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Gaea - Day One by midlet

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· @midlet ·
$6.61
Gaea - Day One
![GaeaDay1_web.jpg](https://files.peakd.com/file/peakd-hive/midlet/eSK1H52I-GaeaDay1_web.jpg)

Back again with more of these landscape studies. No 2D on top this time around as the 3D looked really good by itself. This time I was trying out another 3D terrain generation software Gaea. Before I was using World Creator and I gotta say Gaea is better in every aspect except speed. World Creator is incredibly fast and just about all changes are practically in realtime. Gaea has certain things you do and you have to wait a minute or more to see the update in the viewport.


![Screenshot_4.png](https://files.peakd.com/file/peakd-hive/midlet/3n1OGMvi-Screenshot_4.png)

As you can see here, Gaea is node based which is a plus if done right and they've done it right. Node names make sense and they're no so low level that it takes a ton of nodes just to do simple stuff. They've kept things pretty high level and artist friendly so it's really easy to just go in and start making stuff. I was able to make this on day one, while only skimming a few tutorials. I was able to make something without looking at any tutorials, but I needed a bit of instruction to get textures to work and figure out how to export everything.


![Screenshot_5.png](https://files.peakd.com/file/peakd-hive/midlet/mrnJYr0D-Screenshot_5.png)

As usual, lighting and rendering took place in Cinema 4D, then I did a touch of color grading in Photoshop to push the color a bit and really sell the idea of an alien world or something like that. 

That's about it, hope you all like! See you in the next post.
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 243 others
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vote details (307)
@ammonite ·
Node based procedural design seems to becoming a big part of 3D design. Blender is doing some very interesting things in this direction. This landscape looks stunning. Does it become more real-time once the nodes are baked down to geometry? 
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@midlet ·
The workflow I'm using, this only produces textures. The geometry is made on a normal plane that's displaced with a height map. In the app once the nodes are computed it's fast, but when you make a change to the parameters of a node, it recomputes that node, and if you're making modifications to a node that has other upstream nodes, it has to recompute those too. That's where things can get really slow, but the quality out of the box is so high, it's worth it.
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@creativemary ·
I like the alien vibe of it
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@goldcoin ·
!wine
👎  ,
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@wine.bot ·
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@hivebuzz ·
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