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🧠 Strategy in Splinterlands: Mastering the Modern Format with Precise Decisions by dreloop07

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· @dreloop07 ·
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🧠 Strategy in Splinterlands: Mastering the Modern Format with Precise Decisions
Hello everyone, welcome to @dreloop07. Today I'm going to talk about an interesting strategy in the current meta, focusing on the Fire deck.

![](https://images.ecency.com/DQmUo94TJpzViXxtLhFjqWdfBbagNUbkFVX6TAPtBMWvhyb/strategy_in_splinterlands.png)

| <a href="#example">*This publication was also writen in ENGLISH   and PORTUGUESE .* </a>|
|---|
![](https://images.ecency.com/DQmQSZfRy775sFxadZdcLJHRFxrpiSzQYkAiV9aiP5yysB5/captura_de_tela_2024_07_31_094609_removebg_preview.png)
Hello this post is a onboard introduction project from BR audience, <a href="#example">PORTUGUESE VERSION AT THE END.</a>

The @splinterlands game is dynamic, competitive, and requires tactical decisions every round. Analyzing real matches allows us to learn valuable lessons about team building, special rules reading, and skill synergy.

---

## 🔍 Match Scenario

Before we get into the details of the strategy, let's understand the battle environment:

- 💰 **Available Mana**: 47 — one of the highest ranges, allowing for the use of powerful cards and robust combos. - 🎯 **Format**: Modern Ranked — only cards from recent editions like "Conclave" and "rebellion," eliminating outdated strategies.

![](https://images.ecency.com/DQmPCZn5UXbPwSHRfvqezRJqPqHhzHqyDcgyAkdzstDB4vd/captura_de_tela_2025_07_24_161031.png)
https://splinterlands.com/battle/sl_de71bdf0361eb34898c0117cf77f4385?ref=dreloop07

- 🎮 **Players**:
- 🧙‍♂️ **dreloop07** representing the guild team *Secret Stachers*.
- 🧝‍♂️ **rochemk** representing *Under New Management*.

The combination of high mana and a modern format offers room for ambitious strategies and sophisticated positioning.

---

## ⚔️ Summoner and Key Card Selection

Patterns consistent with the current meta can be identified: "Fithe" was used as a summoner.

![](https://images.ecency.com/DQmd1xoT9v2zTsUbLU1wpQt3xaVJbo9rEV3SrBfyMe9fKKK/captura_de_tela_2025_07_24_163259.png)

By allowing the use of multiple Splinters, Fithe opened up space for monsters with abilities like Blast, Double Strike, Piercing, and Retaliate. The presence of multiple Dwarves activated internal synergies, such as defensive bonuses between members of the same lineage due to the "Void" ability. "Grimbardun Fighter," this neutral card from the "Dwarf" lineage, was positioned in the first row of the composition. See how it stood out:

![](https://images.ecency.com/DQmeXBfMXHz74Pd1gkyCXqdEsDvNBNLYt2VXyPWDXrnfPUf/captura_de_tela_2025_07_24_163533.png)

With the Shield ability, it halved the damage from Melee and Ranged attacks, protecting the entire formation. This was essential to neutralize Rochemk's offensive focus, which relied on direct attacks.

#### Synergy with Fithe Summoner

The Fithe Bladestorm summoner allows the use of Dwarves from multiple Splinters, activating defensive bonuses among those of the same Bloodline—such as Void and magic resistance. The presence of Grimbardun Fighter strengthened this racial core, activating synergies with other Dwarf cards.

#### Attrition Effect

With Corrosive Ward, it weakened attackers' armor upon being hit—sapping the defensive power of opposing monsters over the course of turns.

#### 🦒 Vicious Giraffe's Role in the Composition

This beast from the *Conclave Arcana* edition is a **Mundane-type Beast**, focusing on **ranged physical attacks** and abilities that cause **attrition and direct impact**. See how she shined:

![](https://images.ecency.com/DQmTHE1Fch9MTrHRM47JhCe7qzZYVTCwTV71SWyY8s4Wjr2/captura_de_tela_2025_07_24_164609.png)

#### • **Reach Attack**
- The **Reach** ability allows Vicious Giraffe to **attack from second position**, even in Melee — ideal for maintaining offensive pressure without exposing the monster to the front line.

#### • **Painforge Activated**
- With **Painforge**, she **gains +1 Attack** whenever she takes damage from *Poison*, *Burning*, or is hit by an ally — creating a **stacking effect** throughout the match. - This ability was triggered by rule effects and team synergies, making Giraffe increasingly dangerous.

#### • **Destructive Shatter**
- The **Shatter** ability allows **successful attacks to destroy all of the target's armor**—essential against monsters with high physical defense.
- This opened the way for allies to deal direct damage to enemy health.

#### • **Inspired for the team**
- With **Inspired**, Vicious Giraffe **increased the Melee Attack of all allies**, strengthening the composition's overall offensive.

---
#### 🎯 Match Impact

During decisive turns, Vicious Giraffe:

- **Destroyed the enemy tank's armor**, facilitating a quick kill.
- **Boosted allies' attack**, creating an avalanche of physical damage. - **Scaled his own power**, becoming a growing threat with Painforge.

---

## 📊 Performance Highlights

| Skill | Match Contribution |
|-------------------|--------------------------------------------------|
| Reach | Attacked from second position consistently |
| Painforge | Gained progressive strength as he took damage |
| Shatter | Removed enemy armor with precision |
| Inspired | Buffed the entire team's Melee attack |
| SiOffensive Energy | Accelerated the pace of victory with chain damage |

This card is perfect for rules like *Poison*, *Fire & Regret*, *Melee Mayhem*, or ***Equalizer***. Meanwhile, the "Boring Hobgoblin" card was used as a rearguard attacker, focusing on high-frequency physical damage—and played a surprisingly impactful role.

![](https://images.ecency.com/DQmS1ceRQpgfbijdQQpSaHkVST7KEwzP8RGdKNK31Qw7s4f/captura_de_tela_2025_07_24_165158.png)

Reduced the magic power of all enemies by -1, weakening mages and nullifying strategies based on Magic Reflect, Magic Blast, or Void Armor. This reduction was especially effective against compositions with low-attack mages, who now dealt zero or insignificant damage.

![](https://images.ecency.com/DQmZVvVhbt2zGkBonBc4P2JSZQXfq5eimwrAR9Jvy2ojNe5/captura_de_tela_2025_07_24_165948.png)

"Portly Cannoneer" was used as offensive support in the backline—and its Inspire ability played a crucial role in amplifying the team's physical damage. This ability increased the power of monsters like Boring Hobgoblin, Vicious Giraffe, and other physical attackers. In matches with rules like "Melee Mayhem" or "Super Sneak," this buff becomes even more impactful, as it allows melee monsters to attack from any position.

## Thoughts:

So that's it, folks! I hope you enjoyed today's match, showing that the fire deck in this new meta is one of my favorites, because in addition to strengthening defenses, it still allows for that good old powerful "melee" attack. Thank you very much for your appreciation. See you next time.


---
# PORTUGUESE VERSION
<a id="example"></a>

https://images.ecency.com/DQmQSZfRy775sFxadZdcLJHRFxrpiSzQYkAiV9aiP5yysB5/captura_de_tela_2024_07_31_094609_removebg_preview.png

# 🧠 Estratégia em Splinterlands: Dominando o Formato Modern com Decisões Precisas

Olá! pessoal, sejam bem vindos ao @dreloop07 hoje vou falar sobre uma estratégia interessante no meta atual tendo em vista o deck de fogo.

![](https://images.ecency.com/DQmUo94TJpzViXxtLhFjqWdfBbagNUbkFVX6TAPtBMWvhyb/strategy_in_splinterlands.png)




No jogo de @splinterlands é dinâmico, competitivo e exige decisões táticas a cada rodada. Analisar partidas reais permite extrair lições valiosas sobre construção de equipe, leitura de regras especiais e sinergia entre habilidades.

---

## 🔍 Cenário da Partida

Antes de entrar nos detalhes da estratégia, vamos entender o ambiente da batalha:

- 💰 **Mana disponível**: 47 — uma das faixas mais altas, permitindo uso de cartas poderosas e combos robustos.
- 🎯 **Formato**: Modern Ranked — somente cartas de edições recentes como "Conclave" e "rebellion", eliminando estratégias antiquadas.

![](https://images.ecency.com/DQmPCZn5UXbPwSHRfvqezRJqPqHhzHqyDcgyAkdzstDB4vd/captura_de_tela_2025_07_24_161031.png)
https://splinterlands.com/battle/sl_de71bdf0361eb34898c0117cf77f4385?ref=dreloop07


- 🎮 **Jogadores**:
  - 🧙‍♂️ **dreloop07** representando da guilda time *Secret Stachers*.
  - 🧝‍♂️ **rochemk** representando *Under New Management*.

A combinação de alto mana e formato moderno oferece margem para estratégias ambiciosas e posicionamento sofisticado.

---

## ⚔️ Escolha de Invocadores e Cartas-Chave

 É possível identificar padrões consistentes com o meta atual:  O "Fithe" foi usado  como invocador. 

![](https://images.ecency.com/DQmd1xoT9v2zTsUbLU1wpQt3xaVJbo9rEV3SrBfyMe9fKKK/captura_de_tela_2025_07_24_163259.png)



Ao permitir o uso de "Dwarves" de múltiplos Splinters, Fithe abriu espaço para monstros com habilidades como Blast, Double Strike, Piercing e Retaliate. A presença de múltiplos Dwarves ativou sinergias internas, como bônus de defesa entre membros da mesma linhagem pela presença da habilidade "Void". O "Grimbardun Fighter" essa carta neutra da linhagem "Dwarf" foi posicionada na primeira linha da composição. Veja como ela se destacou:

![](https://images.ecency.com/DQmeXBfMXHz74Pd1gkyCXqdEsDvNBNLYt2VXyPWDXrnfPUf/captura_de_tela_2025_07_24_163533.png)

Com a habilidade Shield, ela reduziu pela metade o dano de ataques Melee e Ranged, protegendo toda a formação. Isso foi essencial para neutralizar o foco ofensivo de rochemk, que apostou em ataques diretos.

#### Sinergia com o Invocador Fithe

O invocador "Fithe Bladestorm" permite o uso de "Dwarves" de múltiplos "Splinters", ativando bônus defensivos entre os da mesma Linhagem — como "Void" e resistência mágica. A presença de "Grimbardun Fighter" fortaleceu esse núcleo racial, ativando sinergias com outras cartas "Dwarf".

#### Efeito de desgaste

Com o Corrosive Ward, ele enfraqueceu a armadura dos atacantes ao ser atingido — minando o poder defensivo dos monstros adversários ao longo dos turnos.

#### 🦒 Função da Vicious Giraffe na composição

Essa fera da edição *Conclave Arcana* é uma **Besta de tipo Mundane**, com foco em **ataques físicos de alcance** e habilidades que causam **desgaste e impacto direto**. Veja como ela brilhou:

![](https://images.ecency.com/DQmTHE1Fch9MTrHRM47JhCe7qzZYVTCwTV71SWyY8s4Wjr2/captura_de_tela_2025_07_24_164609.png)

#### • **Ataque com Reach**
- A habilidade **Reach** permite que a Vicious Giraffe **ataque da segunda posição**, mesmo sendo Melee — ideal para manter pressão ofensiva sem expor o monstro à linha de frente.

#### • **Painforge ativado**
- Com **Painforge**, ela **ganha +1 de ataque** sempre que sofre dano por *Poison*, *Burning* ou é atingida por um aliado — criando um efeito de **acúmulo de força** ao longo da partida.
- Essa habilidade foi ativada por efeitos de regras e sinergias da equipe, tornando a Giraffe cada vez mais perigosa.

#### • **Shatter destruidor**
- A habilidade **Shatter** permite que **ataques bem-sucedidos destruam toda a armadura do alvo** — essencial contra monstros com alta defesa física.
- Isso abriu caminho para os aliados causarem dano direto à vida dos inimigos.

#### • **Inspired para o time**
- Com **Inspired**, a Vicious Giraffe **aumentou o ataque Melee de todos os aliados**, fortalecendo a ofensiva geral da composição.

---

#### 🎯 Impacto na partida

Durante os turnos decisivos, a Vicious Giraffe:

- **Destruiu a armadura do tanque adversário**, facilitando a eliminação rápida.
- **Potencializou o ataque dos aliados**, criando uma avalanche de dano físico.
- **Escalou seu próprio poder**, tornando-se uma ameaça crescente com Painforge.

---

## 📊 Destaques do desempenho

| Habilidade         | Contribuição na partida                          |
|--------------------|--------------------------------------------------|
| Reach              | Atacou da segunda posição com consistência       |
| Painforge          | Ganhou força progressiva ao sofrer dano          |
| Shatter            | Removeu armaduras inimigas com precisão          |
| Inspired           | Buffou o ataque Melee de toda a equipe           |
| Sinergia ofensiva  | Acelerou o ritmo da vitória com dano em cadeia   |

Essa carta é perfeita para regras como *Poison*, *Fire & Regret*, *Melee Mayhem* ou ***Equalizer***. Já carta "Boring Hobgoblin" foi usada como atacante de retaguarda, com foco em dano físico em alta frequência — e teve um papel surpreendentemente impactante.

![](https://images.ecency.com/DQmS1ceRQpgfbijdQQpSaHkVST7KEwzP8RGdKNK31Qw7s4f/captura_de_tela_2025_07_24_165158.png)

Reduziu em -1 o poder mágico de todos os inimigos, enfraquecendo magos e anulando estratégias baseadas em Magic Reflect, Blast mágico ou Void Armor. Essa redução foi especialmente eficaz contra composições com magos de baixo ataque, que passaram a causar dano nulo ou irrelevante.

![](https://images.ecency.com/DQmZVvVhbt2zGkBonBc4P2JSZQXfq5eimwrAR9Jvy2ojNe5/captura_de_tela_2025_07_24_165948.png)

o "Portly Cannoneer" foi utilizado como suporte ofensivo na retaguarda — e sua habilidade Inspire teve um papel crucial na amplificação do dano físico da equipe. Essa habilidade aumentou o poder de monstros como Boring Hobgoblin, Vicious Giraffe e outros atacantes físicos. Em partidas com regras como "Melee Mayhem" ou "Super Sneak", esse bônus se torna ainda mais impactante, pois permite que monstros "Melee" ataquem de qualquer posição.

## Considerações:

Então é isso pessoal! espero que tenham gostado da partida de hoje, mostrando que deck de fogo nesse novo meta é um dos meus favoritos, pois além de fortalecer as defesas ainda é possível ter aquele velho e bom ataque "melee" potente. Muito obrigado pelas apreciações até a proxima
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@perfilbrasil ·
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Vamos seguir fortalecendo a Hive

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@splinterboost ·
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@steemmonsters ·
**Thanks for sharing! - @mango-juice**
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