Viewing a response to: @sapadetzero/the-narrative-dice-system
Thank you for the clear explanation - I've seen this system referred to in the past but no-one has ever explained the mechanics to me clearly before. How frequently during a game does this come into play ? I can see it being brilliant at key decision points, but would it get cumbersome if it was used frequently ? In a lot of RPG's, players are rolling checks for skills, perception, etc with every action they take, and it's quicker to roll a single die, or for the player and DM/opposing player to roll one each as an opposed check. I take liberties with this, though, assigning bonuses or penalties on the fly and looking at how close the two rolls are to get a feeling for how the result should go. But your system is more considered and precise, which probably helps eliminate room for disagreement on the result.
author | alonicus |
---|---|
permlink | re-sapadetzero-2022116t113639121z |
category | hive-189497 |
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So outside of combat I use the "Let it Ride" rule. If you make a check against something you can not make another check until the circumstances significantly change the check. I'm also working on a new rule called the "Irritation Tax" which is basically I keep ramping the difficulty every time someone makes a check against the same thing. Its to prevent the "Well I'm going to try next" thing my players do. I'm sure it will upset them. XD Combat on the other hand has a much more ridged set of guidelines based on weapons, weapon properties, armor, armor properties, environmental effects, talents and abilities that the characters and NPCs have, and Story Points which can be used to also mess with the pool. It sound complicated but using it is not that bad. The game provides a chart for spending Advantages, Triumphs, Threats, and Despairs and that makes spending them go fast. My combats only take a long time because I have six players. I'll be going over other various Genesys Systems in the future, such as Magic, Combat, how injuries work as well as some of the more defined settings for the system.
author | sapadetzero |
---|---|
permlink | re-alonicus-r5tnrs |
category | hive-189497 |
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I absolutely LOVE the idea of the Irritation Tax ! I'm so stealing it.....
author | alonicus |
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<center>![untitled.gif](https://media.tenor.com/images/339d16601c26fa21b9c2e3ba08b85389/tenor.gif)</center>
author | sapadetzero |
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