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Study: Computer games increase the performance of children in social networks - lower by lapochka

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· @lapochka ·
$401.87
Study: Computer games increase the performance of children in social networks - lower
http://www.wizardkobrasol.com.br/wp-content/uploads/2015/05/gamer.png
Scientific research has shown that children who play video games almost every day get better grades in mathematics and science. But those who spend hours on social networks, are lagging behind in their studies.

The scientists tested more than 12 thousand. Australian teenagers aged 15 years. Participants of the project carried out assignments in math, science, reading and answering questions about the amount of time they spend in social networks and playing computer games.

Teens were tested for the famous Pisa System (Program for International Student Assessment), which checks the children's awareness in the basic disciplines of every 3 years in more than 70 countries. Ukraine also joined the program in 2018.

According to the survey, scientists have shown that video games can help students to apply and improve the skills obtained in school.

"Students who have played every day, got 15 points higher in math test and 17 points bypassed peers in the natural sciences", - said Alberto Posse from the University of Melbourne (Australia).
When a child plays video games, they learn to solve problems and overcome obstacles in order to go to the next level. This involves the application of knowledge and skills in the basic sciences.

"Teachers should look for opportunities to apply nezhestokie video games in the classroom", - advised Alberto Posse.
Also Dr. Poss said that teens who daily long time friends in Facebook, received 20 points less on the math test than peers who do not have profiles in social networks.

"Students who constantly sit in social networks certainly lose time that could be used for training. But on the other hand it shows that they sacrifice mathematics and other sciences for socialization.

Teachers can also use social networks in order to attract the attention of students to learn, "- said the scientist.
Alberto Posse also does not deny that there are many external factors that could affect the progress of pupils.

For example, students-foreigners or members of non-dominant ethnic groups, the results of the study were more likely to keep up than those who spent a lot of time to Facebook.

We add to the educational process in North America is planned to introduce a modified version of the game Sid Meier's Civilization V called CivilizationEDU. It is assumed that CivilizationEDU can be used for development in a critical and systematic thinking of students, ability to make decisions based on the position of their state in the virtual world, and the ability to assess the consequences of their decisions.
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@alexc ·
Get them on Steemit. Much more stimulating than selfies and pictures of food
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@baracuda1971 ·
Wow that's good to know ! so when my kid is playing to much videos games just let him.
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@blakemiles84 ·
$0.23
It would seem more likely that kids who are drawn to video-games __are also__ drawn predominately to math and science. 

Makes sense to me. Everything I know about physics and gravity I learned from Mega Man.

https://www.steemimg.com/images/2016/08/11/IsLj8dKYuMTpS778a6.gif
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@carlyle ·
I've always felt like this was the case, nice to have it backed up by some research. I think they help because they give the user an environment that forces and rewards critical thinking. Contrary to the mom's warning, it seems like video games do the exact opposite of melt the brain, they give it an arena to practice and sharpen its abilities. My suspicion is that sports do so as well. I'd like to see the comparison of students that do well on the field and students that wreck in game. Good post!
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@elportugal · (edited)
In my opinion, gaming in general is a mind set of those who escape and are afraid to question what is the real game of life about.  By moving to a virtual game, the give up playing real life and growing. 
Let alone virtual competitive or violent war games. 
Gamification for education purposes are very convenient though.
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@freddy008 ·
Not surprizing ,some video games require skills and mental focus that can improve your brain power.

Being on social media gossipping nonsense about celebrities is not going to make you Einstein.
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@qst · (edited)
Π˜ΡΠΏΡ€Π°Π²ΡŒ скорСС: "to apply nezhestokie video games" - "to apply nonviolent video games".
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@trogdor ·
You mean my countless hours of FFVII paid off??? :D :D :D
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@whanethewhip ·
I trust that the report is generally true (and I am a gamer) but I think a lot of the data depends on the type of video games played. As an example, anyone that plays Eve Online is essentially flying a spreadsheet in space.
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