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The storm takes more than giving in the gravity rush. A huge Sky Phillip Fjord storm covered with purple light will descend to surround the entire floating city area like this open world series. Occasionally, these storms have some shiny monsters to handle hot glass beasts that jump and splash, with shiny weak points cleanly cracked under the impact of the flying kick. And now, at Gravity Rush 2, something else may be dropped: photo. Pictures from other players.
Gravity Rush 2 employs asynchronous multiplayer in several interesting ways. There is a challenge mission suite where you can compete with ghosts. Also, there is a mine booty owning bad odds due to rich rewards. However, my favorite element is the one that I like the most among the whole game, and it will be taken from another player.
This is Treasure Hunt. It's wonderfully simple. Every time you will be informed that you received a picture from the storm. Alternatively, you may look into the ghost of another player in the streets around you and go into the investigation. The picture generally shows a treasure box somewhere in the landscape of the busy city of the game. If you accept the challenge, you are deposited with the appropriate district and you are entrusted to track this treasure chest. In games heavily dependent on waypoint markers, they suddenly disappear. Therefore, you must work in a traditional way by comparing your surroundings with the surroundings of the picture.

Is it the right building? How can I hang the traffic light at a right angle? Where do I need to stand to see shadows cast under the bridge? After all, keep track of treasure boxes and put yourself in the net as to what some amulets and what they have. That bit is not surprisingly important. Instead - this is a wise place - you are now aware that continuing treasure hunt is your job. So you found it breast for the stranger's picture. In other words, you can take your own picture and upload it to the storm and find it by someone else. What kind of picture do you want to take? Do you want to make things easier, do you want to make things difficult?
Treasure hunt genius means you do not need to ask these questions. The challenge itself implicitly includes understanding players, and among them the trust of the players to understand things for themselves. This is truly beautiful and true, just like the strange Vita game that was done prior to that of Gravity Rush 2. This is a game that you believe that you find something fun among them and is as much enjoyable as the basic system in missions and challenges offered during a long campaign. It is a game related to the pleasure of movement around a large and complex space. The battle is going well. The story goes well. The structure of things arranged for you will work, but this is a move that enhances everything. The designer knows about that. They know that they worked when you swell around and fall into the sky and thrust into the sidewalk or in very last two seconds to get over the inch from the paved stone .
This may explain why the design team provides the most gentle iteration. Gravity Rush 2 continues talking about a girl named Kat and a girl named Dusty, Dusty can change its gravity by meaning, walking under the bridge with the side of the building turned into a road I can do it. Cat needs these skills because she is a novice super hero. Probably it protects the big city floating around her from the void glass creatures, and it will increasingly protect the civil conspiracy.

So while the good chunks of Gravity Rush 2 are being played in fresh places they feel that they are very similar to the location from the first game mechanically. Even though Gravity Rush 2's attempt is far more colorful and full of pedestrians, one floating city resembles a different one. Pedestrian! Seriously, this game has the best audience since witnessing Jet Set Radio Future, colorful dundee and idiots. And I am keen to get involved in the midst of the fight with Kat's immediate invaders. In this battle, Kat's ability to draw streets furniture near the energy field around you and then fly towards the enemy is now fighting mechs and soldiers as often as strange netherworld beasts But it is easier to use and easy to use. If there is something, it is a little overwhelming compared to her normal high-kick combo.
But where these landscapes come to them is not a battle or an on-foot experience (the sleepy opening hour of Gravity Rush 2 deprives you of your power, but rather you once hand in hand and fight I will only let you leave if I continue. They come to us when you are in the air. Gravity falls into the sky, jumps from one catastrophe to another catastrophe and jumps out to the horizon. Again, the adjustment is small and accurate. More gravity energy is given. In other words, you can compete at a vast distance without getting up right now. Meanwhile, character development based on pink crystal cashing you encounter is almost completely focusing on your combat capabilities. Health and your ability to float in the air remain in the age of stage management upgrading. Drawing both strands together is a new option of gravity style. Jupiter style becomes very heavy, Luna style makes you very light. Both are pointing your traversal and offensive power in different directions. In Jupiter, for example, you can break through an object while you are sliding on the ground. With Lunar you can move back and forth between the smooth and long-headed vacant space of spring.

If you can love all this, explore the limits of your new abilities and chain them to make the most of the environment, you suffer from some of the least sophisticated elements of the game It may not be done. You may not mind so that the city you are looking for can feel a bit uncomfortable despite the vast scattering of the furious crowd and mission and side mission prompts. While plotting focuses on issues related to social inequality and authority, you may not be aware that losing tremendously in the middle, especially in a timely manner. And while the mission is vigorously mixing things it is still struggling to check yourself up, battle, boss's battle, and worst bad implementation stealth confusion oneself You may not be bothered by that. In a deep place, it gives you surprisingly powerful power, but here it is also a bit meaningful about games you do not know what to do with them.
Or, as I suggested earlier, it simply merely believes that you find something fun. And, like the first gravity rush, I really did. I am trying to snap other players in a photo mode that makes it possible to take snapshots of where I went while exploring that vast new city (which turned out to be far less than the real estate of the game) You can even evaluate it. I found it with a new magic system. It can increase your skills in an interesting way by adding jewels. And ultimately you can reconstitute by combining jewels. In the joy of the art and music that Gravity Rush 2 represents, Toulouse Lautrec, Gaudi, Moebius found Samba and Gipsy 's violin working on controlling urban landscapes. Everything the old Prog rock cover tells a strange landscape lurking underneath.
In contrast to her Super Alley Raven, she is awkwardly confused about her hair, legs and scarf, blowing away the sky awkwardly and colliding with the ground with a sand shower. Do not interrupt most games trying and catching it, it gives the Gravity Rush series a great liking and character. When clumsiness may reach a serious level, perhaps the boss fighting one mission with the next midrange is always willing to accept that slide. I am a horrible stealth section. The occasional struggle with the implementation of motion control is also aiming to have both pacifier and accelerometer in DualShock 4 in the air. Gravity Rush seemed to have changed to Vita, but the whole Vita is not it? However, in Radio Friendly Unit Shifter which is PS 4, Gravity Rush 2 does not seem to be in agony yet. What a strange pleasure.
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