Hello Splinterlands Community! All right with you? 😍
![capa.png](https://files.peakd.com/file/peakd-hive/elderdark/23vhVkj5Bys9JoDhUUQmAUD1Bt6h5V3KPbn8q1jPcwj6VTnumByDjJyePm4RvGRwLniPk.png)
As many of you may be aware, Splinterlands is a game with abilities out of sight. And because of this, certain abilities are unknown or we don't have the opportunity to witness our battles.
A good example is abilities that depend on other abilities to activate. I think the vast majority of players, especially beginners, must have missed the **Knock Out** abilities ![image.png](https://files.peakd.com/file/peakd-hive/elderdark/244UsnmY4XzietdgCexVENe4RQpKDc5iZaGQ39iC7Ey3zPhXHL7bCTVBktNZ6ytMVBGxL.png).
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|<center> Heavy Hitters Ruleset </center> |
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|All monsters have the ability **Knock Out**, if there is a stunned monster on the field, it takes double damage.|
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<div class="pull-right">https://files.peakd.com/file/peakd-hive/elderdark/Eqb3zX2rcRMnBt79LKmWWE5YRCTmEMcmM7M51mr2AaTxL2JQ7EBUgDQLWpsf3T4aqFu.png</div>
|<center> Stun Ability </center> |
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|When a Monster with **Stun** hits a target, it has a chance to stun the target causing it to skip its next turn.|
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That is, the **Knock Out** ability directly depends on the Stun ability to be activated. It's what I call a passive ability that depends on a trigger to work. "I don't like it depends on other factors for something to work out" 😤
The problem of this dependency is even greater in the lower leagues, bronze, and silver, as there are few cards with these abilities at these levels.
- **Knock Out** Ability:
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/Eoc7bYUECumCDEJT7iajJZGvGVxCjugvDstPKksVC4CoiE9q8V7N9RSzgRVRGCcTt1n.png)
Only three legendary cards have the ability **Knock Out**, with **Djinn Muirat** being the only one that has it at level 1 (Bronze League) and the monsters **Oaken Behemoth** and **Gloridax Magus* * acquire this ability at level 2 (Silver League).
To get around this situation there is the wonderful **Heavy Hitters** combat rule, which the vast majority of players in Splinterlands do not use due to lack of knowledge or lack of cards with the **Stun** ability in Bronze/Silver Leagues.
<center>![sheldon-big-bang-theory.gif](https://files.peakd.com/file/peakd-hive/elderdark/23wgB5h2PDBLNxQsPNiGhrq9CzoFHeknGYpAsKfPyUjkSwN2GCis9wcySzZTKBqAUfxhe.gif)</center>
<center>Source: [Tenor](https://tenor.com/search/sheldon-sarcasm-gifs)</center>
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- **Stun** Ability:
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23u63KuhkBi4VgQtLEDymUrdF2tAFgMC8DkKQuLuVaFvjn5SZVEL8vU6AvwCms7vWM1Rx.png)
Whereas, in the **Morden** battle mode there are only two cards with the **Stun** ability. **Revealer** card of epic rarity that since level 1 has this ability and can be used since Bronze League; and the legendary card **Cthulhu** that I acquired this ability at level 2 to be used from the Silver league for this ability combo.
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In this post we are going to analyze a battle using the cards, **Revealer** and **Djinn Muirat**, to try to get the activation of the rare ability **Knock Out**, *MEANS LEGENDARY ABILITY*. At least in the Bronze and Silver leagues. 😁
<center>![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23twCFhcaWhWcE8Y2fSpAdfCiaDknK7EnR23n2kpFCw3Gw7LKyF8v4XVJLhGdigZXdKbw.png)</center>
Our battle has the **Holy Protection** combat rule, where all monsters acquire the **Divine Shield** ability, and 60 mana cost. As our opponent was playing a lot with Summoner **Yodin Zaku** and by the combat rule the most sensible option would be him.
As predicted our opponent chose the Summoner **Yodin** and to try to Counter it we chose the Legendary Summoner of death **Mimosa Nightshade**.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23wqpj9HeERLYRVHqhgta94tLMEmZ7snoFqzwDEtseBSygPj8ePk5hh47q4psK1hGwXxd.png)
Below is our escalation strategy, to try to nullify **Yodin**'s damage:
|<center>CARD</center>|<center>STRATEGY</center>|
|-|-|
|https://files.peakd.com/file/peakd-hive/elderdark/AK9PXW59Lh5VzKDmCosT9wtDjJ96tf1p97BJJaJWCHuG6Ws1HtrtrcEKM49ZbAp.png|We scaled to tank, **Djinn Muirat**, as he has a lot of health, armor, and the abilities **Void Armor**, **Knock Out** and **Giant Killer**. The last two abilities double the attack, but it depends on certain conditions.|
|https://files.peakd.com/file/peakd-hive/elderdark/AKU3JzQZUh4dEMGk2hfsS3QVQiVg6yd2De8PznFgZ2jnXqFfKNefmf4LcHgbqsX.png|Next, we scaled the powerful **Cornealus** ranged attack card, with plenty of health and ability **Heal** was placed in the second position to hold the damage done by **Blast**.|
|https://files.peakd.com/file/peakd-hive/elderdark/AKCJcXXKsYwAsQnZ65o7fcsWtR66EPWufyGZq2nx8p6oWKwahuJ1FFAq61CsgNt.png|Next, we scaled **Sand Worm** has (6) melee attacks and the **Sneak** ability, to attack enemy units from the last position.|
|https://files.peakd.com/file/peakd-hive/elderdark/AKJ2ubBk7Q4KeeuwQgHs5mADD23LR5KXi9Avk4aYp5HoYsY6SrDLXM2YX1oY4rc.png|Next, we scaled **Ancient Lich** of magic attack and with the ability **Life Leech**, which adds health proportional to the damage taken by the enemy.|
|https://files.peakd.com/file/peakd-hive/elderdark/AJmrzmXmq1WHUnPtwUjQKvH89utHmhTggR1TLCEXTMVvsKKuQTjRkkX96imxf8D.png|**Revealer** also of magic attack with the **Stun** ability, where the enemy has a chance to be stunned and lose attack during the round.|
|https://files.peakd.com/file/peakd-hive/elderdark/AJkS9SJQYEfqTTHNFEVZ6F2R1Xyqh7n19ZGzix82UaWfdaQzYN61Epb1rSEt8xP.png|Finally, we scaled ranged attack **Supply Runner** with the **Swiftness** ability, which gives (+1) speed to all allies.|
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23w3Gr5TmTGhj5ZM1u5yu1CUvaTRMdZY3KuZ1Hnb2ZhDAqd7i5JwWBse981BokyyRYM8g.png)
Our strategy was effective in countering Summoner **Yodin** and his team, as Mimosa Nightshade has a ranged attack debuff for enemy units at (-1). Also, Fire Splinter's archers are generally slow, and we've increased our speed with **Supply Runner**.
In the first round, the enemy tank, **Living Lava**, was knocked down and had no chance to attack due to the **Stun** ability that left it stunned.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23vhqaUpzK8wZrS1UMmty4W3iMG9XVBFPhhEgC7BeTJ1embkVoh7jqDct6Ug61y2AaUqm.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/EopzfCo177V477A2gJNS3qPbxcncV9cAybeFme7HH33c6vRj2t9TDmQ8AQVScYwD5E3.png)
In the second round, I noticed that due to the speed of **Djinn Muirat** being equal to that of **Revealer**, in this battle the **Stun + Knock Out** combo would be impossible to happen because legendary cards have a preference in the attack of the than epic cards of the same speed. 😤
Unfortunately, we didn't have the opportunity to battle with the **Heavy Hitters** rule, which gives the **Knock Out** ability. That way, I would only have to worry about using a monster with the **Stun** ability that the rest of the team takes care of giving **Knock Out**.
Our tank, **Djinn Muirat**, handled the opponent's various attacks well, but couldn't resist. And **Cornealus** in the second position absorbed the damage caused by **Blast** always healing.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23vsE4iYJ4FLWrakj4kSiFYpnKmbP6KKunseWu9fmL45CWiFhajvvGpsmfaoub4TmaEjc.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/EoCprvUrZsddryih4ejeG9JLNSDQCvQm2mdy62gnpaRg1gCtGwCS2pTuxrEDGhuQB76.png)
Now **Cornealus** has taken the first position and as it cannot attack it will only hold enemy attacks. Our opponent still has a lot of firepowers and the enemy tank **Lava Launcher** can attack from the first position.
In this round, **Sand Worm** managed to knock down the monster in the last position, **Prismatric Energy**, which with only (1) magic attack couldn't do any damage to our team thanks to the **Void** ability received by our **Mimosa**.
The enemy tank had no chance to attack this round thanks to the **Stun** ability, which left it stunned.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23vhqQLJHQxBm7gpMbX7oGYrhLxE6hg8y7QMMzrkcWX27uYVQNLpBULr45jw87yBMnBQE.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23wrEA15ErJmxB9wU5JnGE14jLmFoqShBUaeDwCMg5qMkUsC4a7VwsDHMigapn6av8jGZ.png)
Our team was effective in countering Yodin and his team, his **Lava Launcher** tank is just a hair away from being knocked down and thus, there will only be two enemy-ranged units left. And to watch this **full battle** click on the first round battle image!
The **Ancient Lich**'s **Life Leech** ability caused him to accumulate health and resist archers' attacks with **Snipe**.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/EogLNkFa9kN6si4V4AktGubn6Yd2eRERi3VbaLwSAGC6d5n6Yh8SHjpY9WLRoq6uuE1.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23viVXJLA2Xviw79nL81H1jLAcmBsFhV9P9fjUjbNd7kk1MXw3mbx279sRhBNy4xChK83.png)
Overall we had an excellent battle, unfortunately for this post, we didn't get an example of a battle in the Silver league where the **Stun** + **Knock Out** combo worked and we weren't lucky enough to fall under the battle rule **Heavy Hitters**.
In Gold League and higher, this combo can even be common, as there is a multitude of card options with these two abilities, **Stun + Knock Out**. In addition, it being possible to use the **Heavy Hitters** rule for this purpose.
But, in Bronze/Silver leagues there is the limitation presented in this post, but the **Revealer** card that since level 1 has the **Stun** ability, so climbing it in a battle with this rule can be interesting. Here's the tip!
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/Eq145fqJKyHbonYA8zw4oHp8Bkw3ET2emSbwfKYzEJzYLuKdBNRW1NRv1xYuhSCDN26.png)
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[![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23tw426MWpq8fAr4TjRAatv8RwXWtzcP357eShoipfuxkE1BHsWcWEbp8254ifYYmqBjS.png)](https://discord.gg/zYcJfq7tdQ)
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### [PT] Habilidades Que Dependem de Habilidades: Stun e Knock Out
Olá Comunidade Splinterlands! Tudo bem com Vocês? 😍
![capa.png](https://files.peakd.com/file/peakd-hive/elderdark/23vhVkj5Bys9JoDhUUQmAUD1Bt6h5V3KPbn8q1jPcwj6VTnumByDjJyePm4RvGRwLniPk.png)
Como muito de vocês devem ter conhecimento, Splinterlands é jogo com habilidades a perde de vista. E devido a isto, existe certas habilidades que são desconhecidas ou não temos oportunidade de presenciar em nossas batalhas.
Um bom exemplo são as habilidades que dependem de outras habilidades para serem ativadas. Acho que a grande maioria dos jogadores, principalmente os iniciantes, já devem ter deixado passar batido a habilidade **Knock Out** ![image.png](https://files.peakd.com/file/peakd-hive/elderdark/244UsnmY4XzietdgCexVENe4RQpKDc5iZaGQ39iC7Ey3zPhXHL7bCTVBktNZ6ytMVBGxL.png).
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|<center> Regra de Combate Heavy Hitters </center> |
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|Todos os monstros têm a habilidade Knock Out, caso exista algum monstro atordoado em campo ele toma o dobro de dano.|
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<div class="pull-right">https://files.peakd.com/file/peakd-hive/elderdark/Eqb3zX2rcRMnBt79LKmWWE5YRCTmEMcmM7M51mr2AaTxL2JQ7EBUgDQLWpsf3T4aqFu.png</div>
|<center> Habilidade Stun </center> |
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|Quando um Monstro com Stun atinge um alvo, ele tem a chance de atordoar o alvo fazendo com que ele pule seu próximo turno.|
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Ou seja, a habilidade **Knock Out** depende diretamente da habilidade **Stun** para ser ativada. É o que chamo de habilidade passiva que depende de um gatilho para poder funcionar. " Eu não gosto de depende de outros fatores para algo dar certo" 😤
O problema desta dependencia é ainda maior nas ligas mais baixas, bronze e prata, pois existem poucas cartas com essas habilidades nestes níveis.
- Habilidade **Knock Out**:
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/Eoc7bYUECumCDEJT7iajJZGvGVxCjugvDstPKksVC4CoiE9q8V7N9RSzgRVRGCcTt1n.png)
Apenas três cartas lendárias possuem a habilidade **Knock Out**, sendo que **Djinn Muirat** é o único que a possui no nível 1 (Liga Bronze) e os monstro **Oaken Behemoth** e **Gloridax Magus** adquirem esta habilidade no nível 2 (Liga Prata).
Para contornar esta situação existe a maravilhosa regra de combate **Heavy Hitters**, que a grande maioria dos jogadores em Splinterlands não utilizam por falta de conhecimento ou falta de cartas com a habilidade **Stun** nas Ligas Bronze/Prata.
<center>![sheldon-big-bang-theory.gif](https://files.peakd.com/file/peakd-hive/elderdark/23wgB5h2PDBLNxQsPNiGhrq9CzoFHeknGYpAsKfPyUjkSwN2GCis9wcySzZTKBqAUfxhe.gif)</center>
<center>Source: [Tenor](https://tenor.com/search/sheldon-sarcasm-gifs)</center>
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- Habilidade **Stun**:
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23u63KuhkBi4VgQtLEDymUrdF2tAFgMC8DkKQuLuVaFvjn5SZVEL8vU6AvwCms7vWM1Rx.png)
Considerando, o modo de batalha **Morden** existem apenas duas carta com a habilidade **Stun**. **Revealer** carta de raridade épica que desde o nível 1 possui esta habilidade e pode ser usada desde Liga Bronze; e a carta lendária **Cthulhu** que adquiri esta habilidade no nível 2 para ser usada a partir da liga Prata visando este combo de habilidades.
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Neste post vamos analisar uma batalha utilizando as cartas, **Revealer** e **Djinn Muirat**, a fim de tentar obter a ativação da rara habilidade **Knock Out**, *QUER DIZER LENDÁRIA HABILIDADE*. Pelo menos nas ligas Bronze e Prata. 😁
<center>![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23twCFhcaWhWcE8Y2fSpAdfCiaDknK7EnR23n2kpFCw3Gw7LKyF8v4XVJLhGdigZXdKbw.png)</center>
Nossa batalha tem como regra de combate **Holy Protection**, onde todos os mosntros adquirem a habilidade **Divine Shield**, e 60 de custo de mana. Como nosso adversário estava jogando bastante com o Summoner **Yodin Zaku** e pela regra de combate a opção mais sensata seria ele.
Como previsto nosso adversário escolheu o Summoner **Yodin** e para tentar Counterar escolhemos a Summoner Lendária da morte **Mimosa Nightshade**.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23wqpj9HeERLYRVHqhgta94tLMEmZ7snoFqzwDEtseBSygPj8ePk5hh47q4psK1hGwXxd.png)
Abaixo segue nossa estratégia de escalação, com o objetivo de tentar anular os danos de **Yodin**:
|<center>CARD</center>|<center>STRATEGY</center>|
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|https://files.peakd.com/file/peakd-hive/elderdark/AK9PXW59Lh5VzKDmCosT9wtDjJ96tf1p97BJJaJWCHuG6Ws1HtrtrcEKM49ZbAp.png| Escalamos para tanque, **Djinn Muirat**, pois tem bastante saúde, armadura e as habilidades **Void Armor**, **Knock Out** e **Giant Killer**. As duas últimas habilidades dobram o ataque, mas depende de certas condições.|
|https://files.peakd.com/file/peakd-hive/elderdark/AKU3JzQZUh4dEMGk2hfsS3QVQiVg6yd2De8PznFgZ2jnXqFfKNefmf4LcHgbqsX.png| Em seguida, escalamos o poderoso **Cornealus** carta de ataque ranged, com bastante saúde e habilidade **Heal** foi colocada na segunda posição para segurar os danos causados por **Blast**.|
|https://files.peakd.com/file/peakd-hive/elderdark/AKCJcXXKsYwAsQnZ65o7fcsWtR66EPWufyGZq2nx8p6oWKwahuJ1FFAq61CsgNt.png| Em seguida, escalamos **Sand Worm** possui (6) de ataque melee e a habilidade **Sneak**, para atacar as unidades inimigas da última posição.|
|https://files.peakd.com/file/peakd-hive/elderdark/AKJ2ubBk7Q4KeeuwQgHs5mADD23LR5KXi9Avk4aYp5HoYsY6SrDLXM2YX1oY4rc.png|Em seguida, escalamos **Ancient Lich** de ataque mágico e com a habilidade **Life Leech**, que adciona saúde proporcional ao dano recebido pelo inimigo.|
|https://files.peakd.com/file/peakd-hive/elderdark/AJmrzmXmq1WHUnPtwUjQKvH89utHmhTggR1TLCEXTMVvsKKuQTjRkkX96imxf8D.png|**Revealer** também de ataque mágico com a habilidade **Stun**, onde o inimigo tem a chance de ser atordoado e perde o ataque durante a rodada.|
|https://files.peakd.com/file/peakd-hive/elderdark/AJkS9SJQYEfqTTHNFEVZ6F2R1Xyqh7n19ZGzix82UaWfdaQzYN61Epb1rSEt8xP.png|Por fim, escalamos **Supply Runner** de ataque ranged com a habilidade **Swiftness**, que dar (+1) de velocidade a todos os aliados.|
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![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23w3Gr5TmTGhj5ZM1u5yu1CUvaTRMdZY3KuZ1Hnb2ZhDAqd7i5JwWBse981BokyyRYM8g.png)
Nossa estratégia foi efetiva em counterar o Summoner **Yodin** e seu time, pois **Mimosa Nightshade** possui debuff de ataque ranged para as unidades inimigas em (-1). Além disso, os arqueiros do Splinter de Fogo são lentos, no geral, e aumentamos nossa velocidade com **Supply Runner**.
Na primeira rodada, o tanque inimigo, **Living Lava**, foi derrubado e nem chance de atacar teve devido a habilidade **Stun** que o deixou atodoado.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23vhqaUpzK8wZrS1UMmty4W3iMG9XVBFPhhEgC7BeTJ1embkVoh7jqDct6Ug61y2AaUqm.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/EopzfCo177V477A2gJNS3qPbxcncV9cAybeFme7HH33c6vRj2t9TDmQ8AQVScYwD5E3.png)
Na segunda rodada observei que devido a velocidade de **Djinn Muirat** ser igual a de **Revealer**, nesta batalha o combo **Stun + Knock Out** seria impossível de acontecer, pois cartas lendárias tem preferência no ataque do que cartas épicas de mesma velocidade. 😤
Infelizmente, não tivemos a oportunidade de batalhar com regra **Heavy Hitters**, que dar a habilidade **Knock Out**. Dessa forma, precisaria apenas se preocupar em usar um monstro com a habilidade **Stun** que o resto do time se encarrega de dar **Knock Out**.
Nosso tanque, **Djinn Muirat**, segurou bem os vários ataque do oponente, porém não resistiu. E **Cornealus** na segunda posição absorveu os danos causados por **Blast** sempre se curando.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23vsE4iYJ4FLWrakj4kSiFYpnKmbP6KKunseWu9fmL45CWiFhajvvGpsmfaoub4TmaEjc.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/EoCprvUrZsddryih4ejeG9JLNSDQCvQm2mdy62gnpaRg1gCtGwCS2pTuxrEDGhuQB76.png)
Agora **Cornealus** assumiu a primeira posição e como não pode atacar vai somente segurar os ataque inimigos. Nosso adversário ainda tem muito poder de fogo e o tanque inimigo **Lava Launcher** pode atacar da primeira posição.
Nesta rodada, **Sand Worm** conseguiu derrubar o monstro da última posiçaõ, **Prismatric Energy**, que com apenas (1) de ataque mágico não coseguiu dar nenhum dano ao nosso time graças a habilidade **Void** recebida pela nossa **Mimosa**.
O tanque inimigo não teve chance de atacar nesta rodada graças a habilidade Stun, que o deixou atordoado.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23vhqQLJHQxBm7gpMbX7oGYrhLxE6hg8y7QMMzrkcWX27uYVQNLpBULr45jw87yBMnBQE.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23wrEA15ErJmxB9wU5JnGE14jLmFoqShBUaeDwCMg5qMkUsC4a7VwsDHMigapn6av8jGZ.png)
Nosso time foi efetivo em counterar o Yodin e seu time, seu tanque **Lava Launcher** está a um fio de ser derrubado e assim, restarão apenas duas unidades ranged inimigas. E para assistir a essa **batalha completa** clica na imagem de batalha da primeira rodada!
A habilidade **Life Leech** do **Ancient Lich** fez com que ele acumulasse saúde e resistisse ao ataques dos arqueiros com **Snipe**.
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/EogLNkFa9kN6si4V4AktGubn6Yd2eRERi3VbaLwSAGC6d5n6Yh8SHjpY9WLRoq6uuE1.png)
![image.png](https://files.peakd.com/file/peakd-hive/elderdark/23viVXJLA2Xviw79nL81H1jLAcmBsFhV9P9fjUjbNd7kk1MXw3mbx279sRhBNy4xChK83.png)
No geral, tivemos uma excelente batalha, infelizmente para o proposito deste post não conseguimos um exemplo de batalha na liga Prata que o combo **Stun** + **Knock Out** funcionasse e não tivemos a sorte de cair na regra de batalha **Heavy Hitters**.
Na Liga Ouro e superiores esse combo pode ser até comum, pois existe uma infinidade de opções de carta com essas duas habilidades, **Stun + Knock Out**. Além de ser possível utilizar a regra **Heavy Hitters** para tal fim.
Mas, nas ligas Bronze/Prata existe a limitação apresentada neste post, mas a carta **Revealer** que desde o nível 1 tem a habilidade **Stun**, então escalá-lo em uma batalha com essa regra pode ser interessante. Fica a dica!
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