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Sensor Phalanx bugs by desteemy

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· @desteemy · (edited)
$50.63
Sensor Phalanx bugs
What is [Sensor Phalanx](http://ogame.wikia.com/wiki/Sensor_Phalanx)? It is a special building that players can build only on [Moon](http://ogame.wikia.com/wiki/Moon). It is used to track most of fleet movements between planets, both friendly and foe. Phalanx gives information about fleet composition, number of vessels and exact time.

# Combining fleets

#### Expected behavior
While scanning planet with Sensor Phalanx it is expected to see every single move, that can be scanned. So if there are 4 missions:
Attack and triple ACS Attack, every player using phalanx sensor should see all of them.

#### Actual behavior
In reality, phalanx shows only one ACS Attack from single player. There is no information on other fleets from specific player. Real quantity and type of ships is unknown.
That results in misleading information of fleet movements, what is crucial in planning attack or defense and will affect in battle and war.

#### How to reproduce
Simplest way to reproduce is to start an Attack mission on planet. Then start ACS and send another two fleets to ACS Attack mission to the same target. All that done by one player. Now, anyone can  using Sensor Phalanx scan attacked planet.

#### Recording Of The Bug
https://i.imgur.com/lqTa6vh.png

Situation 1.  Overview preview (overview shows own fleet all movements). 1 Attack and 2 ACS Attack from single player.

https://i.imgur.com/UQmCA0S.png

Situation 1.  Sensor Phalanx screen

https://i.imgur.com/nawx0k9.png

Situation 2.  Overview preview. 2 Attack and 2 ACS Attack from single player.

https://i.imgur.com/N0oQpwv.png

Situation 2.  Sensor Phalanx screen

https://i.imgur.com/XPzRs9Y.png

Situation 3.  Overview and Sensor Phalanx screen. One player Attacks and another joins as ACS Attack.


------------------------

# Scanning players on Vacation Mode

#### Expected behavior
Vacation Mode should disable all interactions with a player turning on this special mode, in specific there should not be a possibility to scan that player using Phalanx.

#### Actual behavior
Vacation Mode does not protect from using Phalanx on that player. Note that player on Vacation Mode can't have any fleet moving from or to his planets/moons, so the result from that scan is always the same: *There are no moving fleets.*

#### How to reproduce
Simply select planet owned by player on Vacation Mode and scan with Phalanx Sensor. As shown below:

#### Recording Of The Bug
https://im4.ezgif.com/tmp/ezgif-4-ee1cc1576f.gif


------------------------

# Resources are visible

#### Expected behavior
Phalanx Sensor should allows to see fleets in flight, together with their composition of ships and time of arrival, but you don't see resources that fleets are carrying.

#### Actual behavior
Phalanx Sensor allows to see exactly how many resources are transported by specific fleet.

#### How to reproduce
Simplest way to reproduce is to send any type of mission on a planet with additional resources in the load. Now, anyone can using Sensor Phalanx scan attacked planet.

#### Recording Of The Bug
https://im4.ezgif.com/tmp/ezgif-4-d5ea3ba3cb.gif


------------------------

# Recycle missions are visible

#### Expected behavior
Recycle missions can only be visible by scanning with Phalanx planet from where they were sent.
So if planet A sends recyclers on Debris Field near planet B, it should not be visible for Phalanx Sensor to spot that mission if it was used on planet B.

#### Actual behavior
It is possible to see recyclers send on recycle mission on Debris Field near planet, which is scanned by Phalanx Sensor. That way there is a possibility to predict when enemy fleet will attack even before real attack is sent, because players try to synchronize attack with recyclers.

#### How to reproduce
Simplest way to reproduce that behavior is to send an recycle on Debris Field near planet, then using Phalanx Sensor scan that planet.

#### Recording Of The Bug
https://im4.ezgif.com/tmp/ezgif-4-49ae986be7.gif

<br /><hr/><em>Posted on <a href="https://utopian.io/utopian-io/@desteemy/sensor-phalanx-bugs">Utopian.io -  Rewarding Open Source Contributors</a></em><hr/>
πŸ‘  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 133 others
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vote details (197)
@flugschwein ·
Nice catches!
I will look into it and maybe I can fix some of them, although my skills are rather low.
I would include a small link to Steemnova in the contribution, in order to make it easier to know what this is about and check it out really quick. I would also take the time to explain the non-obvious words used in your post like ACS. This would make it easier for non Ogame/Steemnova players to know what exactly this is about.

PS: The 1up Vote came from me ;)
πŸ‘  
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@knowledges ·
$2.38
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@utopian.tip ·
Hey @knowledges, I just gave you a tip for your hard work on moderation. Upvote this comment to support the utopian moderators and increase your future rewards!
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@mys ·
Every stated section is significant. There are situations when Sensor Phalanx gives too many information and on the other side sometimes it gives less than it should. Everything accorded to rules: http://ogame.wikia.com/wiki/Sensor_Phalanx
πŸ‘  ,
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vote details (2)
@steembottrackerr ·
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@steemitboard ·
Congratulations @desteemy! You have completed some achievement on Steemit and have been rewarded with new badge(s) :

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@utopian-io ·
### Hey @desteemy! Thank you for the great work you've done!
We're already looking forward to your next contribution!
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@volodtarasov ·
Great work!
πŸ‘  ,
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vote details (2)
@desteemy ·
Thanks!
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root_title"Sensor Phalanx bugs"
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max_accepted_payout1,000,000.000 HBD
percent_hbd10,000
post_id51,669,934
net_rshares0