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SPLINTERLANDS BASICS: PASSIVE OR INDIRECT DAMAGE TYPES AND AND HOW TO AVOID THEM by lordshah

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· @lordshah · (edited)
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SPLINTERLANDS BASICS: PASSIVE OR INDIRECT DAMAGE TYPES AND AND HOW TO AVOID THEM
The monsters and summoners come with different kinds of special abilities in Splinterlands game, some of these abilities boost monster's health, speed, attack, or all stats, while some abilities provide special types of damage in addition to the normal damage. These types of damages trigger when a monster hit another monster with any attack type or being hit by another monster.

![](https://images.ecency.com/DQmW9vmYwbjevM1MFRX5HVEqTfsypiSDEymnV6Z8atf9NCa/spspost_8_.png)



These damages are known as 'Passive or Indirect' types of damage that give a player an advantage to do additional damage to opponent's team and take an advantage in the battle by adding additional passive damage.

## Abilities for Passive Damage
Following abilities provide passive damage types to a monster:

1) Thorns
2) Blast
3) Return Fire
4) Magic Reflect
5) Backfire
6) Redemption
7) Poison

Let us further explain the nature of above mentioned abilities and how do they work to trigger additional damage to an attacking or attacked monster. 

### 1 - Thorns
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_thorns.png"></center>

When a melee attack monster hits an enemy monster having "Thorns" ability, the attacker will receive 2 damage back. This damage type only affects melee attackers and does not do any harm to ranged or magic attack monsters.

**Card Example:** The following Earth unit card possesses "Thorns" ability.
<center><img src="https://images.ecency.com/DQmNVqLdPi7j6ehaYyAPyLrUu7NLZiWHK2YpHrR4PzX16Qn/damage_01.jpg"></center>
<center><sup>Venari Knifer card with Thorns ability</sup></center>

It is to be noted that melee attack monsters with "Shield" ability receive half the damage from Thorns due to shield protection. Divine Shield ability also protects from the first damage taken with Thorns.

### 2 - Blast
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_blast.png"></center>

When a monster having "Blast" ability hits a monster, the adjacent monsters will also receive some damage. The damage to adjacent monster or monsters will be divided by 2 and rounded to a whole number.

This is a very interesting ability, because if the target monster is in the middle of the battle lineup, "Blast" ability will damage both monsters that are on left and right sides of the target monster. 

**Card Example:** The following Earth unit card possesses "Thorns" ability.
<center><img src="https://images.ecency.com/DQmZ2LJ5wkvWgL9MbwuE6pbYmhji3LMkfqBB4n5Cv3T7Rge/damage_02.jpg"></center>
<center><sup>Goblin Tower card with Blast ability</sup></center>

If opponent's monsters have armor on them and they are hit with a Melee or Ranged attack, then this ability will damage the armor first.

But, if the attacking monster has Magic damage, then Blast damage will penetrate through the armor and damage the health of that monster, unless the adjacent monsters have Void or Void Armor protections. Divine Shield also consumes first damage from Blast.

### 3 - Return Fire
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_return-fire.png"></center>

When a monster having "Return Fire" ability is hit with a ranged attacked, the affected monster will send some damage back to the ranged attacker. The damage returned to the attacker will be divided by 2 and rounded to a whole number.

**Card Example:** The following Earth unit card possesses "Return Fire" ability.
<center><img src="https://images.ecency.com/DQmR9pqy55xEvBHbkc2vRnnwjYZHRATf6ehwqnTVowmJ2SQ/damage_03.jpg"></center>
<center><sup>Centauri Mage card with Return Fire ability</sup></center>

The returned damage will affect the Armor or Divine shield first, if the attacker is protected with the armor or Divine Shield.

### 4 - Magic Reflect
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_magic-reflect.png"></center>

When a monster with "Magic Reflect" ability takes a hit from a magic attacker, it returns half the damage to the attacker, the returned attack is divided by 2 and rounded to a whole number.

**Card Example:** The following Earth unit card possesses "Magic Reflect" ability.
<center><img src="https://images.ecency.com/DQmbevbHnVfNCYHUgKCf2q6ZeeAmhZyizTw35ijYxM6wrig/damage_04.jpg"></center>
<center><sup>Failed Summoner card with Magic Reflect ability</sup></center>

When monster is protected with Divine Shield or Void Armor, the damage will be consumed by the protection ability first. Monster with Void ability also receives half of the reflected damage, although 1 damage will become 0.

### 5 - Backfire
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_backfire.png"></center>

When an attacker misses a hit against the monster having "Backfire" ability, it will take 2 damage points because of missing an attack.

**Card Example:** The following Dragon unit card possesses "Backfire" ability.
<center><img src="https://images.ecency.com/DQmQ7hCCiEBK6yFm9gsrm3NtWfZJYYZ6pXQDzTKJGymXDj6/damage_05.jpg"></center>
<center><sup>Naga Assassin card with Backfire ability at level 4</sup></center>

This indirect damage hits any type of protection on the monster first. This ability also works with 'Phase' ability to evade magic attacks. 

### 6 - Redemption
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_redemption.png"></center>

A monster having "Redemption" ability deals 1 damage to all enemy units upon its death. This damage is counted as a melee damage.

**Card Example:** The following Fire unit card possesses "Redemption" ability.
<center><img src="https://images.ecency.com/DQmcoQrTRaQbUqkCZCUCkobeuWZSXWcJ7xVs1M7Z5mcsgVj/damage_06.jpg"></center>
<center><sup>Exploding Rats card with Redemption ability at level 5</sup></center>

Damage from Redemption ability is counted as a melee damage, and can be protected with Armor, Shield, and Divine Shield.

### 7 - Poison
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_poison.png"></center>

When a monster has "Poison" ability there is a chance that its attack will apply poisoned on the target monster. The poisoned monster will take 2 damage in each round,

**Card Example:** The following Neutral unit card possesses "Poison" ability.

<center><img src="https://images.ecency.com/DQmTxGAvkUjVznZ3jhRu4jiswgXXdNsdo1NUYZ4bNEeBBwS/damage_07.jpg"></center>
<center><sup>Uraeus card with Poison ability at level 4</sup></center>

This is a unique damage type that does not follow any protection rules and directly take 2 health per round. The only way to avoid this damage is to use a unit that can remove the poison effect from a monster with 'Cleanse' ability, which dispels all negative status effects from an affected monster.

It is to be noted that monster having "Immunity" ability cannot be affected with Poison.

![kindpng_2032962.png](https://images.hive.blog/DQmagfBELRfCrsK1KBTXTH7akHh21GRfJwk9HK2Qrd7vHUm/kindpng_2032962.png)

## How to Increase Indirect or Reflected Damages
There is way to increase Thorns, Return Fire, and Reflected Magic damage types by 1 point by either using a summoner or a monster with **""Amplify""** ability. This ability adds +1 additional damage to above mentioned damage types.
    
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_amplify.png"></center>

Suppose if an enemy unit takes 2 Thorns damage, with 'Amplify' it will now take 3 damage from Thorns instead. 
 
**Card Example:** The following Water unit card possesses "Amplify" ability at level 4.

<center><img src="https://images.ecency.com/DQmcYaY3qTUu1xdUea4webLgAjKaUeooNSTTZPzNVXKZG3c/damage_09.jpg"></center>
<center><sup>River Nymph card with Amplify ability at level 4</sup></center>

![kindpng_2032962.png](https://images.hive.blog/DQmagfBELRfCrsK1KBTXTH7akHh21GRfJwk9HK2Qrd7vHUm/kindpng_2032962.png)

## How to Avoid Reflected and Indirect Damages
There is an ability known as **"Reflection Shield"** which provides immunity from Thorns, Blast, Reflected Magic, and Return Fire type damages.
<center><img src="https://d36mxiodymuqjm.cloudfront.net/website/abilities/ability_reflection-shield.png"></center>

Currently there are very few monsters that possess this ability, perhaps we might see a summoner in the future who grants Reflection Shield to all monsters, but this is totally a speculation for now.

**Card Example:** The following Neutral unit card possesses "Reflection Shield" ability.

<center><img src="https://images.ecency.com/DQmetxiX5zttMFoM99Dp9667KZB8Q6n4q67Xbxts1nCof7N/damage_08.jpg"></center>
<center><sup>Venator Kinjo card with Reflection Shield ability</sup></center>

<hr>

I hope this tutorial will help you understand passive and indirect types of damages and also give you an idea about taking proper protective measures in ranked battles against these types of damages.

If you still need any support, feel free to write your query in the comment section.


![kindpng_2032962.png](https://images.hive.blog/DQmagfBELRfCrsK1KBTXTH7akHh21GRfJwk9HK2Qrd7vHUm/kindpng_2032962.png)

<center>
<b>Want to join Splinterlands Adventures, click the image to visit the game website:</b><br><br>

<a href="https://splinterlands.com/?ref=lordshah"><img src="https://images.hive.blog/DQmPTgF7xiDch36KovruFtDNeNiiEpC17T11nYJ7sqyrnNv/splinterlands_logo_fx_1000.png"></a></center>

![kindpng_2032962.png](https://images.hive.blog/DQmagfBELRfCrsK1KBTXTH7akHh21GRfJwk9HK2Qrd7vHUm/kindpng_2032962.png)

<p><center><sup>Page Cover is designed in Canva.com</sup></center></p>
<p><center><sup>Page Break Line Courtesy: <a href="https://www.kindpng.com/imgv/iTRbiTJ_clip-art-hd-png-download/">Kindpng.com</a></sup></center></p>

<p><center><sup>Game Images Courtesy: Splinterlands.com Website</sup></center></p>

<p><center><sup>Information Sources: <a href="https://splintercards.com/abilities.php?ab=12">Abilities</a> and <a href="https://support.splinterlands.com/hc/en-us/articles/4414966685332-Abilities-Status-Effects"> Splinterlands Support Page</a></sup></center></p>
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@psychkrhoz · (edited)
this is a very good article specially for newbie in the game. Kudos!!!

Posted using [Splintertalk](https://www.splintertalk.io/@psychkrhoz/re-lordshah-l7linyw2)
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@lordshah ·
You are right about it my friend. I aim to share Splinterlands knowledge for those who love to join and learn how it works. It is a series of posts and I'll publish some more article in this regard.

So many thanks.
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vote details (1)
@steemmonsters ·
**Thanks for sharing! - @alokkumar121**
![](https://media.giphy.com/media/W4QD5qT1u6OJV1ENXU/giphy.gif)

👍  
properties (23)
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vote details (1)
@lordshah ·
Many thanks for your support and visit. Your tremendous effort brings the Splinterlands players to next level of gaming.
properties (22)
authorlordshah
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@underlock ·
!1UP These are my favorite types of skills, I really enjoy playing with these combos and seeing them work and making my opponent slowly die having their own reflected attacks. Thanks for sharing your strategies with us!

<center>https://i.imgur.com/M8AkKa4.gif</center>

---

<center>[![](https://cdn.discordapp.com/attachments/976968625187598376/1010147573287354430/unknown.png)](https://discord.gg/zQrvxAu7mu)</center>
👍  
properties (23)
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vote details (1)
@lordshah ·
I like the Blast and Amplify with magic, they are killer combos, I am just waiting to get my hands on Rathe to use these indirect damages on my opponent's cards.

Thank you much for your awesome support and appreciation.
properties (22)
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