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Halo Combat Evolved: The Maw - The Final Chapter by marcoquin

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· @marcoquin ·
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Halo Combat Evolved: The Maw - The Final Chapter
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# __<center>English</center>__

I have reached the __final chapter of the campaign mode of Halo Combat Evolved__, I will talk about its outcome and the winks that the game left in its final scenes, regarding a future continuation of the game, one that today we know as Halo 2.

A __great title__, accompanied by a musical setting worthy of a game of great category, complemented with an exceptional graphic quality and a gameplay that could be treated as perfect. This last mission would be the closure of a story about the struggle of three worlds and the survival of the human race, a campaign mode that can take between 5 and 10 hours of gameplay, even more for the less experienced. Perhaps a couple of more missions would have been excellent for the title, even so, it left a closure that satisfied all our expectations after its complicated missions.
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# __<center>Español</center>__

He llegado al __capítulo final del modo campaña de Halo Combat Evolved__, les hablaré sobre su desenlace y los guiños que dejaba el juego en sus escenas finales, respecto a una futura continuación del juego, una que hoy en día conocemos como Halo 2.

Un __gran título__, acompañado de una ambientación musical digna de un juego de gran categoría, complementado con una calidad gráfica excepcional y una jugabilidad que se podría tratar como perfecta. Esta última misión sería el cierre de una historia sobre la lucha de tres mundos y la supervivencia de la raza humana, un modo campaña que puede tomar entre 5 y 10 horas de juego, incluso más para los menos expertos. Quizás un par de misiones más le hubiese quedado excelente al título, aún así, dejaba un cierre que satisfacía todas nuestras expectativas luego de sus complicadas misiones.
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<img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoAYLPMdBT3LEa373heKwGtqLUh5U4Nuz1QZgepcULuip1axNNunSXGtjdLYg4yNAgu.png" alt="Franja M10.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/Eo8QyNxH8KmRezUSFztkMm1PJDQjXc6Nz1GxEezpE1c1jZ6k7cq7GoydMJr6rta3RHv.jpg" alt="LLEGADA EN EL BANSHEE.jpg"></center>

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After __getting the neural implant from Captain Keyes__, we would head to the Pillar of Autumn to activate the fusion reactors, overload them and thus generate an explosion, and finish with the Halo ring, a last mission that would be quite quiet, although at some points, the game would be a little complicated.
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Luego de __obtener el implante neural del capitán Keyes__, nos dirigíamos al Pilar de Otoño para poder activar los reactores de fusión, sobrecargarlos y con ello generar una explosión, y acabar con el anillo de Halo, una última misión que estaría bastante tranquila, aunque en algunos puntos, se complicaría un poco el juego.
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<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoCapCnk3ZFkG887FjN9tY5FCSMZz51Gz7KGtvny7tRRy2yVwQ62RoxKZMip4794Bv5.jpg" alt="3 NAVE DESTRUIDA.jpg"></center>

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The pillar of Autumn showed what had been the destruction left by the covenant after they invaded the ship and made us flee to the Halo ring. Our objective was to go to the command control room to activate and overload the fusion reactors, so we would have to go to one of the places of the first mission of the game.
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El pilar de Otoño mostraba, lo que había sido la destrucción dejada por el pacto luego que invadieran la nave y nos hicieran huir hacía el anillo de Halo. Nuestro objetivo, era dirigirnos hacía la sala de control de mando para activar y sobrecargar los reactores de fusión, así que tendríamos que dirigirnos a uno de los lugares de la primera misión del juego.
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<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/Eo6BiRGwVgTnyMFcgNZLZKQ4XirWs7Bv6D7kHnmYJF2BnpRW6p2cJPP7MQb3cii6uBN.jpg" alt="6 SABOTEANDO.jpg"></div><hr>

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Getting to the control room was relatively easy and fast, although we had to face several special forces elites and hunters, we already had an experience that allowed us to know how to deal with all these enemies. Once in the control room, we used the neural implant to activate the countdown of the explosion of the fusion reactors, but 343 Guilty Spark sabotaged our goal and stopped the countdown of the explosion, so now, we would have to go to the reactors and generate the explosion of the ship ourselves with the help of the rocket launcher.
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Llegar a la sala de control era relativamente fácil y rápido, si bien, teníamos que enfrentar a varios élites de fuerzas especiales y cazadores, ya veníamos de una experiencia que nos permitía saber lidiar con todos estos enemigos. Una vez en la sala de control, usábamos el implante neural para activarla cuenta regresiva de la explosión de los reactores de fusión, pero 343 Guilty Spark saboteaba nuestro objetivo y detenía la cuenta regresiva de la explosión, por lo que ahora, tendríamos que dirigirnos hasta los reactores y generar nosotros mismos la explosión de la nave con ayuda del lanzacohetes.
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<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/Eo6CBd5rkLTCyJgWKXvo6BvPUHDGU2dYPM3DwUKUPgaJ2pSJUdS4Atn8xRetZPgizZB.jpg" alt="9 REACTORES.jpg"></div>

<div class="pull-right"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/Eo6C9rNWEddFZq3X3y6jhV4sK9kzsMhTJPAEDzQxFXacmwUTFRAxysDpNby3ZdPdf74.jpg" alt="9 REACTORES 2.jpg"></div><hr>

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A total of 4 reactors that we had to destroy, in the place there would be an army of the Flood ready to stop us, but with ammunition, and going calmly through each reactor, we would achieve the goal easily, Cortana would give us the location of the 4 reactors that were in the same room, so it would be no problem to find them.
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Un total de 4 reactores que debíamos destruir, en el lugar habría un ejercito de los Flood dispuestos a detenernos, pero con municiones, y yendo con calma a través de cada reactor, conseguiríamos el objetivo de forma fácil, Cortana nos daría la ubicación de los 4 reactores que se encontraban en la misma sala, por lo que no sería ningún problema encontrarlos.
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<img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoAYLPMdBT3LEa373heKwGtqLUh5U4Nuz1QZgepcULuip1axNNunSXGtjdLYg4yNAgu.png" alt="Franja M10.png">

<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoEofSSGj6TpY121QyCFxoFh6vD6u7qQrW7PRe3HsKHunBxNr8N6ahoE6HPMVqkMJcJ.jpg" alt="11 PUNTO EXTRACCION 2.jpg"></center>

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Once the fusion reactors __were destroyed__, Cortana told us that we had to leave the Halo ring as soon as possible, on the screen we saw a counter counting down, time in which we had to leave the place, and if we did not do it before that time, a pantlala would appear showing us the explosion of the ring next to us, and would return us to the beginning of the mission.

To achieve this evacuation, __we would take a Warthog__, and in it, we should hurry to reach the ship that would be waiting for us, so we had to be careful and avoid our vehicle to collide, because the seconds were very valuable and any mistake would cost us to repeat this part of the mission.
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Una vez __destruidos los reactores de fusión__, Cortana nos indicaba que debíamos salir de anillo de Halo lo antes posible, en la pantalla nos aparecía un contador en cuenta regresiva, tiempo en el que debíamos salir del lugar, y en caso de no hacerlo antes de ese tiempo, saldría una pantlala mostrandonos la explosión del anillo junto a nosotros, y nos devolvería al inicio de la misión.

Para lograr esta evacuación, __tomaríamos un Warthog__, y en el, deberíamos darnos prisa para llegar a la nave que estaría aguardando por nosotros, por lo que debíamos ser cuidadosos y evitar que nuestro vehículo colisionara, pues los segundos eran muy valiosos y cualquier error nos costaría repetir esta parte de la misión.
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<div class="pull-left"><img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoAYsAW95WYM5aohuwB5SpuxiFzy3kUq2Mnqyxh1EKVGDMuLoi9j68VAt8gebVFH8QX.jpg" alt="12.jpg"></div>

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The ship that in principle we would board to evacuate the place, would be destroyed, so we would have to look for an alternative, to which Cortana quickly gave us a solution, and we had to advance a little more than a kilometer to reach our only possibility of evacuation.

Once we reached the ship, we would evacuate the place, Cortana talked to us and told us that she was sorry that we were the only survivor, but at least everything was over, but at that moment, the Master Chief mentioned that everything was not over yet, and at the end of the credits of the game you can see 343 Guilty Spark fleeing from the ring completely unharmed. Below I will leave you the images of these wonderful final scenes.
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La nave que en principio abordaríamos para evacuar el lugar, sería destruida, por lo que tendríamos que buscar una alternativa, a lo que rápidamente Cortana nos daba solución, y debíamos avanzar un poco más de un kilometro para llegar a nuestra única posibilidad de evacuación.

Una vez llegábamos a la nave, evacuaríamos el lugar, Cortana hablaba con nosotros y nos decía que lamentaba que fuésemos el único sobreviviente, pero que al menos ya todo había acabado, pero en ese momento, el Jefe Maestro mencionaba que aún no había terminado todo, y al final de los créditos del juego se puede observar a 343 Guilty Spark huyendo del anillo completamente ileso. A continuación les dejaré las imágenes de estas maravillosas escenas finales.
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<center><img src="https://files.peakd.com/file/peakd-hive/marcoquin/EpXMM352gK7txRrAtiNBq5MdtvJrF99AiYrYqRTH5WWNJjRYeHG9Vipi4S8xomqgJQp.jpg" alt="F2.jpg"></center>

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We would end up in space, where the Master Chief would remove his helmet, but unfortunately we would not be able to see his face. Only the trace of what was once Halo would remain, and now it was just space dust.

One of the best titles I have come to play, where despite having reused some scenarios, it was a great game, which gave us an exceptional graphic display, which fulfilled in all its aspects from start to finish, giving us an end to the height, and leaving the innate desire to play the next installment in the near future, the company of Cortana throughout the game was a very successful point by the developers, as it was always a support that guided us or at least gave us an idea of what to do in each of the missions. This has been the end of Halo Combat Evolved, See you next time.
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Terminaríamos en el espacio, en donde el Jefe Maestro se retiraría el casco, pero desafortunadamente no podríamos ver su rostro. Solo quedaría el rastro de lo que alguna vez fue Halo, y que ahora solo era polvo espacial.

Uno de los mejores títulos que he llegado a jugar, en donde a pesar de haberse reutilizado algunos escenarios, fue un gran juego, que nos regaló un despliegue gráfico excepcional, que cumplió en todos sus aspectos de inicio a fin, regalándonos un final a la altura, y dejando el deseo innato de jugar la próxima entrega en un futuro cercano, la compañía de Cortana a lo largo de todo el juego fue un punto muy acertado por parte de los desarrolladores, pues siempre fue un apoyo que nos guió o al menos nos daba una idea de que hacer en cada una de las misiones. Este ha sido el final de Halo Combat Evolved, Hasta la próxima.
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<img src="https://files.peakd.com/file/peakd-hive/marcoquin/EoAYLPMdBT3LEa373heKwGtqLUh5U4Nuz1QZgepcULuip1axNNunSXGtjdLYg4yNAgu.png" alt="Franja M10.png">

<center><div class = "phishy">Source of images || Fuente de imágenes</div></center>

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<center>[1](https://www.freepik.com/free-icon/gamepad-with-3-buttons_754908.htm) - [2](https://peakd.com/hive-148441/@marcoquin/renderizando-el-logo-de-hive-un-resultado-muy-util-para-la-comundiad-rendering-the-hive-logo-a-very-useful-result-for-the) - [3](https://www.pinterest.com/pin/590253094914863638/)</center>


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- Texto Traducido con ayuda del [Traductor DeepL](https://www.deepl.com/translator)
- Translated text with the help of [Translator DeepL](https://www.deepl.com/translator)

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# <center> <sub> [Marcoquin](https://hive.blog/@marcoquin/posts) </sub> </center>
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