https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/beaker007/23uFPdKf8W8ZX71NBX84EzrbuDWKc44PmSAcGwNRzkmS25BuzUm5ySwCMfrXsDdoAMTYK.png Hey everyone! Just wanted to drop in with a quick update on the Land Tool. **No new features this week** โ sorry about that โ but donโt be fooled, it wasnโt a slow week for me at all! # <div class=phishy> ๐คฏ Learning Spree</div> Iโve been deep-diving into all sorts of stuff โ watching YouTube tutorials, reading docs, and chatting a lot with ChatGPT. Itโs a new way of learning for me, and honestly, Iโm digging it way more than the old-school classroom/book combo. Itโs interactive, faster, and kinda fun when it clicks! **Big caveat though**: ChatGPT isnโt always right ๐ โ and Iโm not always experienced enough to tell when itโs wrong (yet!). But Iโm getting there by pulling in more sources and questioning things as I go. One thing is clear: the more you learn, the better your questions get. # <div class=phishy> ๐ ๏ธ What Iโve Been Working On</div> If you want to skip the techie part, just head here to check out the intermediate result: ๐ https://next-land.spl-stats.com/ (Only the region overview has real logic for now โ rest is mostly placeholder/test data.)  Try to keep it mobile friendly at the same time.  # <div class=phishy> ๐ This Weekโs Learning Highlights</div> * Atomic Design โ Design Methodology * Storybook โ Getting into designing molecules, like the summary tile. Trying to visually build and document components here. * MUI (Material UI) โ Switched from DaisyUI/Tailwind. MUI just clicks more for me. * Server-side Filtering โ Making the filtering smarter and more efficient. * Chart Library Shootout โ Compared Nivo, MUI X Chart, and Plotly React. Plotly still wins for me. Responsive out of the box with zoom, pan, legendsโฆ the works. ## <div class=phishy> ๐ฌ Atomic Design</div> Iโve been exploring the Atomic Design methodology by Brad Frost (check it out [here](https://atomicdesign.bradfrost.com/chapter-2/)). Itโs a way of thinking about UI components based on how things are structured in nature โ starting from the smallest building blocks and working up. The idea is to build:  * Atoms โ the basic HTML elements or smallest reusable components (like a button or input). * Molecules โ combinations of atoms (like a labeled input field). * Organisms โ groups of molecules working together (like a form). * Templates & Pages โ layouts and final views with real content. Itโs helped me approach UI in a more consistent and reusable way. That said, I usually skip building out the atom level manually โ most of the basics (like buttons, icons, etc.) are already covered nicely by MUI, so I jump straight into designing molecules and up. ## <div class=phishy>๐ Storybook + Atomic Design = ๐ฅ</div> Iโve known about Storybook for a while through work, but I never actually used it myself โ until now. Since Iโm experimenting with Atomic Design, it felt like the perfect time to dive in and try it out for real. Storybook fits in really nicely with this design approach. It lets you build and view components in isolation โ starting from the smallest atoms, all the way up to full pages. Right now, Iโm mostly working in the molecule and organism layers. I havenโt tackled templates or full pages yet since setting up mock/test data for that takes a bit more effortโฆ but maybe Iโll get there eventually ๐ What I love most is how easy it is to tweak and experiment with MUI component options โ themes, props, layouts โ all without needing to reload the whole app. It makes it super fast to try stuff out and visually see what works. If you want to check it out yourself, just clone the repo and run: ``` npm run storybook ``` Here are a few previews of how it looks:    ## <div class=phishy> ๐ Chart Library Showdown: Nivo vs MUI X vs Plotly React</div> This week I also started testing out some chart libraries to find out what fits best for the tool. For now, Iโve added all three into the app โ you can see them side by side under the โActivityโ section.  Right now, Iโm only using simple/basic charts, but you gotta start somewhere, right? The good news: all three libraries are pretty similar in how you set up the data and render the charts โ no big limitations at this early stage. From a user experience perspective, though, there are some noticeable differences. ### <div class=phishy> ๐ฏ Why Plotly React Might Win</div> At first, I actually thought Plotly was only for Python โ since thatโs where I usually use it โ but then I found out thereโs a React version too. And wow, that was a game changer. Hereโs why Iโm leaning toward Plotly React: * Zooming and panning work right out of the box. * You can select and isolate a specific series in the legend โ just double-click one, and boom!  * Drag to zoom is super smooth โ no setup needed.  These kinds of interactions arenโt as intuitive or built-in with MUI X or Nivo โ at least not out of the box. They can definitely be added with effort, but Plotly just has that plug-and-play feel I love. That said, I have to admit: Nivoโs website does showcase some really good-looking charts. If I end up needing more advanced visualizations โ like bubble charts, custom axis configs, or even a heatmap โ I plotly can do all not sure how easy those are with the other libraries. I really want to build a cool heatmap someday. Not sure for what yetโฆ but Iโll figure it out ๐ # <div class=phishy> ๐งฉ Still Figuring Out...</div> The folder structure is getting messy fast. With so many tiny files, I really need to rethink how Iโm organizing components and pages. Something to tackle next week! # <div class=phishy> ๐ง Whatโs Next?</div> Player data is an important part because that is a different structure. Which can lead to complete redesign of the architecture. So tackle the hot items first before building out. * Fetching Player Data โ Since this relies on real-time API calls, I need to: * Avoid overloading the SPL API. * Implement caching (probably with node-cache or lru-cache). In Python (with Streamlit), I did not care much just let streamlit figure it out... might end up the the same but then with node-cache ๐ * Possibly add an admin page to monitor and manage cache. Building out contains of: * Continue on Fixed Data Flow โ Similar structure coming for resources and production data. * Figure Out Chart Logic โ How to format/aggregate/call data without overfetching. # <div class=phishy> ๐ฎ Coming Soon: Deed Overview V2</div> When I get to the Deed Overview, I want to give it more of a BaronToolbox look โ everyone seems to love that vibe! Suggestions? Hit me up โ would love to hear ideas that make it feel inspired, not copied ๐ # <div class=phishy> ๐งโ๐ป GitHub Repos</div> Want to see whatโs under the hood? Be warned โ itโs chaotic in there. * ๐ Python: https://github.com/gamerbeaker007/splinter-lands * ๐ Next.js: https://github.com/gamerbeaker007/splinter-lands-next PRs welcome. Feedback welcome. โWTF is thisโ reactions... also welcome. Be gentle though โ still figuring out Next.js/prisma/TypeScript.... ๐ # <div class=phishy> ๐ How You Can Support</div> * โ Upvote this post โ Keeps the motivation flowing! ๐ [Vote for My SPS Validator Node](https://monstermarket.io/validators?validator=beaker007) * ๐ง Drop feedback โ I love hearing your ideas and weird edge cases. # <div class=phishy> โ ๏ธ Final Note</div> This is still very much a hobby project, built during late-night caffeine-fueled sprints with a half-functioning brain. If it breaks, stay chill and ping me. Iโll fix itโฆ eventually ๐
author | beaker007 | ||||||
---|---|---|---|---|---|---|---|
permlink | land-tool-update-learning-mode-on | ||||||
category | hive-169191 | ||||||
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Okay, that's way too deep into tech for me. I still tried to read it, but failed. But I'm incredibly thankful for your tool! Just wanted to drop that here!
author | beelzael |
---|---|
permlink | re-beaker007-sy0yar |
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๐คฃ Thanks, mate! Totally understandโthis one was definitely more technical than usual. The next few updates might stay on the techy side too, but donโt worryโI'll get back to adding fun new features soon when time allows! Appreciate you sticking around! ๐
author | beaker007 |
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https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/javivisan/23ynfVX4eULR6befXuozSNAbS94FivL8j2Vf252mwQM6KpBLeAD6kRVFjS8apvdkCjzxY.png<br/><center>This post has been supported by @fallen.angels guild!<br/>Delegate Tokens and HP to Fallen Angels to earn weekly rewards!<br/>[Delegate](https://fallenangels.pythonanywhere.com/curation/) | [Join to the guild](https://t.me/+we9-hXTnUBRlZDc0)</center>
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<center>[](https://hivebuzz.me/@beaker007) **Congratulations @beaker007**! You raised your level and are now a **Dolphin**!</center>
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Careful with atomic design, we found that it leads to overly complicated design and hard to maintain systems.
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Thanks the for the advice... with every methodology/strategy you need to keep is in balance (hope to do that). Are there any strategies or methodologies you like to use for these types of designs?
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