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Sculpting Hair In Blender - or - Do The Do by autobodhi

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· @autobodhi ·
$4.94
Sculpting Hair In Blender - or - Do The Do
#  Do, not Dew
Because mountain dew...?  What a name for high fructose cornsyrup mixed with artificial colors and flavors.  

I’m working on the lovely character I mentioned last time if you’re keeping track, but I’m struggling with keeping the polycount at something manageable by my computer and getting the level of detail I want.  And also life.  Life always finds a way… to fuck up your shit.  

So she is not ready for her big reveal, but she’s looking good, nay, dare I say it, she’s looking great.  Soon I’ll be putting some clothes on her (sad), and rigging her up and doing some posing and facial expressions.  First I need to finish joining the parts (leg bones connected to the hip bone, nose is connected to the face and all that)  and then retopologize.  

### Hairy bits

So in an effort to figure out how to make hair, I’ve been experimenting with several methods.  Today I’m sharing some of my renders of a head I made with different hairstyles that I did by sculpting one object (a duplicated section of skull) scaled up with a solidify modifier)  The face is just something I whipped up while experimenting with methods for building heads.  I think he’s pretty badass though.  Sort of stylized and intense.  I’ll probably keep him around and expand on him later for a full character.  

![Hairy Guy](https://cdnb.artstation.com/p/assets/images/images/034/106/265/large/david-preston-scene.jpg?1611415407)
Next time I’ll do some hairstyles with curves (sort of stylized chunks of hair) which takes longer but gives a nicer result I think and also allows for some movement when you animate.  Alrighty.  Peace.  

![383F8F73AC7241FF9870FC267BD1024E.gif](https://files.peakd.com/file/peakd-hive/autobodhi/TM38gIs3-383F8F73-AC72-41FF-9870-FC267BD1024E.gif)
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 468 others
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vote details (532)
@conversefiend ·
Happy to see you still doing your thing, homeskillet. :3 
I'm just coming back after a seriously necessary five week hiatus. So many of us have been gone for months, but you're one of my OGs so yeah. Do the things. DO THEM
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@autobodhi ·
hah =)  I'll definitely keep doing the things.  taking time off is key to sanity though for sure.  
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@ecency ·
Your post has been **voted** as a part of [Encouragement program](https://ecency.com/ecency/@good-karma/encouragement-program-continues-82eafcd10a299). Keep up the good work! <br>Try https://ecency.com and Earn Points in every action (being online, posting, commenting, reblog, vote and more).<br>**Boost your earnings, double reward, double fun!** 😉<br><br>Support Ecency, [in our mission](https://ecency.com/hive/@ecency/proposal-ecency-development-and-maintenance):<br>Ecency: https://ecency.com/proposals/141 <br>Hivesigner: [Vote for Proposal](https://hivesigner.com/sign/update-proposal-votes?proposal_ids=%5B141%5D&approve=true)
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@autobodhi ·
Thanks =)
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@edprivat ·
Dude, I had no idea you could these types of shit. What can't you do Shook ? Haha
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@autobodhi ·
I'm learning =)  I hope to be able to do Characters for games one day.  Maybe I can do some freelance work in the hive ecosystem that way.  maybe make some art of my own too and get into making nft's,  Like build mini worlds or some sort of 3d multi media experience with sound.  not surre yet exactly.
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@edprivat ·
NFT is an excellent idea bro. Who knows, with a little bit of C++ you could even do your own video game?
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@hivebuzz ·
Congratulations @autobodhi! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

<table><tr><td><img src="https://images.hive.blog/60x70/http://hivebuzz.me/@autobodhi/upvotes.png?202101282004"></td><td>You distributed more than 19000 upvotes. Your next target is to reach 20000 upvotes.</td></tr>
</table>

<sub>_You can view your badges on [your board](https://hivebuzz.me/@autobodhi) and compare yourself to others in the [Ranking](https://hivebuzz.me/ranking)_</sub>
<sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub>



**Check out the last post from @hivebuzz:**
<table><tr><td><a href="/hivebuzz/@hivebuzz/pud-202102"><img src="https://images.hive.blog/64x128/https://i.imgur.com/805FIIt.jpg"></a></td><td><a href="/hivebuzz/@hivebuzz/pud-202102">Next Hive Power Up Day is February 1st 2021</a></td></tr></table>
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@ryivhnn ·
$0.12
Polygon hair is probably easier on the system (and to control!) if you have the type of look where you can use it :D

<div class="pull-right">https://technonaturalist.net/sites/default/files/styles/sensible_display/public/art/2019/09/heartfyn_0.png?itok=QHDoN0HE</div>
👍  
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@autobodhi ·
yeah it definitely works better for some styles than others (hair styles and animation styles).  I really like working with curves but it is a bit time consuming.  I don't expect to be doing much actual animation on this computer, i expect rendering any animation at all would take all night, so hopefully the curves are ok.  individual strands I haven't even tried yet.  
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@ryivhnn ·
$0.12
Only all night? That's one short and basic animation (unless you have a really powerful computer and expect things to be done in seconds XD).  I've had a still render take all nigth and most of a day before (I probably could have sped it up with compositing and whatnot but I still haven't figured that one out yet as I haven't really needed to and I'm lazy).

<div class="pull-right">https://technonaturalist.net/sites/default/files/styles/sensible_display/public/art/2019/09/heartfyn_0.png?itok=QHDoN0HE</div>
👍  
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@victoradebiyi ·
Thats some dope characters......for me the hair looks good already
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@autobodhi ·
Thanks, I was pretty surprised by how well it came out in general actually.  the mohawk is definitely my fav.  

I think having more separate pieces is especially helpful with long hair.  trying to do loose long hair with one piece feels a bit blocky.  also depends on the animation style i guess.  
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