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Attack of the Killer Tomatoes: A Cartoon Adaptation by marcoquin

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· @marcoquin ·
$10.95
Attack of the Killer Tomatoes: A Cartoon Adaptation
<div class = "text-justify">

__<center>Attack of the Killer Tomatoes: A Cartoon Adaptation || Attack of the Killer Tomatoes: Una adaptación de la caricatura</center>__

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tRvE4VyC2VxFraQ8uWwuSZ15bWsPPMeX4RAHrHWFau6K73xEnEM9Um88J938hpQbjuN.png" alt="PORTADA.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

# __<center>English</center>__

If we were looking for __a complicated game, with a rather crazy story, and a rather strange game system__, with Attack of the Killer Tomatoes we would find all those elements, that although, it was __a game based on a cartoon__, its story was still strange enough, but still, quite challenging and with __quite interesting proposals__, a game that at first could seem very simple, but as we progressed, we would discover that it was quite the opposite.
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# __<center>Español</center>__

Si buscábamos __un juego complicado, con una historia bastante loca, y un sistema de juego bastante extraño__, con Attack of the Killer Tomatoes encontraríamos todos esos elementos, que si bien, era __un juego basado en una caricatura__, su historia no dejaba de ser lo bastante rara, pero aún así, bastante retadora y con __propuestas bastante interesantes__, un juego que en un principio podía parecernos muy simple, pero a medida que íbamos avanzando, descubriríamos que era todo lo contrario.
</div>

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23wBbqoFurz8S96iSgjYvgFCGHcmKMFQXQFLwx8LLrrm4eCn8NKRKANVeMKwGvMPQBscp.png" alt="AMO.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

Within the game __we assumed the role of Chad Finletter__, a brave young man who would seek to interpose himself in the evil plans of __Doctor Putrid__, who sought to destroy the world with a kind of giant tomato-shaped missile, a pretty crazy story.
</div>

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Dentro del juego __asumíamos el rol de Chad Finletter__, un valiente joven que buscaría interponerse en los malvados planes del __Doctor Putrid__, quien buscaba destruir el mundo con una especie de misil gigante en forma de tomate, una historia bastante loca.
</div><hr>

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23vrpX2M7nhsv3UWyxQx13DbWMQ9ia9fC5evwGdvEaTy2cj1VKTZBZp6PobHYm1XMcBj2.png" alt="AMENAZA.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

__Doctor Putrid calls Zoltan__, so that he and his henchmen: Tomacho, Beefstake, Fang, Mummato and Ketchuck, to finish off our character Chad, since we are the only ones who seek to interpose ourselves in his plans, so these enemies will be part of our confrontations, before battling with Doctor Putrid himself in a final battle.
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<div class="pull-right">

__El Doctor Putrid llama a Zoltan__, para que el junto a su secuaces: Tomacho, Beefstake, Fang, Mummato y Ketchuck, acaben con nuestro personaje Chad, pues somos los únicos que buscamos interponernos en sus planes, por lo que estos enemigos serán parte de nuestros enfrentamientos, antes de batallar con el propio Doctor Putrid en una batalla final.
</div><hr>

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23u5ZEfN7y9HcLqwPkkFKzQBznnGAAGUzwfN2uAntqcV99bNm6PC88b9juX8J7C9DDgxL.png" alt="NOTICIAS.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

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It was quite curious to see how even before starting the game, there was a report of the chaos that was happening in the city, and once this small part of the game was over, our challenge to interpose tranquility began.
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Era bastante curioso ver como incluso, antes de iniciar la partida, salía un reportaje del caos que estaba aconteciendo en la ciudad, una vez finalizaba esta pequeña parte del juego, iniciaba nuestro desafío por interponer la tranquilidad.
</div>

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uEoECPnNec9MFA27h3ZUYVfwdx5YGnNhEMxBC8WE6UcwSxyGacJmeGu5JUqhfz7U27n.png" alt="APERTURA.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

Leaving aside the story, the game started, __we had 3 lives__ that had a percentage of damage to run out each of those lives, and in this game, we could lose them all in a matter of seconds.

A rather striking staging, under the dark urbanism and with the evil tomatoes stalking our steps. The whole background scenery of the game was one of the most attractive things about the game, although its main strength could be seen in the middle of the game.
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Dejando a un lado la historia, iniciaba la partida, __contábamos con 3 vidas__ que tenían un porcentaje de daño para agotarse cada una de esas vidas, y en este juego, podíamos pasar a perderlas todas en cuestión de segundos.

Una puesta en escena bastante llamativa, bajo el oscuro urbanismo y con los tomates malvados asechando nuestros pasos. Todo el escenario de fondo del juego era una de las cosas más atractivas del juego, aunque su principal fuerte se podría ver a mitad del juego.
</div><hr>

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23u5R5JHBuCJn9jpBkThYpbRZbnUv82hGcBmX8QaVryW14gXT1geeZF5f8cqBSHL8VM7A.png" alt="APLASTANDO TOMATES.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

__To kill the tomatoes or any enemy__, we could only do it by jumping on them, and that's where our life bar and the remaining lives would play a very important role, because some tomatoes were annoying enough that they would even chase us to hurt us.
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__Para acabar con los tomates o cualquier enemigo__, solo podríamos conseguirlo, saltando sobre ellos, y es allí en donde nuestra barra de vida, y las vidas restantes tomarían un papel bastante importante, pues algunos tomates eran lo bastante molestos, que incluso llegaban a perseguirnos para hacernos daño.
</div><hr>

<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoGpiQ9mAUC1CcYYLwcF1kWDBfbwpjJYko6bmFe4tyG3AHHbaY3neqj3DZiGuWg9G5J.png" alt="ITEMS 1.png"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoJwa2kgtcpKKLzeNZGnZ2DVGkNFmzvBdxRgdBhEjorvEJrQyVmJrgMKryc78TrUeXW.png" alt="ITEMS 2.png"></div><hr>

__<center><sub>Captures made by me || Captures realizados por mi</sub></center>__

<div class="pull-left">

Throughout each stage __we would find different bags__, the one that was shaped like a bread bag, or grocery bag, gave us an increase in our life bar, and the other bags gave us only points, another way to recover our health was by hitting the tomatoes in punctual ways.
</div>

<div class="pull-right">

A lo largo de cada escenario __encontraríamos diferentes bolsas__, la que tenía forma de bolsa de pan, o bolsa de supermercado, nos daba un aumento en nuestra barra de vida, y las demás bolsas nos daban solo puntos, otra forma de recuperar nuestra salud era golpeando a los tomates de formas puntuales.
</div>

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23t7B734bghL9L6TyF9XZVhMTagavKSjDTtKWDzJN73gs9iYHodh2Wh1tGW1ZjmZ3QU4t.png" alt="CLUACAS.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">
Once we passed the first part of the game, we would go to the sewers, where we would look for Doctor Putrid to defeat him, here, obviously the scenery changed, but it still had a pretty good design.
</div>

<div class="pull-right">
Una vez superada la primera parte del juego, nos iríamos a las cloacas,  en donde buscaríamos al Doctor Putrid para derrotarlo, aquí, evidentemente el escenario cambiaba, pero este no dejaba de contar con un diseño bastante bueno.
</div><hr>

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tRxG9VgCTUFoGFYndnTAJbGwWfR9u3jdwRD2ouYTndE6Pvofgdn7iSSSSWpu16QbLg4.png" alt="PARTE 3 vertical.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

At some points, __our displacements__ stopped being lateral and became vertical, and at other more advanced points we had a __gravity affection__, where our perspective changed and our character moved upside down, something quite difficult to handle, but with a little practice and many times of imminent defeats we learned to move in these movements upside down, where the ceiling became our floor, this element was quite radical and entertaining, so it became a pretty good bet for the developers of the game for its inclusion.
</div>

<div class="pull-right">

En algunos puntos, __nuestros desplazamientos__ dejaban de ser laterales y pasaban a ser verticales, y en otros puntos más avanzados teníamos una __afección de gravedad__, en donde cambiaba nuestra perspectiva y nuestro personaje se desplazaba al revés, algo bastante difícil de manejar, pero con un poco de práctica y muchas veces de derrotas inminentes aprendíamos a desplazarnos en estos movimientos boca abajo, en donde el techo pasaba a ser nuestro piso, este elemento era bastante radical y entretenido, por lo que se convertía en una apuesta bastante acertada para los desarrolladores del juego por su inclusión.
</div>

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23t7AyLAKGsfqvXREJgVwvwRXUqYaV4kGCTQT5dUaDEx5mvgEHxzb7vkgra2btsU93WjW.png" alt="PARTE 3.png"></center>

__<center><sub>Capture made by me || Capture realizado por mi</sub></center>__

<div class="pull-left">

__The scenarios were quite changeable__, so __our brain had to adapt quickly to the changes__ to be able to focus on dodging and crushing our enemies, in the end if we lost, Doctor Putrid was victorious and launched his giant tomato-shaped missile, and otherwise, if we managed to defeat the Doctor, we destroyed the tomato launcher machine and we would win, although after this, a giant tomato ate us and we had to assume a last phase inside a large tomato, looking to get out and finish with it, and finally be victorious.

A game with many good reviews, where __its differentiating element__, was seen in the versatile way of being able to move around the stage, turning each step into a way of learning, understanding patience and knowing not to get into despair to move forward without being hurt, a very cool game of the wide catalog of the Nintendo NES.
</div>

<div class="pull-right">

__Los escenarios eran bastante cambiantes__, por lo que __nuestro cerebro debía adaptarse rápidamente a los cambios__ para poder enfocarnos en esquivar y aplastar a nuestros enemigos, al final si perdíamos, el Doctor Putrid resultaba victorioso y lanzaba su gigante misil en forma de tomate, y caso contrario, si lográbamos derrotar al Doctor, destruíamos la maquina lanza tomates y ganaríamos, aunque posterior a esto, un tomate gigante os comía y debíamos asumir una última fase dentro de un gran tomate, buscando salir y acabar con el, y finalmente resultar victoriosos.

Un juego con muchas buenas críticas, en donde __su elemento diferenciador__, se vio en la forma tan versátil de podernos desplazar por el escenario, convirtiendo cada paso en una forma de aprendizaje, comprendiendo la paciencia y sabiendo no entrar en desespero para avanzar sin ser lastimados, un juego muy genial del amplio catálogo de la nintendo NES.
</div>


<img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png">

<center><div class = "phishy">Source of images || Fuente de imágenes</div></center>

<hr>

<center>[1](https://www.freepik.com/free-icon/gamepad-with-3-buttons_754908.htm) - [2](https://peakd.com/hive-148441/@marcoquin/renderizando-el-logo-de-hive-un-resultado-muy-util-para-la-comundiad-rendering-the-hive-logo-a-very-useful-result-for-the) </center>


</div> 

<img src="https://files.peakd.com/file/peakd-hive/marcoquin/lLDOTPVE-Franja20Marco20Hive.png" alt="Franja Marco Hive.png">

- Texto Traducido con ayuda del [Traductor DeepL](https://www.deepl.com/translator)
- Translated text with the help of [Translator DeepL](https://www.deepl.com/translator)

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/As3WMuaw-HGC20SALUDO20MARCO.png" alt="HGC SALUDO MARCO.png"></center>

<hr>

# <center> <sub> [Marcoquin](https://hive.blog/@marcoquin/posts) </sub> </center>
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 2 others
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vote details (66)
@gabotask ·
Oh... Vaya que es un juego bastante diferente a lo convencional jajaja, y para ser retro se ve excelente, me gusta a la adaptación que hicieron
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@marcoquin ·
Lastima que morí en el intento de llegar a la parte en donde se debía caminar de forma invertida, para moder mostrar algunas capturas, estoy algo oxidado con este juego ahahah
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@gabotask ·
Jajajajaja, ese es el problema de los juegos retro, no se aceptan oxidados! jajaja saludos bro
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@lionsaturbix ·
Este juego nunca lo había entendido,  pero debe ser que la versión que yo tenia en aquel momento era la japonesa, en la que no entendía ni mierda, jajaja
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@marcoquin ·
La primera vez q lo jugué, también fue en japonés, allí solo seguía lo que creía que era lo correcto, por eso nunca di con el destino final, aunque todo era un laberinto y eso dificultaba todo un poco más, creo que el único juego en japonés que entendi fue el de super campeones jajaja
👍  
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@marcoquin ·
https://twitter.com/marcoquin_/status/1391007453203021826
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@playfulfoodie ·
That's one creepy tomato! There's many retro games in your feed! Do you enjoy them more than newer, 'fancy looking' games?
Myself, I'm very shallow about game looks! They have to look good for me to take an interest :D
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@marcoquin ·
Of course, the current games are crazy, their graphic aspects are something that a few years ago we could not even imagine. The retro games were the beginning of everything we know now in the game consoles, I'm doing a review for some time to the gaming catalog of a couple of decades ago, these games gave a great impact on our childhood, I also like the current ones, in fact I have talked a lot about them, but it is always good to remember the old days, I appreciate your comment, greetings.
👍  
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