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RuleSet Strategy Series: Back to Basics by chrisroberts

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· @chrisroberts · (edited)
$7.14
RuleSet Strategy Series: Back to Basics
### You never quite get the Ruleset you're hoping for, do you Splinterlander?
<center>![Character_Monster Profile Thumb 51.png](https://files.peakd.com/file/peakd-hive/chrisroberts/nCGsBoTg-Character_Monster20Profile20Thumb2051.png)</center>
***
There are 27 different Rulesets in play to be precise, and in any given [Splinterlands](https://splinterlands.com?ref=splinterlore) battle there can be either 1 or 2 of them. Check out [THIS POST](https://peakd.com/splinterlands/@chrisroberts/splinterlands-rulesets-always-changing-the-game) for a complete list with enlarged icons and definitions of each one.
***
<center>![47rxl1.jpg](https://files.peakd.com/file/peakd-hive/chrisroberts/QDGIeH6g-47rxl1.jpg)</center>
***
Today I'll be talking about a Ruleset that appears simple on the surface, but contains several hidden complexities, elements of strategy that are easily overlooked. I'm talking about...
# <center>***Back to Basics***</center>
<center>![](https://images.hive.blog/0x0/https://files.peakd.com/file/peakd-hive/chrisroberts/yrtIpomL-img_combat-rules_back-to-basics_150.png)</center>
Ironically, the *Standard* Ruleset probably more aptly deserves the name *Back to Basics* because it was the most basic version of the game, before Rulesets were even added. But when you consider the effect of **Back to Basics**, the name fits quite well.
### <center>Monsters lose all abilities.</center>
***
I have heard that many [Splinterlands](https://splinterlands.com?ref=splinterlore) players dread this Ruleset, never quite knowing what to do with so many choices of cards and no abilities to guide them. I have always had great success in this Ruleset, I think because i am able to rely on certain patterns, thanks to the limitations of the opposing team (which are the same as mine).

Imagine a big dial that has two selections: *Chance* and *Strategy*. The **Back to Basics** Ruleset simply turns the dial a little bit more toward Strategy. It gives the player a little more predictability and control, over both their team and their opponent's. Some players like this and others do not.
***
In the early days of **Back to Basics**, everyone was using the Peaceful Giant. Now there are several effective ways of taking down that huge, peaceful buffoon and crushing the team of ranged attackers standing behind him.
<center>![Character_Monster Profile Thumb 52.png](https://files.peakd.com/file/peakd-hive/chrisroberts/DkPeA1GC-Character_Monster20Profile20Thumb2052.png)</center>
***
## How to Build a Basics Team
**One of the most simple things to do when putting together a whole team in Back to Basics that I would never recommend in any other Ruleset is *going for the highest total Health*.**

The selection of your front tank is of utmost importance in **Back to Basics**. Since there are no abilities, it's best to use a tank that gets maximum benefit from the summoner buff, but is also strong in these three areas: Health, Speed, Melee Attack.

Remember... there is no **Thorns**, no **Enrage**, no **Retaliate**... it's a different ballgame. Some of your most reliable tanks will prove useless in Back to Basics, especially ones that rely on Shield or some other defensive ability.

Choose a tank that has not only high Health to withstand a few Magic attacks, but armor to negate the Melee and Range Attacks as well. There is no **Sneak** and no **Snipe**, so all the enemy's attack power will be focused on your front card, so it needs to be prepared to take 10-12 hits if possible.
<center>![Character_Monster Profile Thumb 53.png](https://files.peakd.com/file/peakd-hive/chrisroberts/OGwVUKMM-Character_Monster20Profile20Thumb2053.png)</center>
***
#### But a Good Tank is not the Only Piece of the Puzzle
Unless you have a super secret weapon of a second tank, you really need to maximize every card's attacks to take a victory in Back to Basics. Magic is best, as it is not stopped by armor and there is no need to fear **Reflect** or **Void** in this ruleset. I like to put one powerful ranged attacker in the very back, but this must be done carefully. If the final ranged attacker is left alone on the field, the battle is as good as over.

One rule that I try to live by with **Back to Basics** is ***E.I.A.A.*** 
(**E**veryone **I**s **A**ttacking **A**lways).
***
#### Armor is Your Friend
In the Back to Basics ruleset, try to use as many armored monsters as possible. Each of them will take an extra hit, which can make or break you in these battles. An armorless attacker will often be slain before it is able to get a single attack off in Back to Basics.
<center>https://images.hive.blog/0x0/https://cdn.steemitimages.com/DQmdBsMPvamJY7cuDyS7gXZUp9cswGSdapKKnk6MBbyVgjp/imageedit_49_2120043653.png</center>
On the other side, you must assume that your enemy is taking all the excellent strategy measures that you are, so you must ask yourself: *How do I get past their armor?* The answer is (and has always been) *more Magic*.
***
### Summoner Buffs!
I have noticed that many newer players overlook the fact that while **Monsters' Abilities are lost in **Back to Basics**, *Summoners* retain theirs.** That means that the Summoners' buffs and abilities are the only ones you get to work with in a Back to Basics battle, so you better make the most of them!

Tyrus Paladium adds one Armor, Malric Inferno adds one Melee, but my personal favorite has always been Alric Stormbringer with his plus one Magic attack. A team of 4 Magic attacks enhanced by Alric's buff rarely loses in **Back To Basics**.

*Hopefully now you've got some of the basics of crafting a good team in Back to Basics. If none of this is helpful to you, feel free to lose a bunch of times until you figure out a better way! I know you can do it; I believe in you!*
<center>https://media.giphy.com/media/darjiHCZOs2zCSgkOg/giphy.gif</center>
***
Splinterlands on [Twitter](https://twitter.com/Splinterlands)
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Spliterlands [Discord Community](https://discord.gg/CAFJRjY)
Splinterlands [Telegram Community](https://t.me/splinterlandsHQ)
***
### <center>See you out there.</center>
## <center>[Splinterlands](https://splinterlands.com?ref=splinterlore)</center>
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
👎  
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vote details (63)
@blog-beginner ·
I often play dwelvin Dragonscale if it's a high mana game. Gives me some additional magic attack monsters along with the buff of alrric stormbringer. 
This ruleset gets super tricky when it is tagged with the earthquake one. People forget that monsters will not fly now. And bring in low health flying monsters which often does the very next round. 
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@cmplxty ·
I’ve been kicking some serious ass in back to basics with my Zaku, the new legendary fire summoner. The blast ability is so crucial to have especially if they are using Tyrus. My other go to is Alric and a magic set since armor is always a problem. 
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@ctrpch ·
$0.20
Chain Gollum is my go to tank, in this rule set and other also. 
👍  
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vote details (1)
@eirik ·
We need more rulesets.
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@pardinus ·
Great insights! I actually like that ruleset, either Alric for the magic or Lyanna for the health. Although the new legendary summoners came to stir the possible strategies a bit!
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