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Mastering the combat system - Session in Ninesols [ ENG - ESP ] by cocacolaron

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· @cocacolaron ·
$1.83
Mastering the combat system - Session in Ninesols [ ENG - ESP ]
Gracias por pasar, version en español abajo
![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tGRgukLxRzyb59D5RStibbg2Hjj56JJpSzEXrs6R7B94tVJ7DA4b2UbRot663CqdEyn.png)

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Just getting home from work, I decided to give Ninesols a try to see if I still had any muscle memory left on how to use parries at the right time so as not to get stuck to the wall and crushed immediately afterward. I swear that many times I can't find any sense in this combat system. At times it's easy, but you reach levels where you find yourself in levels that make no sense and they send you back to the beginning of the game. level

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![image.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tkfzkmjM7t2gqXUaB8psPrmuiYHTsqE3V7dzhbPKUVFFaLKvhCC4aBEeihZXBszcVS5.png)

![image.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tbP7Mg6xqtaLZpQizEznDCKJT9U6AxQUenHSrqz8Agjj7BKCXELLg7QhUCfRRkXmkb2.png)

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But in other news, we continue exploring the laboratories beneath human civilization that are apparently being used for some reason to power some machine. I don't know, but Yes, I know our protagonist has things more than clear and will probably explain them to us along the way. There are some reports we can find, but we're still too raw to know exactly what's going on.

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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23swc8yfPEDxMxCEoUAna6vcngivNiPpt6BTfTMC8tofAihiQzsJVcUZ5RfqYobfWYthL.png)

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Even though we've been playing this level for several hours, most of them figuring out how the damn parry works, I still don't think we're even close to completing it. I'm really exploring every corner of this game, breaking every box I find, and of course, taking the screenshots you see in this post. I can say that massacring guards becomes much more fun once you learn their tricks. system

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![image.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tGRC54vkxoEKR2G2TxwPBkbNgn2Qwad6PuxJRRb58xpG419L54cvkzmUfR2V28JMcx1.png)

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Encountering enemies is the worst, because you'll always have to be aware of their attacks, whether they're physical or ranged, which I think are the worst. And if they damage us, we'll only have two potions to add a little health, nothing more! It's quite demanding when I think about the fact that we're barely in the first levels of the game and we haven't even reached the safe yet. house

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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23swbZgw5mRoV3VqpnSHWdZneed2GBwEUPuHppHqiJA6nSWxmnL9661RDbmJeZfhgg96U.png)

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I must admit that although it becomes more demanding as you progress, it also becomes easier to perform parries. It reminds me in a way of Dead Cells, where in the first sessions it was extremely difficult for me to even reach the second level because I didn't know what to do with the weapons, but it ended up being another learning curve to fully enjoy the game. game

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![image.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23t6zyXrmthXmj88o1yEUmC3HEye3bHCPNVQuYWKnCzJ6MsCGAnjCdqgzvz7QztBHwhMY.png)

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I think the same thing happens here. At the beginning, you're just understanding how everything works and memorizing the visual clues the game gives you to use the parry in the best way, only to later use it as if it were an extension. yours

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![image.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tS2bt7UxensEm2Gs4ABF2FV9KemPYteK68XXm93UuXCh1BuKVbYckxgQPXgmiecvLbn.png)

![image.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23u5VDHykZkZ3Y6MPxpFrWAvSgvX7UbwMLZaDza3WP6VGXHRDgaS8mEsxhJFEivPLRPWX.png)

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And that's essentially what it is, an extension of the gameplay, as important as jumping or dashing. You won't get very far if you don't know how to use it, and I've found some interesting situations where it can be used. Some of these attacks can be parried from the air when we're jumping, for example, something I'll definitely keep in mind in the future for other similar points.

And this game HAS STYLE, it has aura. Many of the fights are meant to look as much like samurai combat as possible, which is why they put so much emphasis on parries. And boy, do they really pull it off because every time I take down one of these bastards, I feel like I can take on an army.

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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tGa4NBaKEmLCmpkF858HxtVwvE1coGHsXEWkZxKUoG2MtgTxcmMkGqCh7bVtAn6ErB3.png)

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At the end of this area we face off against a mammoth version of the average enemy we encounter throughout the level and which I find the most annoying in the world, but I must admit that this battle has given me a little more perspective to understand the game's combat system. I think the parry has worked well for me so far, but I hope they innovate a little more and don't just stick to this mechanic. I've seen the possibility of some improvements, so I hope to encounter them in future sessions.

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<center>![untitled.gif](https://media.tenor.com/u_tgy22DxOsAAAAC/killua-kil.gif)</center>

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### Español

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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tGRgukLxRzyb59D5RStibbg2Hjj56JJpSzEXrs6R7B94tVJ7DA4b2UbRot663CqdEyn.png)


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Justo llegando del trabajo le decidi dar una vuelta a Ninesols a ver si aun me quedaba un poco de memoria muscular sobre como usar los parrys en el momento exacto para no ser pegado a la pared y aplastado inmediatamente despues, les juro que muchas veces no encuentro sentido en este sistema de combate, por momentos es facil pero llegas a niveles en donde te encuentras niveles que no tienen sentido y te devuelven hasta el principio del nivel





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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tkfzkmjM7t2gqXUaB8psPrmuiYHTsqE3V7dzhbPKUVFFaLKvhCC4aBEeihZXBszcVS5.png)


![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tbP7Mg6xqtaLZpQizEznDCKJT9U6AxQUenHSrqz8Agjj7BKCXELLg7QhUCfRRkXmkb2.png)


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Pero en otras noticias seguimos explorando los laboratorios debajo de la civilizacion de los humanos que al parecer estan siendo usados por alguna razon para impulsar alguna maquina, no lo se, pero si se que nuestro protagonista tiene las cosas mas que claras y probablemente nos vaya explicando por el camino, hay algunos informes que podemos ir encontrando pero aun estamos muy crudos para saber exactamente que esta pasando




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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23swc8yfPEDxMxCEoUAna6vcngivNiPpt6BTfTMC8tofAihiQzsJVcUZ5RfqYobfWYthL.png)

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Aun a pesar de que llevamos varias horas por este nivel, la mayoria de ellas entiendiendo como funciona el maldito parry, aun creo que no estamos ni cerca de completarlo, estoy en verdad explorando cada esquina de este juego, partiendo todas las cajas que me vaya encontrando y por supuesto tomando las capturas que ven en este post, puedo decir que masacrar a los guardias se hace mucho mas divertido una vez aprendes su sistema




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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tGRC54vkxoEKR2G2TxwPBkbNgn2Qwad6PuxJRRb58xpG419L54cvkzmUfR2V28JMcx1.png)

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Encontrarte con los enemigos es lo peor, porque siempre vas a tener que estar atentos de sus ataques ya sea si son fisicos o a distancia que creo que son los peores, y si nos hacen daño solo tendremos dos pociones para agregarnos un poco de vida, nada mas!, es bastante exigente cuando me pongo a pensar que apenas estamos en los primeros niveles del juego y aun ni siquiera hemos llevado a la safe house



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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23swbZgw5mRoV3VqpnSHWdZneed2GBwEUPuHppHqiJA6nSWxmnL9661RDbmJeZfhgg96U.png)

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Debo admitir que aunque se hace mas exigente a medida que vas avanzando tambien se hace mas facil hacer los parrys, me recuerda de cierta forma a Dead Cells en donde en las primeras sesiones me costaba barbaridades llegar si quiera al segundo nivel debido a que no sabia que hacer con las armas pero terminó siendo una curva de aprendizaje mas para disfrutar de lleno el juego



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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23t6zyXrmthXmj88o1yEUmC3HEye3bHCPNVQuYWKnCzJ6MsCGAnjCdqgzvz7QztBHwhMY.png)

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Creo que aca pasa lo mismo, estas al comienzo entendiendo como funciona todo y memorizando las pistas visuales que te da el juego para usar el parry de la mejor manera, solo para despues usarlo como si fuese una extension tuya



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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tS2bt7UxensEm2Gs4ABF2FV9KemPYteK68XXm93UuXCh1BuKVbYckxgQPXgmiecvLbn.png)


![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23u5VDHykZkZ3Y6MPxpFrWAvSgvX7UbwMLZaDza3WP6VGXHRDgaS8mEsxhJFEivPLRPWX.png)

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Y es que en esencia es eso mismo, una extension de la jugabilidad, tan importante como el salto o el dash, no vas a llegar muy lejos si no sabes usarlo y he encontrado algunas situaciones interesantes para usarlo, algunos de estos ataques pse les puede hacer el parry de forma aerea cuando por ejemplo estamos saltando, algo que sin duda voy a tomar en cuenta en el futuro para algunos puntos por el estilo

Y este juego TIENE ESTILO, tiene aura, muchas de las peleas quieren parecerse todo lo posible a un combate entre samurais y es por eso que hacen tanto enfasis en los parrys, y muchachos vaya que lo logran porque cada vez que acabo con uno de estos malditos me siento como si pudiese contra un ejercito 


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![imagen.png](https://files.peakd.com/file/peakd-hive/cocacolaron/23tGa4NBaKEmLCmpkF858HxtVwvE1coGHsXEWkZxKUoG2MtgTxcmMkGqCh7bVtAn6ErB3.png)


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Al final de esta zona nos enfrentan contra una version mastodonte del enemigo promedio que nos encontramos por todo el nivel y que se me hace lo mas molesto del mundo, pero debo admitir que esta batalla me ha dado un poco mas de perspectiva para entender el sistema de combate del juego, el parry creo que hasta ahora me ha funcionado bien pero espero que innoven un poco mas y no se queden en solo esta mecanica, he visto que hay la posibilidad de algunas mejoras asi que espero en futuras sesiones encontrarme con ellas




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<center>![untitled.gif](https://media.tenor.com/u_tgy22DxOsAAAAC/killua-kil.gif)</center>
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vote details (34)
@magicalex ·
Este jugo me recuerda mucho al hollow Knight.
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