<div class = "text-justify"> __<center>Code Name: Viper review - Let's rescue the hostage or his bones || Review de Code Name: Viper - Rescatemos al rehén o sus huesos</center>__ <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tknCkS1bEGPoReAJzsTKzxcoWc7wLTw8dcw2ovFrv2AWcGo1sdU7v8abDvv8THVyoG8.png" alt="JUNGLA.png"></center> __<center><sub>Capture made by me || Capture realizado por mi</sub></center>__ <div class="pull-left"> # __<center>English</center>__ Video games with __big story scenes__, were coveted by lovers of stories that gave meaning to the objectives of the game, it was not enough just to deal with different enemies, overcome obstacles and fulfill objectives for no apparent reason, so titles like Code Name: Viper, were strengths of creativity that we could not miss. Perhaps it was __an uncommon game to find on the cartridges__, but once we did, our intrigue to complete the story led us to assume the role of Agent Smith and venture into a world of drugs in different parts of South America. </div> <div class="pull-right"> # __<center>Español</center>__ Los videojuegos con __grandes escenas argumentales__, eran codiciados por los amantes a las historias que le dieran sentido a los objetivos del juego, no bastaba únicamente con lidiar con diferentes enemigos, superar obstáculos y cumplir objetivos sin motivo aparente, por lo que títulos del nivel de Code Name: Viper, eran fortalezas de creatividad que no podíamos dejar escapar. Quizás era __un juego poco común para encontrar en los cartuchos__, pero una vez lo hacíamos, nuestra intriga por culminar la historia nos llevaba a asumir el rol del agente Smith y aventurarnos en un mundo de drogas por diferentes lugares de América del Sur. </div> <img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png"> <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23xosar8yKC3Xsoe1Xjo744BJq5fqHxHitKtNZ5Tp1SBQPd5qNM5TbYYda1KMojqMwRXA.png" alt="AMERICA DEL SUR.png"></center> __<center><sub>Capture made by me || Capture realizado por mi</sub></center>__ <div class="pull-left"> Everything began in the Amazon, we under the role of Agent Smith we would have a __main objective__, which was to find the trail of the real boss of drug production and smuggling, as secondary objectives would be to rescue hostages and locate the agent who had been kidnapped, which would give us a bomb to destroy the door of the next level. </div> <div class="pull-right"> Todo comenzaba en el amazonas, nosotros bajo el rol del Agente Smith nos dispondríamos a un __objetivo principal__, que era el de dar con el rastro del verdadero jefe de la producción y contrabando de drogas, como objetivos secundarios estarían el rescatar rehenes y ubicar al agente que había sido secuestrado, el cual nos daría una bomba para destruir la puerta del siguiente nivel. </div><hr> <div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23vhuhvR4bkcoqivPosgkkY5Y5vAK4Vegj24c1otpK9rqT4vBeMpSNjx6SUe9wKpT4tQC.png" alt="COMANDANTE JONES.png"></div> <div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23vsJNHzYWbNJvbvxQ95fhbiwg1e28U6Y4XRd7yNYQnrLrJWe9jy8MUpzaKYxfTA149p8.png" alt="SMITH.png"></div><hr> __<center><sub>Captures made by me || Captures realizados por mi</sub></center>__ <div class="pull-left"> This mission would not be entrusted by __commander Jones__, who appears before starting the game, giving us the necessary indications and placing us in context to start the game. </div> <div class="pull-right"> Esta misión no sería encomendada por el __comandante Jones__, quien aparece antes de iniciar la partida, dándonos las indicaciones necesarias y ubicándonos en contexto para iniciar el juego. </div><hr> <div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23vhoCd1h16k7QvuT8xpYEyuJfkZmMpWErko5ghCDwpmJ4vXj98QTe1ypyhfkAvqtoxM2.png" alt="DISPARO 450.png"></div> <div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tm7BjLRoknudzUFQvhkxPA68GJDKGKcRAVU2sxT8o3EEuGQWYGbEg5yaA7bm6UuJSbe.png" alt="DISPARO METRALLA 450.png"></div><hr> __<center><sub>Captures made by me || Captures realizados por mi</sub></center>__ <div class="pull-left"> To tackle this mission, we would of course __go armed__, counting from the start with a basic pistol with limited ammunition, and later we could equip ourselves with a larger caliber weapon. Fortunately, ammunition was not something scarce in the game, unless we set out to shoot senselessly to any side. </div> <div class="pull-right"> Para hacer frente a esta misión, por supuesto que __iríamos armados__, contando desde un primer momento con una pistola básica con munición limitada, y posteriormente podríamos equiparnos con un arma de mayor calibre. Afortunadamente, las municiones no era algo escaso en el juego, a menos que nos dispusiéramos a disparar sin sentido hacia cualquier lado. </div><hr> <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tvCepzGkBfC6nbe3wvhuhdMKhSRBwazk8zZbDoGNMXXFtkURxTEsoUjxidq5wrwVP7J.png" alt="MUNICION.png"></center> __<center><sub>Capture made by me || Capture realizado por mi</sub></center>__ <div class="pull-left"> The ammunition, we could find them behind the doors certainly visible in each scenario, at the bottom of our screens appeared a form alluding to our weapons and the amount of shots we had available, there was also a __time to complete the level__, this was in a regressive way, so we could not take everything very calmly. </div> <div class="pull-right"> __Las municiones, las podíamos encontrar__ detrás de las puertas ciertamente visibles en cada escenario, en la parte inferior de nuestras pantallas aparecía una forma alusiva a nuestras armas y la cantidad de disparos que teníamos a disposición, también había un __tiempo para completar el nivel__, este iba en forma regresiva, por lo que no podíamos tomarnos todo mucha tranquilidad. </div> <img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png"> <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/Eoc1F4XdnJQJ1VVnguLe722uj3u2EyEcYcmdChA927mMRqafFQeTXZ6vzCVs1yPnxnG.png" alt="NIVELES.png"></center> __<center><sub>Capture made by me || Capture realizado por mi</sub></center>__ <div class="pull-left"> There were __3 levels of difficulty__: easy, normal and hard, usually playing it on normal was the norm, but if we wanted more of a challenge, we took on the maximum level of play to measure our abilities in the game. </div> <div class="pull-right"> Se disponían de __3 niveles de dificultad__: fácil, normal y difícil, por lo general jugarlo en normal era lo común, pero si deseábamos algo más que un reto, asumíamos el máximo nivel de juego para medir nuestras capacidades en el juego. </div><hr> <div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tvXvANFh2vcE881ysRgG6Do3FMAEFXUKtmP6mLQtphavfoij9wdthUKQShoQpV3qtNQ.png" alt="REHEN.png"></div> <div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23uFHFF5zD53EnWD8e7QFchTmmk6PJFRBWpA1fbfivBuHd2ews65gj6DisjADsy4mNvzY.png" alt="REHEN 2.png"></div><hr> __<center><sub>Captures made by me || Captures realizados por mi</sub></center>__ <div class="pull-left"> If we were fast enough, we could __rescue__ the hostages alive, otherwise, going behind the doors, we would find only their bones, it was important to check each of those doors, because we could find different resources that would help us to complete each mission. </div> <div class="pull-right"> Si eramos lo suficientemente rápidos, podíamos __rescatar__ a los rehenes con vida, caso contrario, al ir detrás de las puertas, encontraríamos solo sus huesos, era importante revisar cada una de esas puertas, pues podíamos encontrar diferentes recursos que nos ayudarían a completar cada misión. </div><hr> <div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tvXvBgjaHjam66G5KCKsePAFSbGcn92wrAW7Q4iAa3yMxMnsftsEhqQhpGP6NEoa8Vi.png" alt="SOLDADO 1.png"></div> <div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tvXzunkX2Yx4cHKUobNh8Nk1XZDr9xNVFSasN1t22KCwGN7HVK8n5mRdCSoFfhdtYnY.png" alt="SOLDADO 2.png"></div><hr> __<center><sub>Captures made by me || Captures realizados por mi</sub></center>__ <div class="pull-left"> Among the various things that we could find behind the doors, there was the most important of all, and it was not exactly something, but someone, and this was __the soldier who had been kidnapped__, when we found him, __he would give us a bomb__, with which we could destroy the access door at the end of the level to continue our journey, and in case we reached the end and had not found the kidnapped soldier, we would have to go back to look for him, because it was the only way to pass the level. </div> <div class="pull-right"> Entre las diversas cosas que podíamos encontrar tras las puertas, se encontraba la más importante de todas, y no era exactamente algo, sino alguien, y este era __el soldado que había sido secuestrado__, al encontrarlo, __nos daría una bomba__, con la cual podíamos destruir la puerta de acceso al final del nivel para poder continuar nuestra travesía, y en caso de llegar al final y no haber encontrado al soldado secuestrado, tendríamos que devolvernos a buscarlo, pues era la única forma de superar el nivel. </div> <img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png"> <div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23u5bPTpTLid8GF6KUMh6dcZS4JN17bmwjWLSP16LE2azjEL2yad5786LG8V1aeKw9o6k.png" alt="FIN 500.png"></div> <div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23u5Zhbq5DeEamXEtSCaCcUxFh7DjtNHFPiP7VU2EeSBzV6kEzPJ1Vc76gVXwMqjUfUjv.png" alt="FIN2 500.png"></div><hr> __<center><sub>Captures made by me || Captures realizados por mi</sub></center>__ <div class="pull-left"> With the help of the bomb provided by the kidnapped soldier, we reached the end of the road in each level and destroyed the exit door. The care in each section of each stage had to be very high, because we had 2 lives and 3 credits to continue the game, in each life we could be touched 2 times by the enemies and then we died. </div> <div class="pull-right"> Con ayuda de la bomba que nos proporcionaba el soldado secuestrado, llegábamos al final del camino en cada nivel y destruíamos la puerta de salida. El cuidado en cada tramo de cada escenario debía ser muy alto, pues contábamos con 2 vidas y 3 créditos para continuar la partida, en cada vida podíamos ser tocados 2 veces por los enemigos y luego moríamos. </div><hr> <div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23tbKPTQeWeiHUrEarZiUSQcSaACkyvPwhreRxEwLwoeUFU4DurKokcVd5hutHSgSRjVv.png" alt="HISTORY.png"></div> <div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23sxLh2Vhiz4HavNYeS95XCUAbzUqtvG48hPjQVjMjaL5Gv9y89BG5Qt77zMtsH129Kek.png" alt="HISTORY 2.png"></div><hr> __<center><sub>Captures made by me || Captures realizados por mi</sub></center>__ <div class="pull-left"> At the end of each zone, __the kidnapped soldier met with us__ and gave us some information that he had been able to extract, this was done on a piece of paper with some key words that would allow us to complete to find the whereabouts of the mastermind of the cartel. </div> <div class="pull-right"> Al final de cada zona, __el soldado secuestrado se reunía con nosotros__ y nos brindaba algo información que había podido extraer, esto lo hacía en un papel con algunas palabras claves que nos iban permitiendo completar para dar con el paradero de la mente maestra del cartel. </div><hr> <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23xKi3Fkme9RofGBrXuE68wEJWdwxwv9WDwFdJvXA2dkQ29XdrGWMPcd6xiphpZZsis6t.png" alt="AREA MARCADA.png"></center> __<center><sub>Capture made by me || Capture realizado por mi</sub></center>__ <div class="pull-left"> Each __stage__ would be marked with an "X" on the map of South America, and afterwards we were shown a small concept of what the next game scenario would be. </div> <div class="pull-right"> Cada __etapa__ sería marcada con una "X" en el mapa de América del Sur, y posteriormente se nos enseñaba un pequeño concepto de lo que sería el siguiente escenario de juego. </div><hr> <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/23vsFw96JEvBH6bWZiP2DMAdR9Hhc7qPk7EdLPQAkWx8rG6r3pMZ7fZSRbuWjiDdiyidi.png" alt="WIN.png"></center> __<center><sub>Capture made by me || Capture realizado por mi</sub></center>__ <div class="pull-left"> Despite not being a video game with many variables, it was entertaining enough to motivate us to continue, this due to its story, because our intrigue to know the end was quite high, a title very well positioned within the genre of action and shooting of the 90's. </div> <div class="pull-right"> A pesar de no ser un videojeugo con muchas variables, resultaba ser lo bastante entretenido como para motivarnos a continuar, esto debido a su historia, pues nuestra intriga por conocer el final era bastante alta, un título muy bien posicionado dentro del género de acción y disparos de la década de los 90´s. </div> <img src="https://files.peakd.com/file/peakd-hive/marcoquin/6sgVt6KN-Franja20RETRO.png" alt="Franja RETRO.png"> <center><div class = "phishy">Source of images || Fuente de imágenes</div></center> <hr> <center>[1](https://www.freepik.com/free-icon/gamepad-with-3-buttons_754908.htm) - [2](https://peakd.com/hive-148441/@marcoquin/renderizando-el-logo-de-hive-un-resultado-muy-util-para-la-comundiad-rendering-the-hive-logo-a-very-useful-result-for-the) </center> </div> <img src="https://files.peakd.com/file/peakd-hive/marcoquin/lLDOTPVE-Franja20Marco20Hive.png" alt="Franja Marco Hive.png"> - Texto Traducido con ayuda del [Traductor DeepL](https://www.deepl.com/translator) - Translated text with the help of [Translator DeepL](https://www.deepl.com/translator) <center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/As3WMuaw-HGC20SALUDO20MARCO.png" alt="HGC SALUDO MARCO.png"></center> <hr> # <center> <sub> [Marcoquin](https://hive.blog/@marcoquin/posts) </sub> </center>
author | marcoquin | ||||||
---|---|---|---|---|---|---|---|
permlink | code-name-viper-review-lets-rescue-the-hostage-or-his-bones | ||||||
category | hive-140217 | ||||||
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created | 2021-05-17 14:48:30 | ||||||
last_update | 2021-05-17 14:48:30 | ||||||
depth | 0 | ||||||
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promoted | 0.000 HBD | ||||||
body_length | 14,538 | ||||||
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root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" | ||||||
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mammasitta | 0 | 2,636,776,660 | 0.5% | ||
good-karma | 0 | 43,775,659,961 | 4.41% | ||
roelandp | 0 | 125,488,311,903 | 3% | ||
ausbitbank | 0 | 42,147,371,484 | 3.5% | ||
arcange | 0 | 222,305,144,084 | 3% | ||
fiveboringgames | 0 | 28,727,281,155 | 12% | ||
raphaelle | 0 | 1,884,037,736 | 2% | ||
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yadamaniart | 0 | 4,026,026,943 | 6% | ||
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darth-azrael | 0 | 71,264,747,571 | 33% | ||
darth-cryptic | 0 | 13,171,013,953 | 33% | ||
steemitboard | 0 | 14,001,932,618 | 3% | ||
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dante31 | 0 | 6,175,554,824 | 6% | ||
howo | 0 | 391,010,316,898 | 12% | ||
richi0927 | 0 | 715,134,063 | 100% | ||
ocd | 0 | 2,041,888,186,854 | 12% | ||
macchiata | 0 | 2,555,849,527 | 3.5% | ||
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fatman | 0 | 7,106,910,327 | 2% | ||
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esteem.app | 0 | 1,077,890,545 | 4.09% | ||
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prudencia | 0 | 399,894,490 | 100% | ||
gorka | 0 | 399,937,651 | 100% | ||
suley | 0 | 403,478,977 | 100% | ||
zulema | 0 | 399,669,014 | 100% | ||
herencia | 0 | 403,314,793 | 100% | ||
zoraida | 0 | 399,592,026 | 100% | ||
embera | 0 | 399,489,461 | 100% | ||
medula | 0 | 402,978,533 | 100% | ||
chavela | 0 | 403,854,154 | 100% | ||
tierra | 0 | 399,770,966 | 100% | ||
olumzy | 0 | 13,611,387,437 | 3.6% | ||
ocdb | 0 | 18,835,972,394,629 | 7% | ||
marivic10 | 0 | 522,173,522 | 1.5% | ||
exifr0 | 0 | 6,202,209,320 | 20% | ||
anttn | 0 | 7,441,216,151 | 30% | ||
pavanjr | 0 | 5,614,381,397 | 12.5% | ||
voxmortis | 0 | 18,590,752,959 | 10% | ||
atnazo | 0 | 1,490,193,107 | 50% | ||
ummar | 0 | 2,064,099,517 | 6% | ||
pboulet | 0 | 1,099,927,570 | 1.05% | ||
javyeslava.photo | 0 | 1,479,196,163 | 3.6% | ||
muscara | 0 | 19,276,424,118 | 7% | ||
athunderstruck | 0 | 13,398,865,970 | 50% | ||
anti-bully | 0 | 1,114,141,948 | 100% | ||
memeteca | 0 | 1,149,796,752 | 8.71% | ||
retrodroid | 0 | 12,876,192,194 | 33% | ||
variedades | 0 | 980,580,309 | 2.8% | ||
equipodelta | 0 | 353,631,664,333 | 80% | ||
ctime | 0 | 330,935,527,268 | 2.5% | ||
caribehub | 0 | 1,650,280,839 | 100% | ||
rem-steem | 0 | 6,868,166,452 | 6% | ||
lionsaturbix | 0 | 43,294,211,430 | 80% | ||
squareonefarms | 0 | 1,421,894,710 | 6% | ||
yiobri | 0 | 1,652,378,697 | 6% | ||
beerlover | 0 | 1,489,845,139 | 1.2% | ||
tomlee | 0 | 827,638,962 | 6% | ||
athomewithcraig | 0 | 1,458,768,073 | 6% | ||
medussart | 0 | 780,918,617 | 6% | ||
korver | 0 | 453,732,956 | 50% | ||
zeesh | 0 | 1,881,735,129 | 6% | ||
cerpilates | 0 | 398,280,390 | 100% | ||
ang.spc | 0 | 553,125,772 | 80% | ||
toni.pal | 0 | 0 | 0.82% | ||
mengene | 0 | 573,416,931 | 6% | ||
hive-180164 | 0 | 2,080,096,591 | 6% | ||
dpend.active | 0 | 2,490,442,290 | 2.4% | ||
shinoxl | 0 | 11,997,480,198 | 100% | ||
monica-ene | 0 | 4,072,318,766 | 3% | ||
fengchao | 0 | 8,527,193,418 | 2% | ||
laruche | 0 | 44,990,355,956 | 1.05% | ||
wolven-znz | 0 | 17,343,061,499 | 17% | ||
yuurinbee-znz | 0 | 11,224,351,039 | 17% | ||
bnk | 0 | 11,528,119,663 | 8.71% | ||
hivegc | 0 | 5,323,322,849,798 | 100% | ||
ecency | 0 | 1,104,811,686,244 | 4.09% | ||
iameden | 0 | 558,507,231 | 6% | ||
catinthewindow | 0 | 230,498,943 | 2.29% | ||
nautilus-up | 0 | 1,124,023,189,710 | 15% | ||
miguelangel1 | 0 | 4,211,064,996 | 100% | ||
awownerd | 0 | 709,952,614 | 100% | ||
perceval | 0 | 43,931,770,634 | 100% | ||
patriciaurbaneja | 0 | 2,151,466,082 | 100% | ||
anafae | 0 | 869,455,858 | 1.2% | ||
ecency.stats | 0 | 902,470,782 | 4.09% | ||
reward.app | 0 | 167,304,985,941 | 25% | ||
sevenoh-fiveoh | 0 | 1,646,733,189 | 12.5% | ||
coinman14535 | 0 | 566,716,052 | 36.3% | ||
dwixer | 0 | 2,191,313,269 | 6% | ||
usainvote | 0 | 1,725,488,530,415 | 10% | ||
joheredia21 | 0 | 65,103,140,731 | 100% | ||
latinllanes | 0 | 2,762,131,822 | 100% | ||
soyjudith | 0 | 40,235,274,795 | 100% | ||
paolazun | 0 | 536,677,629 | 6% | ||
kuronokenshi | 0 | 3,357,134,820 | 100% | ||
jandresd07 | 0 | 21,728,168,713 | 100% | ||
leogolj | 0 | 6,146,168,892 | 50% | ||
teamstreamteam | 0 | 90,074,976,944 | 90% | ||
gameexp | 0 | 7,141,727,258 | 100% | ||
pusen | 0 | 176,482,960,907 | 100% | ||
starmangk | 0 | 1,587,850,483 | 100% | ||
leveluplifestyle | 0 | 2,100,510,641 | 6% | ||
richardalexis | 0 | 4,746,604,191 | 100% | ||
rosangeladiazher | 0 | 4,373,147,035 | 100% | ||
partiesjohall | 0 | 2,207,425,655 | 12% |
Your content has been **voted** as a part of [Encouragement program](https://ecency.com/ecency/@good-karma/encouragement-program-continues-82eafcd10a299). Keep up the good work! <br><br>Use Ecency daily to boost your growth on platform! <br><br><b>Support Ecency</b><br>[Vote for Proposal](https://hivesigner.com/sign/update-proposal-votes?proposal_ids=%5B141%5D&approve=true)<br>[Delegate HP and earn more](https://ecency.com/hive-125125/@ecency/daily-100-curation-rewards)
author | ecency |
---|---|
permlink | re-2021517t15035793z |
category | hive-140217 |
json_metadata | {"tags":["ecency"],"app":"ecency/3.0.16-welcome","format":"markdown+html"} |
created | 2021-05-17 15:00:36 |
last_update | 2021-05-17 15:00:36 |
depth | 1 |
children | 1 |
last_payout | 2021-05-24 15:00:36 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 474 |
author_reputation | 613,589,286,978,643 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,763,725 |
net_rshares | 0 |
Thank you for your support
author | marcoquin |
---|---|
permlink | re-ecency-qt9bot |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.2"} |
created | 2021-05-17 15:14:09 |
last_update | 2021-05-17 15:14:09 |
depth | 2 |
children | 0 |
last_payout | 2021-05-24 15:14:09 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 26 |
author_reputation | 382,395,132,915,213 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,764,009 |
net_rshares | 0 |
Uno de mis favoritos cuya dificultad no me permitió llegar nunca al final
author | equipodelta |
---|---|
permlink | re-marcoquin-qt9azx |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.2"} |
created | 2021-05-17 15:00:00 |
last_update | 2021-05-17 15:00:00 |
depth | 1 |
children | 1 |
last_payout | 2021-05-24 15:00:00 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 73 |
author_reputation | 1,145,759,924,253,743 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,763,712 |
net_rshares | 0 |
Yo recuerdo no haber llegado ni a la mitad, creo que lo más complicado era la forma de saltar de Smith, por más que memorizábamos un escenario, de alguna forma moríamos, yo llegué a un punto en el que desistí, un gusto recibir tu visita mi estimada, agradezco tu valoración, un abrazo, feliz día, saludos.
author | marcoquin |
---|---|
permlink | re-equipodelta-qt9bnf |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.2"} |
created | 2021-05-17 15:13:21 |
last_update | 2021-05-17 15:13:21 |
depth | 2 |
children | 0 |
last_payout | 2021-05-24 15:13:21 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 305 |
author_reputation | 382,395,132,915,213 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,763,997 |
net_rshares | 0 |
tremendo juegazo hermano, este era uno de mis favoritos de la consola de Nintendo y a la vez muy divertido.
author | lionsaturbix |
---|---|
permlink | re-marcoquin-qtbhz6 |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.3"} |
created | 2021-05-18 19:25:57 |
last_update | 2021-05-18 19:25:57 |
depth | 1 |
children | 1 |
last_payout | 2021-05-25 19:25:57 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 108 |
author_reputation | 533,939,532,860,227 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,790,626 |
net_rshares | 0 |
Este título tenía su elemento especial, la verdad es que admiro el potencial que desarrollo que tenían las diversas compañías y diseñadores, saludos bro!
author | marcoquin |
---|---|
permlink | re-lionsaturbix-qtbjhm |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.3"} |
created | 2021-05-18 19:58:21 |
last_update | 2021-05-18 19:58:21 |
depth | 2 |
children | 0 |
last_payout | 2021-05-25 19:58:21 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 153 |
author_reputation | 382,395,132,915,213 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,791,147 |
net_rshares | 5,947,134,254 |
author_curate_reward | "" |
voter | weight | wgt% | rshares | pct | time |
---|---|---|---|---|---|
lionsaturbix | 0 | 5,947,134,254 | 11% |
https://twitter.com/marcoquin_/status/1394304302265606149
author | marcoquin |
---|---|
permlink | re-marcoquin-qt9am0 |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.2"} |
created | 2021-05-17 14:50:42 |
last_update | 2021-05-17 14:50:42 |
depth | 1 |
children | 0 |
last_payout | 2021-05-24 14:50:42 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 57 |
author_reputation | 382,395,132,915,213 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,763,575 |
net_rshares | 0 |
I loved playing this game when I was a kid.
author | ninjamike |
---|---|
permlink | re-marcoquin-qta58b |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.3"} |
created | 2021-05-18 01:53:00 |
last_update | 2021-05-18 01:53:00 |
depth | 1 |
children | 1 |
last_payout | 2021-05-25 01:53:00 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 43 |
author_reputation | 32,669,508,944,602 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,774,109 |
net_rshares | 0 |
A great title that we enjoyed on our NES Nintendos.
author | marcoquin |
---|---|
permlink | re-ninjamike-qtazqc |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.3"} |
created | 2021-05-18 12:51:21 |
last_update | 2021-05-18 12:51:21 |
depth | 2 |
children | 0 |
last_payout | 2021-05-25 12:51:21 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 51 |
author_reputation | 382,395,132,915,213 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,783,092 |
net_rshares | 0 |
Este juego es de esas joyas ocultas que son infravaloradas, esa mecánica de buscar a un soldado para poder pasar el nivel no la he visto en ningún videojuego antes.
author | starmangk |
---|---|
permlink | re-marcoquin-qtbvud |
category | hive-140217 |
json_metadata | {"tags":["hive-140217"],"app":"peakd/2021.05.3"} |
created | 2021-05-19 00:25:15 |
last_update | 2021-05-19 00:25:15 |
depth | 1 |
children | 0 |
last_payout | 2021-05-26 00:25:15 |
cashout_time | 1969-12-31 23:59:59 |
total_payout_value | 0.000 HBD |
curator_payout_value | 0.000 HBD |
pending_payout_value | 0.000 HBD |
promoted | 0.000 HBD |
body_length | 164 |
author_reputation | 54,707,386,886,033 |
root_title | "Code Name: Viper review - Let's rescue the hostage or his bones" |
beneficiaries | [] |
max_accepted_payout | 1,000,000.000 HBD |
percent_hbd | 10,000 |
post_id | 103,794,983 |
net_rshares | 0 |