![img_9886.jpg](https://images.ecency.com/DQmSu99WqMFK4jgu6XJ1P5iihM4nLwwNQfrUm3vW6H2p5sN/img_9886.jpg) So I’m a bit behind in all the new features of Blender 3D because I’m lazy and I never update programs when new versions are available haha. **But I’ve really been wanting to test out a feature called “Geometry Nodes” because I was a bit skeptical when I first heard about them.** They seem very much like another feature already in place called “Particle Systems”. After some learning I can definitely say the new geometry nodes feature is *really cool!* It is a lot like particles, but different enough to make it really useful. **I used geometry nodes for creating the grass and flowers in this scene.** Basically the way it works is I modeled one blade of grass (actually I modeled two for variation) but then used geometry nodes to duplicate them and place them across the ground. Same with the flowers. I made one flower, copied it and assigned different colors, and then used geometry nodes to duplicate them across the ground. ...*and the well was just for fun haha.* So nothing too fancy here. It’s all really low poly modeling, but I’m glad I finally had a chance to try out geometry nodes. **I will for sure be using it over particle systems for things like grass from now on!**
author | donroberts |
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permlink | testing-some-new-features-in |
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author | ecency |
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I guess low-poly isn't always a bad thing. Looks really crisp and sharp to me. Very cool
author | focus.folks |
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Thanks!
author | donroberts |
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Yo, you doing a great job!Hope reach this level one day xD
author | k4dg |
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Thanks! You’ll get there! I haven’t been learning for very long! Less than a year. Just stick with it, that’s the important part!
author | donroberts |
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