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New Player Tips: Playing with Confused Creatures by kstreet

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· @kstreet · (edited)
$55.02
New Player Tips: Playing with Confused Creatures
Nature boasts creatures with amazing stats, but most of them come with a tradeoff: confused. To make the most of your Nature deck, new players need to know the inner details of the confused mechanic.

![rhino.png](https://files.peakd.com/file/peakd-hive/kstreet/23tbP7Pd5qHheLHa9GYj1aXYbPpo73NfGtvJBY1wr5FRfcAH9BCeEzFJJDaoEekZ87gdW.png)
<center>[source](https://gu-list-creator.vercel.app/)</center>

From the wiki[](https://godsunchained.fandom.com/wiki/Terminology#Confused):

> Has a 50% chance to not hit the intended character and instead attack another random valid character.

There is a lot to unpack in this sentence.

> Has a 50% chance to not hit the intended character

OK, so you tell to attack something and 50% of the time it isn't going to listen. Simple enough. Next!

> and instead attack another random valid character

*If it doesn't listen* then it will choose (at random) to attack any valid character (character = creature or God). "Valid" means, for example, that it can only attack frontline creatures if there are any. It can't attack creatures with hidden or order.

If played properly, you can drastically reduce the impact of confusion. For example, if you can clear your opponent's board, you can guarantee that your confused creature goes face.

1. 50% chance to go face
2. 50% chance to attack another valid target (also face)

This is also the case with frontline. In the screenshot below, the only valid character to attack is the Guild Enforcer. Poor badger.

<center>
![1frontline.png](https://files.peakd.com/file/peakd-hive/kstreet/Eo46H2HXCZAtUsFiw3TP9LB3A4KZLmhkTzrt1PzXy7ScKywHMV77ov98wiecibfzwwQ.png)
[gameplay sources: CopperPitch's Stream](https://www.twitch.tv/videos/1241794404)</center>

If there are two frontliners, things change. In the image below, @CopperPitch is in a tricky spot.

<center>
![2 frontline.png](https://files.peakd.com/file/peakd-hive/kstreet/23tbkoPfvb9aDXio6LKyKWofy7RZw7Ncx8RLpHjRK6oqQ8E3YkvV5qx3pxnLobKdVm2VT.png)</center>

The only way out is to:

1. Hit the Guild Enforcer with Overgrown Rhino
2. Use Vow of Champions (left most card in his hand) to deal 2 damage to finish GE
3. Use all remaining creatures to kill the 3/3 frontline.

What are the chances of this going off as planned? It all comes down to the Rhino. When Copper orders the Rhino to attack the Guild Enforcer:

1. There is a 50% chance it listens and attacks the Guild Enforcer.
2. There is a 50% chance it doesn't listen and chooses its own valid target at random. In this case, that's a 50/50 chance of hitting either frontline.

In other words:

- 50% chance to hit Guild Enforcer because it listened to Copper
- 25% chance to hit Guild Enforcer after not listening
- 25% chance to hit Aegis Commander after not listening

In all, that's a 75% chance of this play going off as expected (the badger is then guaranteed to hit Aegis Commander).

## Summary

Playing nature effectively means managing randomness and probabilities. This goes for more than just confused creatures and includes random damage spells like Canopy barrage. Understand the odds and manipulate the board to mitigate the impact of randomness. You'll start winning a lot more games.

Edit: CopperPitch let me know that there is some confusion over the confusion mechanic. One dev said it works as I've described. Another dev has said that the intended character is not included as a random target if the creature doesn't listen to you. This would change the second example to only a 50% chance of hitting Guild Enforcer. Once we get clarity, I'll update the post.
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 88 others
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vote details (152)
@axii96 ·
As a nature player, this is literally me every turn every game! Thanks for explaining to me and the fellow folks here.
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@hivebuzz ·
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@meltysquid ·
Im my experience, confusion works like how Copperpitch describes it. You have 50% to hit your intended target than the other 50% is split evenly over the remaining possible targets. So in your second example, Rhino has a 50/50 to hit each frontline.
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@kstreet ·
Thanks, squid. We've got two devs saying different things and a gray area due to 100% to hit what you target when it's the only valid target. I'm going to wait for devs to get back, get some clarification, and then update the post accordingly.
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@meltysquid ·
Honestly wouldn't be surprised that the devs are wrong, some of them didn't know about the mulligan change in 2019.
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@polessins ·
hey nice resume.  As a Nature player, i see my self in this spots everyday.  feels good when they hit the right target tho =D
👍  
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vote details (1)
@dragonycat ·
Ugh I swear to God; Hog never listens to me. Never. Moose, sure, Rhino? Sure. But Hog? Nah, it has a will of its own!
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@poshtoken · (edited)
https://twitter.com/Kstreet00/status/1476576641879003137
https://twitter.com/Gods_On_Chain/status/1476648555590963201
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@squirrelacus ·
The 50/50 when playing nature is pretty much like live by the sword and die by the sword. I feel like playing a nature deck is one giant rollercoaster ride. The boars are my nemesis. They seem like 99% of the time they do not hit the target I want. That is just unlucky is all.
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@str33tl1f3 ·
The thing I always do man, is I hit with the confused one first!! As this then, can be adapted by whatever cards I may have in my hand/sanctum haha.... this is what I poorely do, though these statitics you brought sure will come handy. nice one bro!!
👍  
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