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How I Brought Down A 2400 Rating Player In Wild League In 78 Turns! | Social Media Challenge X Splinterlands by allama

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· @allama ·
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How I Brought Down A 2400 Rating Player In Wild League In 78 Turns! | Social Media Challenge X Splinterlands
Hello, splinter-warriors. I hope you all are doing well.

![_b63abd03-4945-43e2-a539-93a9f6f239e1.jpg](https://files.peakd.com/file/peakd-hive/allama/AJmqRVswS2TkChXEiL6wGg2ped7vYsPV3GMhV5KX2Ur2JTKWViXh2KSayyg3wdy.jpg)

<center>[Source](https://www.bing.com/images/create)</center>

Today, I want to share a battle with all the strategic and deck-building skills from an arsenal of monsters. That is why, this battle deserves to be on the *battle of the day* spot with the other top-tier posts.

Without further ado, let's begin!

![splinterlands.png](https://files.peakd.com/file/peakd-hive/allama/Eo8QufLdxE5NbxtVR5q2PHEYqrM5koaGKnX4LvU5y5AtrdpHp58cSZGpYftAU1YB8VY.png)

### **Battle Conditions**

![Screenshot (2033).png](https://files.peakd.com/file/peakd-hive/allama/23tkozrmerjAsHcuE2ygiJVn5kE9EwV6ePx4269xoGBcb854EDc5znpHZzPQ6UK5KaKEY.png)
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The mana cap is 44 and there are 4 summoners to choose from: Fire, Nature, Life, and Death. 

***Battle Rules:-***

- **Are you not entertained?:** *One additional gladiator cad may be used in battle.*
- **Blood and Sunder:** *All units gain corrosive ward.*
- **Rise of the commons:** *Only common and rare monsters may be used in battle.*

Using the battle rules and keeping the mana cap in mind, any party can easily make up the deck with the vicious monsters in a certain lineup that could be centered around 3 or even 4 monsters which is more than enough, given that they might cost a huge mana, to carry a team.

![splinterlands logo.png](https://files.peakd.com/file/peakd-hive/allama/23t7AvzCP9yHZdyBALgNdpZo2e2yzbZsUPVwGCnRd4q2mCHoNMnoyER4uYSgCyTjsrvBa.png)

### **Battle Details**

![Screenshot (2032).png](https://files.peakd.com/file/peakd-hive/allama/Eo1wpDm2P6H2Cy9W3YHvvPXqyG6EDwLdMM8Df25JmsyiJiP5cfmT4bB6o9SzPgkX4Th.png)
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Let's start from my side:

Summoner: **Thaddius Brood**(Ability: *Decrease in Hp and magic damage by 1 for all enemy monsters*)(level 5)

Tank: **Cursed Windeku**(Ability: *Thorns, Heal*).

Melee Attackers: **Arachne Thug**(Ability: *Reach, Trample*), **Silent Sha-vi**(Ability: *Sneak, Cripple*).

Ranged Attackers: **Queen of Crows**(Ability: *Close Range, Headwinds*), **Liza Fox**(Ability: *bloodlust*), **Dhampir Stalker**(Ability: *True strike, Deathblow*).

My strategy was to hit the enemy deck from all sides while trying to decrease his overall damage using the *headwinds* ability. I took a chance with the *bloodlust* attacker and hoped it would get to finish up the enemy team by triggering that ability. Most importantly, I ensured a sustainable tank with strong support hence I chose **Windeku** as a tank and **Thug** just behind it. 

My overall damage per round is 21 and 3 healing. 

![sps.png](https://files.peakd.com/file/peakd-hive/allama/23uEvBggX7vwpYaj7Xtp3M9cZujjgZZhJ87JG4CeG1cfZebCH65aAMpnjxa7c6P4Rb976.png)

Now for the opposition's turn.

Summoner: **Thaddius Brood**(Ability: *Decrease in Hp and magic damage by 1 for all enemy monsters*)(Level 4)

Tank: **Cursed Windeku**(Ability: *Thorns*).

Blocked Melee attacker: **Disintegrater**(Ability:  *Demoralize, trample*).

Melee Attacker: **Silent Sha-vi**(Ability: *Sneak*).

Ranged Attackers: **Supply Runner**(Ability: *Swiftness*), **Daigendark Hunter**(Ability: *Sneak*).

Magic Attacker: **Helheim Demon**(Ability: *Flying, Taunt*). 

His strategy was to reduce my overall melee damage by 1 while diverting all the incoming damage toward a single tank and attacking me from the back and front with equal damage. 

His overall damage per round is 13.

![splinterlands logo.png](https://files.peakd.com/file/peakd-hive/allama/23t7AvzCP9yHZdyBALgNdpZo2e2yzbZsUPVwGCnRd4q2mCHoNMnoyER4uYSgCyTjsrvBa.png)

### **Major Events**

![Round 1]()

![Screenshot (2034).png](https://files.peakd.com/file/peakd-hive/allama/23t7BUQ3Vj6oPEH8TXiRifmTLonJKiCFmdhtmV6pBtqk2BZwv58wg9FQnfrR9woMne6qz.png)
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The first enemy to fall was my **Sha-vi** as his damage from the backlines along with the increased speed, made his deck a force to be reckoned with.

![Screenshot (2035).png](https://files.peakd.com/file/peakd-hive/allama/23t7BQ1ZrPUgUYcoZwW3mLmqXsCBSSLqj1KT6nU7qYkj7hpD8i2XWBYvu8zjDo4KvvpmE.png)
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At the end of the round, his **Demon** falls thanks to my **Fox**, and thus a *bloodlust* was triggered. My overall damage was down by 2 only.
___

![Round 2]()

![Screenshot (2036).png](https://files.peakd.com/file/peakd-hive/allama/23t7BQ1ZXYipZHGSMYGmA8GXzx72zVbD3tPrUTaJB5ye9agrLZMqr5FABEEMoKNxhKWvj.png)
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Next, it was my **Stalker** who fell thanks to his *sneak* attackers of the round that had started.


![Screenshot (2037).png](https://files.peakd.com/file/peakd-hive/allama/23t7B732k2k3GtNTMp7npFKKC2Pfa8ZirXJ1RBAaWFsLWnFuSH4NR4S1TwWZxRtFRNu8A.png)
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Soon after, his tank followed my ranged attacker and bit the dust thanks to my **Fox** and triggered the *bloodlust*. Thus, both of our overall damage per round was lowered significantly.
___

![Round 3]()

![Screenshot (2038).png](https://files.peakd.com/file/peakd-hive/allama/23tGXdg7LRvTF6FzuUmdvDbA7zYJaUBWpDsNfKxoosZohatudabjw5GNEqovWhWWFU3x4.png)
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**Fox** shot first at the start of the round and triggered the *bloodlust* again. Thus, my original melee damage was restored.
___

![Round 4]()

![Screenshot (2039).png](https://files.peakd.com/file/peakd-hive/allama/Eo44rEDBtMuhs8CLmGA7iXqCsLKF9xFufPaqsnoVkeUYdU5AYzfeZd82JTz4b2nmwVa.png)
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At the very start of the round, **Liza** eliminates his **Sha-vi** and gains a stats boost, thus his **Supply Runner** was a mere pawn with 0 defense.

___

![Round 5]()

![Screenshot (2040).png](https://files.peakd.com/file/peakd-hive/allama/23t76oPDk1KZVU8Jg8uA15hKWMfFo8mswJuRLBxrWZyUkUXuFjPRjeCUxgdapweJzR4N9.png)
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And finally, **Liza** deleted the last standing enemy with a crushing damage of 8 and triggered her bloodlust* again.

![splinterlands.png](https://files.peakd.com/file/peakd-hive/allama/Eo8QufLdxE5NbxtVR5q2PHEYqrM5koaGKnX4LvU5y5AtrdpHp58cSZGpYftAU1YB8VY.png)

### **Results**
At first glance, his deck is super realistic except for the **Dinintegrater**. That used up the space of a potential attacker who could've supported his tank like my **Arachne Thug** did to my tank. His strategy to hit me from the back was a huge success and if my **Liza** had missed one shot, it would've been game over for me long ago. And, I got an edge with the tank as mine could *self-heal*, therefore, it could always return to its full HP.

![Hive gaming.png](https://files.peakd.com/file/peakd-hive/allama/23w2ifjVsuD7preSQUzp6GXk51APDicBCsJdtSX8hxLvKLDoXeqPr6RiUuvrXRyCURvVQ.png)


### **Battle Link**

[Battle Link](https://splinterlands.com?p=battle&id=sl_680a62b85a74ef62e9f26782b1b8cc55&ref=allama)

![untitled.gif](https://media.tenor.com/PMke6rkp7lUAAAAC/splinter-lands-forge.gif)
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vote details (105)
@beelzael ·
The heal for your windeku was a game changer there! Nice battle!
👍  
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@allama ·
Yep, a little edge over the opposition made it significant overtime. 
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@splinterboost ·
 <center> This post has been supported by @Splinterboost with a 15% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!</center> 

 <center> [ Delegate HP ](https://peakd.com/@splinterboost)  | [Join Discord](https://discord.gg/RK4ZHKmgcX) </center>
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@steemmonsters ·
**Thanks for sharing! - @mango-juice**
![](https://media.giphy.com/media/W4QD5qT1u6OJV1ENXU/giphy.gif)

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