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New Feature: Alchemy System (Changelog May 23rd 2025) by ethgardlegends

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· @ethgardlegends · (edited)
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New Feature: Alchemy System (Changelog May 23rd 2025)
![alchemy2.png](https://files.peakd.com/file/peakd-hive/ethgardlegends/23tkdrJcxiJfFZcpcNFDEGFUK8hx5LcpMY84CQnHc86LCKaibVPvB9sRFMfi2jdc3v8E4.png)

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## **Features**

- **New Feature: Alchemy System**
    - You can now enhance item stats via the [Alchemy System](https://ethgardlegends.com/alchemy).
    - Choose out of 3 options:
        - **Add Additional Stat** – Grants a new base or extra stat.
        - **Reroll Single Stat** – Swap an existing stat (e.g., Strength → Agility).
        - **Enhance Stat Bonus** – Increase the effectiveness of an existing stat (e.g., 0% → 60%).
    - Requires a new reagent: **Ethereal Essence**
        - Forgeable with **10 Ethershards**
        - Fully tradeable on the marketplace
        - All options currently have equal cost: **1 Essence = 1 Try**

---

- **Item Power Display**
    - Items now display a **Power Score** in the bottom-right corner of their tooltip.
        - Calculated by summing all stat bonuses, normalizing against the theoretical maximum for that item, and applying a rarity-based multiplier.
        - Makes it significantly easier to compare items.

---

- **New Currencies: Influence & Reach**
    - **Influence**: Earned as the inverse of burned Ethershards.
        - _Example_: Forge 10 Essences with 100 Ethershards → You gain **100 Influence**
    - **Reach**: Earned as the inverse of burned Crowns, divided by 100.
        - _Example_: Upgrade a Hero for 1500 Crowns → You gain **150 Reach**
    - Neither currency exists onchain yet - they are calculated dynamically based on in-game burn amounts.
    - Designed as future governance metrics:
        - **Influence** reflects time and asset investment
        - **Reach** reflects time and economic contribution

---

- **New Starter Chests**
    - Introduced complete 14-piece Hero item sets tailored to three stat variants: **Strength**, **Agility**, and **Intelligence**.
        - Each chest contains:
            - 1x Two-Handed Weapon
            - 1x One-Handed Weapon
            - 1x Shield
            - 1x Item for every inventory slot (except skin)
        - Weapon types vary depending on the stat variant.
        - Follows the same rarity chances as Battle Chests.
    - Available in the Shop for **8000 Credits**.
    - Ideal for new players

---

- **Navigation Overhaul**
    - Revamped UI layout:
        - **Trade** tab now includes **Shop** & **Marketplace**
        - **Craft** tab now includes **Forge** & **Alchemy**

---

## **Balance Changes**

- **Item Chests Updated**
    - Items within Hero & Soulbound Chests are now automtically **unsoulbound**

---

- **Unsoulbound Costs Reduced**
    - **Common**: 1 Ethershard  
    - **Uncommon**: 3 Ethershards  
    - **Rare**: 6 Ethershards  
    - **Epic**: 10 Ethershards  
    - **Legendary**: 20 Ethershards
---

- **Game Items Updated (ERC1155)**
    - **Epic Core**, **Legendary Core**, and **Ethereal Essence** aren't soulbound anymore. They're now fully tradeable on the marketplace.
 

---

## **Bug Fixes**

- Resolved an issue in **Showdown Mode** where players were being matched with significantly underpowered opponents under rare conditions.
- Equipment changes now properly reset when switching heroes or leaving the Hero page, fixing lingering or unsaved loadouts.
- Disabled equipment saving for **Basic Heroes** and added an explanatory notice.
    - Basic Heroes do not exist onchain and cannot be equipped with onchain items.

---

<center>

## Ethgard Legends

**[Website](https://ethgardlegends.com) | [Play Now](https://ethgardlegends.com/menu/play) | [Discord](https://socials.ethgardlegends.com/discord) | [X.com](https://x.com/EthgardLegends)**

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