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H.A.W.X 🛩 Tom Clancy's Review by lowlifevzla08

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· @lowlifevzla08 ·
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H.A.W.X 🛩 Tom Clancy's Review

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That such friends I hope you find excellent, I have some time without making reviews of video games, is that due to a problem in my graphics card that prevented me from capturing the necessary material, but already solved the problem and well here I am again with one. I want to talk about the flight simulator **H.A.W.X**, in which we take off directly to a new adventure of political conflicts and world wars that tells us the novels of __Tom Clancy's__.


> *Que tal amigos espero que se encuentren excelente, tengo algún tiempo sin hacer reseñas de videojuegos, es que debido a un problema en mi tarjeta gráfica que me impedía capturar el material necesario, pero ya solucione el problema y bueno aquí estoy de nuevo con una. Les quiero hablar del simulador de vuelo **H.A.W.X**, en el cual despegamos directo a una nueva aventura de los conflictos políticos y guerras mundiales que nos narra las novelas de __Tom Clancy’s__.*

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/lqt5hPRM-hawx.png

https://files.peakd.com/file/peakd-hive/lowlifevzla08/IsDhWNjK-cinematica-1.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/tAa4d4FA-Tom.gif


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https://files.peakd.com/file/peakd-hive/lowlifevzla08/2uOnxbDG-Ingles.png
[Source](https://es.pngtree.com/freepng/england-flag-transparent-watercolor-painted-brush_5326752.html)

The game meets the expectations, I give you my frankness and my recommendation for all the people who are fond of this genre, for the delicate balance between its playability and its strong graphic section for the decade. **H.A.W.X** is developed in a modern era, although for the date of delivery of the video game is based on a near future, it already touches the repetitive theme of private military contracts, which trigger strong conflicts to take the superiority of private companies that control this business. 

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/JDmqnfpR-espaC3B1ol.png
[Fuente](https://es.pngtree.com/freepng/spain-flag-transparent-watercolor-painted-brush_5331199.html)

El juego cumple con las expectativas, les doy mi franqueza y mi recomendación para todas las personas aficionadas a este género, por el delicado equilibrio en entre su jugabilidad y su fuerte apartado gráfico para la década. **H.A.W.X** se desarrolla en una época moderna, aunque para la fecha de entrega del videojuego se basa en un futuro cercano, toca ya el repetitivo tema de los contratos privados militares, los cuales detonan fuertes conflictos para tomar la superioridad de las empresas privadas que controlan este negocio.
 
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 We began the story as _David Crenshaw_, a retired U.S. Navy pilot who was hired by one of these private companies called __Artemis Global Security__ to take part in various missions of different kinds around the globe. This triggered the aforementioned conflicts between the companies to control the world monopoly.

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 Iniciamos la historia como _David Crenshaw_ un piloto ya retirado de la Marina Estado Unidense, el cual fue contratado por una de estas empresas privadas llamada **Artemis Global Security**, para formar parte de diversas misiones de distintas índoles alrededor del globo. Esto detona los antes mencionados conflictos entre las empresas para controlar el monopolio mundial.

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/Tq5W89VM-cinematica-4.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/1Z3PRBY4-ubisoft.gif


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Developed and launched in 2009 by the team of __Ubisoft__, which made available a complex panel with about 30 elements, with which we can be aware of our navigation, this is reflected with an excellent distribution on our screen, the high number of parameters and information that will give us at the same time is not overwhelming and its appearance will not bother when playing or appreciate the diverse panel of scenarios of the game. Thanks to this we will have a precise and summarized control of all the characteristics of the flight in real time, as much as altitude, speed, axes, ammunition, as well as SRM system to intercept enemies, radars and location TAC's.

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Desarrollado y lanzado en el año 2009 por el equipo de __Ubisoft__, los cuales pusieron a disposición un complejo panel con alrededor de 30 elementos, con los cuales podemos estar al tanto de nuestra navegación, esta se refleja con una distribución en nuestra pantalla excelente, el alto número de parámetros e información que nos darán al mismo tiempo no resulta ser abrumadoras y su apariencia no molestara a la hora de jugar o apreciar el diverso panel de escenarios del juego. Gracias a esto tendremos un control preciso y resumido de todas las características del vuelo a tiempo real, tanto como altitud, velocidad, ejes, munición, así como también sistema de SRM para interceptar enemigos, radares y TAC’s de ubicación.

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/KqNQJHea-cabina-1.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/bx2NRbhK-Cabinabomba.gif 

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We will have parameters of three levels of difficulty for the missions starting with the __Normal__, this will decrease the damage received in combat, and will increase in great level the amount of ammunition for the missions, the __Hard__ will level in a standard range the level of damage and the ammunition, the __Elite__ where the damage is realistic and the ammunition completely limited. Besides, we will have two alternatives for the management options, which are __normal__ level and __expert__ level controls, these two influence characteristics such as instructions for warping, pitching, or avoidance or yaw handling.

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Tendremos parámetros de tres niveles de dificultad para las misiones comenzando por el __Normal__, este disminuirá el daño recibido en combate, y aumentara en gran nivel la cantidad de munición para las misiones, el __Difícil__ nivelara en un rango estándar el nivel de daño y las municiones, el __Élite__ donde el daño es realista y las municiones completamente limitadas. A parte Tendremos dos alternativas para las opciones de manejo, los cuales son controles de nivel __normal__ y de nivel __experto__, estos dos influyen en características como las instrucciones para los alabeos, cabeceos o el manejo de evasión o guiñadas.

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The experience obviously changes totally between the individual campaign, this second one is distinguished by a system of levels and unlocks that will give us a classification for the multiplayer games. Fighting enemies and fulfilling objectives that will give us the necessary __EXP__ points to advance and unlock new groups of weapons or planes with better capabilities. 

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La experiencia obviamente cambia totalmente entre la campaña individual, Esta segunda se distingue por un sistema de niveles y desbloqueos que nos dará una clasificatoria para las partidas multijugador. Abatiendo enemigos y cumpliendo objetivos que nos dará puntos __EXP__ necesarios para avanzar y desbloquear nuevos grupos de armas o aviones con capacidades mejores. 

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/F0078nhy-nivel.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/BmMuVDaA-Desbloqueo.gif


https://files.peakd.com/file/peakd-hive/lowlifevzla08/HtwcVu5h-combate-1.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/f8UDszj5-Combate-2.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/tI53EtfF-combate-3.gif

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And while we're on this subject, I want to emphasize that the variety of aircraft is gigantic, along with their weapons packages, these groups of weapons are for very specific objectives, for example, they will send us on a mission where we have to shoot down more enemies on the ground than in the air, and for that we will have a specific weapons package of missiles or __A-T__ bombs.

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Y ya que estamos en este punto, quiero resaltar que la variedad de aeronaves es gigante, junto con sus paquetes de armas, estos grupos de armas son para objetivos muy específicos, por ejemplo, nos enviaran a una misión donde hay que abatir más cantidad de enemigos en tierra que en aire, y para eso tendremos un paquete de armas especifico de misiles o bombas __A-T__.

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We can nail up to 10 hours of campaign and launch us more in multiplayer games, although this is a little empty because it only has team duels and not another game mode, but even so it is a little more striking because you do not face the repetitive and predictable __IA__. 

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Podemos clavarnos hasta 10 horas de campaña y lanzarnos más en partidas multijugador, aunque este resulte un poco vacío ya que solo dispone de duelo de equipos y no otra modalidad de juego, pero que aun así resulta un poco más llamativo ya que no te enfrentas contra la repetitiva y predecible __IA__. 

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__H.A.W.X__ in the audiovisual field takes a great prize for the scenery, as well as for the effects and the amazing level of detail in the point that most attracts attention in the game, the aircrafts. These show a quite big level of work since we can appreciate the slightest change of movements at high altitude, a detail that will stand out, is that it could have a little more when it comes to receiving damages, like scratches or shots after leaving the combat.

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__H.A.W.X__ en lo audiovisual se lleva un gran premio tanto por los escenarios, así como también en los efectos y el asombroso nivel de detalle en el punto que más llama la atención del juego, las aeronaves. Estas demuestran un nivel de trabajo bastante grande ya que podemos apreciar el más mínimo cambio de movimientos a gran altura, un detalle que resaltare, es que pudiera tener un poco más a la hora de recibir daños, como arañazos o disparos después de salir del combate.

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/dJ11wyac-intercepcion.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/lJBM3FhX-intercepcion-2.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/2a2cGUY1-guiados.gif

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The scenery carries a great mention, the art offered to us in the distance is an amazing and beautiful environment worthy of admiration, the graphic team really stood out at this point, with a variety of lighting, huge sets and fascinating effects. But if we lose altitude and go down 500 feet, we will see a drastic decline in the level of terrain textures, along with voids of elements that characterize the terrain.

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El escenario lleva una gran mención, el arte que nos ofrecen a la lejanía resulta un ambiente asombroso y hermoso digno de admirar, el equipo gráfico se destacó realmente en este punto, con una variedad de iluminaciones, decorados enormes y efectos fascinantes. Pero si perdemos altitud y bajamos 500 pies de altura, veremos un decaimiento drástico en el nivel de texturas del terreno, junto con vacíos de elementos de que caracterizan al terreno.

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/9z4ftFz4-escenario.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/GPlRI57A-escenario-2.gif

https://files.peakd.com/file/peakd-hive/lowlifevzla08/4bwyJZHe-naval-2.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/AyzavPk5-naval-1.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/vAwliYmP-fijar.gif




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Nevertheless, most of the time we will be over 2,000 feet high fighting, in a quite epic scenario characteristic of those combats in the heights, this leaves as a balance an experience that is quite great, so I invite you not to get lost and take off in this adventure of speed and height.


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No obstante, la mayoría del tiempo estaremos sobre 2.000 pies de altura luchando, en un escenario bastante épico característico de esos combates en las alturas, esto deja como saldo una experiencia bastante genial, así que te invito a que no entres en perdida y te despegues en esta aventura de velocidad y altura.

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https://files.peakd.com/file/peakd-hive/lowlifevzla08/zTrXkoNA-sinlimitador.gif https://files.peakd.com/file/peakd-hive/lowlifevzla08/55Itqhq7-sinlimitador202.gif


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### Minimun Requirements PC ~ Requisitos Mínimos PC

| **Sistem OP** | WinXP - Win7 - WIn8 +| 
| --------|---------| 
| **Processor** | 2.2 GHz Dual Core +|
| **RAM** |  2 GB +|
| **GPU** | 128 MB or 256 MB DirectX |
| **Hard Disk** | 7G | 
| **DirectX** | Version 9.0c | 
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*Thanks for coming to the end of this post, I hope you liked the review, follow me to see more video game content and more!*

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*¡Gracias por llegar hasta al final de este post, espero que te haya gustado la reseña, sígueme para ver más contenido de videojuegos y más!*

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```
All the images and gif of this publication were captured and edited by me with the Fraps 3.5 and Photoshop 2020 programs.
🎮🎮
Todas las imágenes y gif de esta publicación fueron capturados y editados por mi persona con los programas Fraps 3.5 y Photoshop 2020. 
```

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@hivemania ·
*Muy buen post @lowlifevzla08, felicidades por tus avances, realmente tienes mucho talento, es genial como editaste esos Gif quedaron espectaculares, realmente me dan ganas de jugarlo jajaj, te mando un saludo.*

🐝
👍  
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vote details (1)
@lowlifevzla08 ·
Muchas gracias con tu apoyo bebe, igualmente ♥
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