create account

초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트) by codingart

View this thread on: hive.blogpeakd.comecency.com
· @codingart · (edited)
$0.82
초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)
![슈퍼마리오_그림_01.png](https://steemitimages.com/DQmSh21vr4EiC3BxhbASAru1Vupo7hzjNaNjpzwKvAeHawq/%EC%8A%88%ED%8D%BC%EB%A7%88%EB%A6%AC%EC%98%A4_%EA%B7%B8%EB%A6%BC_01.png)

1980년대 말경에 엄청 보급되었던 게임 슈퍼 마리오 송 코드를 복사하여 들어보자. 20∼40대 면 이 음악에 익숙하지 않을까 한다.

회로 배선은 지난번 스타워즈의 배선을 그대로 이용하기로 한다. 즉 스타워즈 송 블로그를 보고 배선하기 바란다. 스피커는 GND 와 디지털 데이터 핀 9번에 연결하자.

한편으로 쥐방울만한 부저를 사용하여 배선하는 사례도 많이 있으나 직접 해본 결과 사운드가 너무 미약하였다. 청력 시험하는 느낌이 들 정도이다. 지금 사용하는 스피커처럼 0.6∼1.0W 는 되어야 오락장에서처럼 시끄럽다는 정도로 느낌이 왔다.

스타워즈 송에서 LED는 번갈아 가면서 켜졌으나 Super Mario 에서는 13번 핀의 LED  하나만을 사용한다.

막바로 사운드가 곁들인 동영상을 감상하도록 하자. 

https://youtu.be/-E9S-502rKY

사운드와 LED의 번쩍임이 어느 정도 매치가 잘 된듯하다. 80∼90년대의 게임 코딩 수준이 아두이노에서 재현이 된 듯 하다.
아두이노에서 게임 송 코드 짜보려는 분들은 @codingart 의 클레멘타인, 스타워즈 및 슈퍼마리오 코드와 LED 배선을 참고하기 바란다. 아래의 코드에서 계명을 참조하기 위한 초기 헤더부분이 대단히 길죠? 클레멘타인 블로그 가보시면 그 해결법 코딩을 설명해 두었습니다.

초보자를 위한 아두이노 코딩 입문-15: 스타워즈 송과 함께 번쩍이는 LED(사운드 동영상 업데이트)
https://steemit.com/kr/@codingart/15-led

초보자를 위한 아두이노 코딩 입문-13: 클레멘타인 멜로디 톤 연주
https://steemit.com/kr/@codingart/12


SuperMario_01
 
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
 
#define melodyPin 9 //스피커 배선
//Mario main theme melody
int melody[] = {
  NOTE_E7, NOTE_E7, 0, NOTE_E7,
  0, NOTE_C7, NOTE_E7, 0,
  NOTE_G7, 0, 0,  0,
  NOTE_G6, 0, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0
};
//Mario main them tempo
int tempo[] = {
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
 
  9, 9, 9,
  12, 12, 12, 12,
  12, 12, 12, 12,
  12, 12, 12, 12,
};
//Underworld melody
int underworld_melody[] = {
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
  NOTE_AS3, NOTE_AS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0,
  NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
  NOTE_DS3, NOTE_DS4, 0,
  0, NOTE_DS4, NOTE_CS4, NOTE_D4,
  NOTE_CS4, NOTE_DS4,
  NOTE_DS4, NOTE_GS3,
  NOTE_G3, NOTE_CS4,
  NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
  NOTE_GS4, NOTE_DS4, NOTE_B3,
  NOTE_AS3, NOTE_A3, NOTE_GS3,
  0, 0, 0
};
//Underwolrd tempo
int underworld_tempo[] = {
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  3,
  12, 12, 12, 12,
  12, 12, 6,
  6, 18, 18, 18,
  6, 6,
  6, 6,
  6, 6,
  18, 18, 18, 18, 18, 18,
  10, 10, 10,
  10, 10, 10,
  3, 3, 3
};
 
void setup(void)
{
  pinMode( melodyPin, OUTPUT);//buzzer
  pinMode(13, OUTPUT);//led indicator when singing a note
 
}
void loop()
{
  //sing the tunes
  sing(1);
  sing(1);
  sing(2);
}
int song = 0;
 
void sing(int s) {
  // iterate over the notes of the melody:
  song = s;
  if (song == 2) {
    Serial.println(" 'Underworld Theme'");
    int size = sizeof(underworld_melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {
 
      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / underworld_tempo[thisNote];
 
      buzz(melodyPin, underworld_melody[thisNote], noteDuration);
 
      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
 
      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
 
    }
 
  } else {
 
    Serial.println(" 'Mario Theme'");
    int size = sizeof(melody) / sizeof(int);
    for (int thisNote = 0; thisNote < size; thisNote++) {
 
      // to calculate the note duration, take one second
      // divided by the note type.
      //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
      int noteDuration = 1000 / tempo[thisNote];
 
      buzz(melodyPin, melody[thisNote], noteDuration);
 
      // to distinguish the notes, set a minimum time between them.
      // the note's duration + 30% seems to work well:
      int pauseBetweenNotes = noteDuration * 1.30;
      delay(pauseBetweenNotes);
 
      // stop the tone playing:
      buzz(melodyPin, 0, noteDuration);
 
    }
  }
}
 
void buzz(int targetPin, long frequency, long length) {
  digitalWrite(13, HIGH);
  long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
  //// 1 second's worth of microseconds, divided by the frequency, then split in half since
  //// there are two phases to each cycle
  long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
  //// multiply frequency, which is really cycles per second, by the number of seconds to
  //// get the total number of cycles to produce
  for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
    digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
    delayMicroseconds(delayValue); // wait for the calculated delay value
    digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
    delayMicroseconds(delayValue); // wait again or the calculated delay value
  }
  digitalWrite(13, LOW);
 
}//끝
👍  , , , , , , , , , ,
properties (23)
authorcodingart
permlink17-super-mario-led
categorykr
json_metadata{"tags":["kr","kr-new","kr-hobby","jjangjjangman","kr-arduino"],"users":["codingart"],"image":["https://steemitimages.com/DQmSh21vr4EiC3BxhbASAru1Vupo7hzjNaNjpzwKvAeHawq/%EC%8A%88%ED%8D%BC%EB%A7%88%EB%A6%AC%EC%98%A4_%EA%B7%B8%EB%A6%BC_01.png","https://img.youtube.com/vi/-E9S-502rKY/0.jpg"],"links":["https://youtu.be/-E9S-502rKY","https://steemit.com/kr/@codingart/15-led","https://steemit.com/kr/@codingart/12"],"app":"steemit/0.1","format":"markdown"}
created2018-04-23 09:49:06
last_update2018-04-29 20:56:57
depth0
children5
last_payout2018-04-30 09:49:06
cashout_time1969-12-31 23:59:59
total_payout_value0.642 HBD
curator_payout_value0.180 HBD
pending_payout_value0.000 HBD
promoted0.000 HBD
body_length7,482
author_reputation41,833,111,979,966
root_title"초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)"
beneficiaries[]
max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,647,198
net_rshares118,680,087,320
author_curate_reward""
vote details (11)
@cheetah · (edited)
Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in:
https://create.arduino.cc/projecthub/jrance/super-mario-theme-song-w-piezo-buzzer-and-arduino-1cc2e4
properties (22)
authorcheetah
permlinkcheetah-re-codingart17-super-mario-led
categorykr
json_metadata""
created2018-04-23 09:51:30
last_update2018-04-29 20:57:09
depth1
children1
last_payout2018-04-30 09:51:30
cashout_time1969-12-31 23:59:59
total_payout_value0.000 HBD
curator_payout_value0.000 HBD
pending_payout_value0.000 HBD
promoted0.000 HBD
body_length199
author_reputation942,693,160,055,713
root_title"초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)"
beneficiaries[]
max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,647,501
net_rshares0
@codingart ·
Thank you!
properties (22)
authorcodingart
permlinkre-cheetah-cheetah-re-codingart17-super-mario-led-20180423t095324730z
categorykr
json_metadata{"tags":["kr"],"app":"steemit/0.1"}
created2018-04-23 09:53:21
last_update2018-04-23 09:53:21
depth2
children0
last_payout2018-04-30 09:53:21
cashout_time1969-12-31 23:59:59
total_payout_value0.000 HBD
curator_payout_value0.000 HBD
pending_payout_value0.000 HBD
promoted0.000 HBD
body_length10
author_reputation41,833,111,979,966
root_title"초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)"
beneficiaries[]
max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,647,749
net_rshares0
@happyberrysboy ·
와우!!!!!!! 그저 놀람!!!!!!! 거북이가 공격해요!!
properties (22)
authorhappyberrysboy
permlinkre-codingart-17-super-mario-led-20180423t163154932z
categorykr
json_metadata{"tags":["kr"],"community":"busy","app":"busy/2.4.0"}
created2018-04-23 16:31:57
last_update2018-04-23 16:31:57
depth1
children0
last_payout2018-04-30 16:31:57
cashout_time1969-12-31 23:59:59
total_payout_value0.000 HBD
curator_payout_value0.000 HBD
pending_payout_value0.000 HBD
promoted0.000 HBD
body_length34
author_reputation314,484,142,656,697
root_title"초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)"
beneficiaries[]
max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,709,754
net_rshares0
@urobotics ·
사운드 나오는 센서를 하나 뺐네요. 오호. 재밌습니다. ^^/ 
properties (22)
authorurobotics
permlinkre-codingart-17-super-mario-led-20180423t095945870z
categorykr
json_metadata{"tags":["kr"],"community":"busy","app":"busy/2.4.0"}
created2018-04-23 09:59:45
last_update2018-04-23 09:59:45
depth1
children0
last_payout2018-04-30 09:59:45
cashout_time1969-12-31 23:59:59
total_payout_value0.000 HBD
curator_payout_value0.000 HBD
pending_payout_value0.000 HBD
promoted0.000 HBD
body_length35
author_reputation14,923,860,622,500
root_title"초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)"
beneficiaries[]
max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,648,531
net_rshares0
@wonsama ·
나중에 집에서 함 해봐야 겠네요 ㅎㅎ
properties (22)
authorwonsama
permlinkre-codingart-17-super-mario-led-20180423t124108129z
categorykr
json_metadata{"tags":["kr"],"app":"steemit/0.1"}
created2018-04-23 12:41:09
last_update2018-04-23 12:41:09
depth1
children0
last_payout2018-04-30 12:41:09
cashout_time1969-12-31 23:59:59
total_payout_value0.000 HBD
curator_payout_value0.000 HBD
pending_payout_value0.000 HBD
promoted0.000 HBD
body_length20
author_reputation157,263,627,541,921
root_title"초보자를 위한 아두이노 코딩 입문-17: Super Mario 송과 함께 번쩍이는 화려한 LED(사운드 동영상 업데이트)"
beneficiaries[]
max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,672,237
net_rshares0