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BATTLE MAGE SECRETS winning using a blue lineup with water caller by alfrin

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· @alfrin ·
$13.47
BATTLE MAGE SECRETS winning using a blue lineup with water caller
![](https://images.ecency.com/DQmYb7NUydwh8xBwdN8c6sMBmcKM6QiWdn32HasWgMTDee6/batle.jpg)


This battle condition is one that can potentially be advantageous when using cards with **STUN**, thus getting more potential out of this ability, helping to eliminate the enemy's cards faster.

# <center> **COMBAT RULES** </center>

# <center> **Heavy Hitters** </center>

# <center>![](https://images.ecency.com/DQmdt7SrPeUdFpmqTuJTAbgGfc8zAGxoLbhCyhV2BUmDYhW/image.png)</center>

Description:

All units gain the Knock Out ability.

Be sure to include a unit with Stun in your lineup to trigger the knock out.

# <center> **My Battle** </center>

![](https://images.ecency.com/DQmcMWxLS1cz5yqYNUHiGyKfDxXXf2kPvHZwsFeZtCfPR8F/batalla_kno_out.jpg)

https://splinterlands.com/?p=battle&id=sl_192a77e788016d4c58e2daf27f9e20c8

# <center> **BATTLE CONDITIONS** </center>

# <center>![](https://images.ecency.com/DQmbUBiMBKvUEAzrs6pspqYeHMzSc8e59ejNAVvzuT1uMaJ/condiciones_de_batalla_knot_out.jpg)</center>


In addition to the **KNOCK OUT **battle condition that will allow me to do double damage when placing a card with the STUN ability, which will facilitate my victory.

All cards will gain the **ENRAGE** ability, which in my case allows them to increase their speed when damaged, which favors my tank.

Additionally, since the **FOG OF WARD** battle rule is in place, this allows me to only have my tank attacked, which will protect my survival strategy.

It also has the possibility of using 53 energy which is more than enough to make my victory strategy and all colors can be used except red.

# <center> **My Team** </center>

# <center> **ALRIC STORMBRINGER** </center>

# <center> **![](https://images.ecency.com/DQmTYcvyJ5zzjosKQbx4CPmaxNkqNKmP4Sx8rKsNmxvKXTk/alric_stormbringer.jpg)** </center>

This summoner will be essential by increasing the magical attack which allows me to do more damage so my opponent will be eliminated faster and being level 3 I am able to activate and make my cards more dangerous by being able to summon higher level cards

# <center> **DJINN OSHANNUS** </center>

# <center> ![](https://images.ecency.com/DQmY7Dm5QmcDEKW5vLxVvNa8WJ2Cs2vwn1KMCt7VtFaELSM/djinn_oshannus.jpg)  </center>



My tank that with **VOID** ability, reduces magic damage or prevents it if they attack me with 1 magic attack and its high speed and **PHASE** ability, will allow me to dodge all types of attacks.

# <center> **NERISSA TRIDAWN** </center>

# <center>![](https://images.ecency.com/DQmXKXAyE5YbodJcF4f4Lr8LdNPJ8Z5Wuvb3zvUm5GEHSe3/nerissa_tridawn_dorada.jpg)</center>

My second tank that will resist several attacks for its life of 10 and its great magic attack of 3 that is made by summoner 4 will help me quickly eliminate my enemy.

# <center> **VENARI WAVESMITH** </center>

# <center>![](https://images.ecency.com/DQmPcqCRws9aWuGzXP8Ub9S2YvhuxcbuLn4UWas7tmXUhrf/venari_wavesmith.jpg)</center>

It will provide a +2 shield which will help prevent some ranged or melee attack damage when hitting that shield.

# <center> **WATER CALLER** </center>

# <center>![](https://images.ecency.com/DQmX1aVSyMpJoigkS4UvUcG5quJjzePYasMFKYgwwaaQZoV/water_caller_dorada.jpg)</center>

This card will be essential to take advantage of the **KNOCK OUT** ability by having the **STUN** ability, which will be lethal for my enemy by allowing me to do double damage eliminated with fewer attacks on my enemy's cards.

# <center> **ANASTH SOOTHSAYER** </center>

# <center>![](https://images.ecency.com/DQmf7hBhdBD82CtkW7rfSXDVfxz7kJ82aTyQZMSc2asjdnc/anasth_soothsayer.jpg)</center>

This card helps my tank's survival by regenerating its life.

# <center> **CAPTAIN'S GHOST** </center>

# <center>![](https://images.ecency.com/DQmazhoqTzhbu1eMVJG5axduwyhPxCpxeyCo1dDJFpon8ub/captain_s_ghost.jpg)</center>

This card will help prevent my enemy from regenerating by applying the AFFLICTION ability.

# <center> **DEVELOPMENT OF THE BATTLE** </center>

# <center> **RONDA 1 and 2** </center>

https://youtu.be/vjTylCNjyh8

In round 1 he attacks his **IZIAR** with all my cards, but my **WATER CALLER** manages to **STUN** my enemy, causing the **KONCK OUT** ability to activate the next round.

My enemy attacks my **DJINN OSHANNUS** with all his cards but due to his **VOID** ability, the magic damage he receives from his attacking cards **ANACHRON BOLTER** and **MERIPUT MAGICIAN** is reduced to 0 damage.

He only manages to hit the attacks of the cards **ANACHRON BOLTER** and **VENARI CRYSTALSMITH** but they only take away my **DJINN OSHANNUS** shield.

In round 2 I again attack his **IZIAR** with all my cards and since he is with a **STUN** activated all the attacks are double the damage so even though this card has the **VOID** ability, by doing mine you are doing double the damage. They do full damage so they eliminate it even though it is regenerated by the two regenerating cards that my enemy has.

Only my **WATER CALLER** manages to put a **STUN** on his card that attacked my enemy's **WARRIOR OF PEACE** and leaves him at 7 life but leaves this card ready for the **KNOCK OUT** ability to activate and do double damage.

my enemy only manages to land one attack with his **ANACHRON BOLTER** and leaves my **DJINN OSHANNUS**.

# <center> **RONDA3** </center>

https://youtu.be/qObPpk3ZurY

In round 3 I attack his **WARRIOR OF PEACE** and eliminate him only by attacking him with my **DJINN OSHANNUS** and my **ANASTH SOOTHSAYER** since they do double damage.

I attack his **MERIPUT MAGICIAN** and eliminate him with my **NERISSA TRIDAWN** and my **CAPTAIN'S GHOST**.

I attack his **ANACHRON BOLTER** with my **VENARI WAVESMITH** but my ** WATER CALLER ** manages to place a STUN on his card which sentences it to death in the next turn.

my enemy attacks and hits with his **ANACHRON BOLTER** and his **VENARI CRYSTALSMITH** and leaves my **DJINN OSHANNUS** at 9 life.

# <center> **RONDA 4 and 5** </center>

https://youtu.be/x-84oD4RF14

In the fourth round I eliminate his **ANACHRON BOLTER** with my **DJINN OSHANNUS** helped by the activation of the **KNOCK OUT** ability by dealing double damage.

I attack and eliminate his **VENARI CRYSTALSMITH** with my **NERISSA TRIDAWN, ANASTH SOOTHSAYER and CAPTAIN'S GHOST**.

I attack his **DISINTEGRATOR** with my **VENARI WAVESMITH** and my ** WATER CALLER **.

So in the fifth round my **DJINN OSHANNUS** eliminates his **DISINTEGRATOR**.

# <center> **FINAL ANALYSIS** </center>

The key to victory here, in addition to enhancing the magical attack of my cards with the chosen summoner, was essential to take advantage of the KNOCK OUT ability using my card ** WATER CALLER ** that applied the STUN ability several times, allowing double damage to the enemies. my enemy's tanks which reduced the number of attacks necessary to eliminate them.

Additionally, my tank with its **VOID** ability and high speed prevented the damage and being regenerated by my **ANASTH SOOTHSAYER** allowed it not to be eliminated, which was lethal for my opponent.

![](https://images.ecency.com/DQmWnjkk4T3HFW3UDkBbnJHNargLevMuUZtPkXZJvBuzjVf/1dvf.gif)

👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 106 others
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@steemmonsters ·
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