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The graphics are not that great [ESP-ENG] by nerujoestar

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· @nerujoestar ·
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The graphics are not that great [ESP-ENG]
<center>
<a href="https://www.youtube.com/watch?v=ftYmh-0C-wg"><img
src="https://i.ytimg.com/vi/ftYmh-0C-wg/maxresdefault.jpg"></a>
</center>

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<div class="pull-left">Algo muy curioso dentro del basto mundo de los videojuegos y es que la variedad de características que lo pueden hacer destacar sobre otros, un juego con una historia fenomenal o un arte digno de admiración, entre muchos otros aspectos que lo pueden hacer relucir, sin embargo es más común hoy en día ver que la mayoría de las personas se enfocan en el aspecto gráfico y según mi opinión no es algo necesariamente esencial </div>

<div class="pull-right">Something very curious in the vast world of video games and is that the variety of features that can make it stand out from others, a game with a phenomenal story or an art worthy of admiration, among many other aspects that can make it shine, however it is more common today to see that most people focus on the graphical aspect and in my opinion is not necessarily essential. </div>


<center>
<a href="https://www.3djuegos.com/noticias-ver/204648/los-15-videojuegos-con-la-nieve-mas-realista-que-hemos/"><img
src="https://i.3djuegos.com/juegos/9610/blizzard_allstars/fotos/maestras/blizzard_allstars-5172584.jpg"></a>
</center>


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<div class="pull-left">Mi opinión se basa principalmente en que nunca he jugado esos juegos de buenos gráficos o de última generación ya que nunca conté con una consola o una buena pc para poder jugarlo, sin embargo eso no me impido disfrutar de muchos videojuegos a través de los años, en su mayoría retro o de consolas portátiles y todos tiene algo en común, los gráficos no eran lo más destacables de ellos </div>

<div class="pull-right">My opinion is based mainly on the fact that I have never played those games with good graphics or last generation because I never had a console or a good pc to play them, however that did not stop me from enjoying many video games over the years, mostly retro or portable consoles and all have something in common, the graphics were not the most remarkable of them. </div>



<center>
<a href="https://www.revistagq.com/noticias/galeria/juegos-retro-80"><img
src="https://media.revistagq.com/photos/606ef697b28546b3a65537ef/master/pass/juegos-retro-80.png"></a>
</center>

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<div class="pull-left">En mi vida como jugador he sido capaz de probar un gran número de juegos, de toda clase y todos diferentes y los he disfrutado ampliamente a pesar de nunca contar con esas graficas del agua espectaculares o esas físicas dignas de una película igualmente puedes disfrutar de grandes juegos, una de los más populares en representar esto es minecraft, literalmente son cubos y pixeles que nos pueden enganchar por horas o incluso años</div>

<div class="pull-right">In my life as a gamer I have been able to try a large number of games, of all kinds and all different and I have enjoyed them widely despite never having those spectacular water graphics or those physics worthy of a movie you can still enjoy great games, one of the most popular in representing this is minecraft, literally are cubes and pixels that can hook us for hours or even years.</div>


<center>
<a href="https://www.xbox.com/es-MX/games/minecraft"><img
src="https://assets.xboxservices.com/assets/fb/8f/fb8f4675-955f-4930-aab4-3292ec16289e.jpg?n=Minecraft_Feature-Center-1084_XGP-Shotlock_1600x600.jpg"></a>
</center>


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<div class="pull-left">En otras ocasiones juegos con un arte al estilo pixel-art como undertale pueden llegar a convertirse en iconos de la cultura gamer moderna a pesar de ser un juego que visualmente parece que haya salido hace 30 años sin embargo a más de uno engancho con su historia y original jugabilidad y sin mencionar su dificultad, personajes carismáticos he inolvidables y la capacidad de que nuestras acciones o forma de jugar cambiara drásticamente la historia que jugamos e incluso el final que disfrutaremos</div>

<div class="pull-right">At other times games with pixel-art style art such as Undertale can become icons of modern gamer culture despite being a game that visually looks like it came out 30 years ago, yet more than one has been hooked by its story and original gameplay, not to mention its difficulty, charismatic and unforgettable characters and the ability for our actions or the way we play to drastically change the story we play and even the ending we will enjoy.

</div>


<center>
<a href="https://www.polygon.com/2015/12/16/10323192/undertale-gamefaqs-best-game-ever"><img
src="https://cdn.vox-cdn.com/thumbor/yL6pnoZVrL7WSTjEIM6EZOV-bx8=/62x0:737x450/1200x800/filters:focal(62x0:737x450)/cdn.vox-cdn.com/uploads/chorus_image/image/48209187/1498062153003536788.0.0.jpg"></a>
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<div class="pull-left">Hay ocasiones donde la ambientación es mucho más importante como pasa con LIMBO u hollow knight los cuales te mantienen con el aura que el juego que sientas en todo su trayecto, nos transmite tristeza o desesperación en situaciones que con otra música  o arte serían incapaces de lograr y estos juegos no destacan específicamente en su apartado grafico sin embargo tienen mucho que ofrecer y una historia que nadie no las cuenta pero logra enseñarnos lo que paso</div>

<div class="pull-right">There are times where the atmosphere is much more important as happens with LIMBO or hollow knight which keep you with the aura that the game you feel throughout its journey, conveys sadness or despair in situations that with other music or art would be unable to achieve and these games do not stand out specifically in its graphic section however have much to offer and a story that no one does not tell but manages to teach us what happened.</div>



<center>
<a href="https://ficcion-sin-limites.fandom.com/es/wiki/El_Caballero_(Hollow_Knight)"><img
src="https://static.wikia.nocookie.net/ficcion-sin-limites/images/9/9c/El_caballero.jpg/revision/latest?cb=20211221194629&path-prefix=es"></a>
</center>


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<div class="pull-left">En videojuegos antiguos lo menos que importaba era que la animación de los bellos corporales no emite una sombra exacta con la dirección de la luz solar… importaba que fuese bueno y lograra entretener, eso sin dudas sigue presente para algunos desarrolladores y por suerte para nosotros  existen los videojuegos independientes porque si me lo preguntan hoy en día las grandes compañías desarrolladoras están dando mucho que desear </div>

<div class="pull-right">In old videogames the least that mattered was that the animation of the body hair did not emit an exact shadow with the direction of the sunlight... it mattered that it was good and entertained, that without a doubt is still present for some developers and luckily for us there are independent videogames because if you ask me today the big development companies are giving much to be desired. </div>


<center>
<a href="https://as.com/meristation/2021/10/01/guias/1633081476_163721.html"><img
src="https://as01.epimg.net/meristation/imagenes/2021/10/01/guias/1633081476_163721_1633081863_noticia_normal.jpg"></a>
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<div class="pull-left">Si me preguntan qué es lo más importante en un videojuego les respondería que sea entretenido, así de simple,¿ cual es punto de hacer un videojuego si no es para el disfrute? Porque aunque no lo parezca existen algunos juegos que son incapaces de divertir a alguien y eso es sin miedo a decirlo, muy triste, claro que esto es muy relativo y depende de cada persona porque por  ejemplo a mí me gusta el ajedrez y los juegos de rol pero me aburren los shooters en general y como yo hay muchos y también opuestos pero algo si es cierto y es que a nadie le gusta un juego malo  </div>

<div class="pull-right">If you ask me what is the most important thing in a video game I would answer that it is entertaining, so simple, what is the point of making a video game if it is not for enjoyment? Because although it may not seem so there are some games that are unable to entertain someone and that is without fear of saying it, very sad, of course this is very relative and depends on each person because for example I like chess and RPGs but shooters in general bore me and like me there are many and also opposites but something is certain and is that nobody likes a bad game.</div>


<center>
<a href="https://www.3djuegos.com/juegos/articulos/1428/0/que-es-y-que-no-es-un-videojuego-rpg/"><img
src="https://i.3djuegos.com/juegos/3405/_articulos_/fotos/maestras/_articulos_-4813134.jpg"></a>
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<div class="pull-left">
Realmente existen un sin número de cosas que convierte a un juego en bueno y no necesariamente tiene que ser los gráficos y según mi opinión ni entra en las 10 cosas  más importantes para realizar un videojuego, pero claro que esto es solo mi opinión y eres libre de decirme lo que opinas en los comentarios, esto es todo por ahora y espero que les haya gustado <3</div>

<div class="pull-right">
There really are a number of things that makes a game good and does not necessarily have to be the graphics and in my opinion does not even enter the top 10 most important things to make a video game, but of course this is just my opinion and you are free to tell me what you think in the comments, this is all for now and I hope you liked <3</div>




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<a href="https://tenor.com/view/jojos-bizarre-adventure-anime-jotaro-star-platinum-punch-gif-17742917"><img 
src="https://c.tenor.com/PLNYW7jBkUsAAAAC/jojos-bizarre-adventure-anime.gif"></a> 
 
 
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<hr><h3><em><center><3 hasta la proxima | See you later <3</center></em></h3> 
 
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vote details (84)
@acstriker ·
La verdad que tu punto de "no haber crecido con una buena PC" es prácticamente el motivo por el cual me enfoco en la cantidad de juegos retro de los que he hablado, al haber crecido nada mas al alcance de esos y ganando un aprecio por ellos mas allá de tener una fijación por nada más que los gráficos. Esto me parece especialmente notable con esos juegos de 8-bit y 16-bit que definitivamente hacen un impacto no solo con las limitaciones gráficas, sino con las limitaciones técnicas gracias a la creatividad que tuvieron.

Mmm...me dan ganas de jugar Contra de NES de nuevo, lo he estado viendo por algunos lados recientemente...

Buen post!
👍  
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@nerujoestar ·
compartimos el mismo amor <3 a mi tambien me dieron ganas de jugarlo hace poco ajjaajj saludos
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@allama ·
Are you a Jojo fan?
👍  
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vote details (1)
@nerujoestar ·
yes! is it noticeable?
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@allama ·
I mean, if you are gonna name yourself  as a Joestar, the shows fans can notice you like a lonely lady at the restaurant. Have you seen all the seasons tho?
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@pusen ·
Kinda depends on the game really. Graphics doesn't necessarily make a game but they can greatly enhance the experience for sure. Cyberpunk 2077 and God of War for instance gets a lot of its quality from its graphics.
👍  
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@nerujoestar ·
hence the point of the post, what happens if we take away the graphics of cyberpunk... we get a generic shooter?
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@richardalexis ·
Aunque los gráficos como tal no son importantes, en la mayoría de los videojuegos es importante que por lo menos todo tenga una identidad visual única, en los 90s, por ejemplo, aunque ya era normal que la gente se preocupase por la fuerza bruta de sus consolas,la prioridad estaba en el estilo de lo que estábamos viendo en pantalla, así se compensaba la simpleza técnica. No obstante, es tonto descartar un videojuego solo porque no se ve como un blockbuster triple AAA moderno, hay joyas en todos lados. 
👍  ,
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vote details (2)
@nerujoestar ·
todo se trata de ponerle corazon a lo que estas haciendo, si careces de tecnisismo ponle una historia espectacular, si no tienes graficos ponle una buena jugabilidad y asi...
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@soltecno ·
Muy de acuerdo, recuerdo aquel juego llamado "La Orden", muy buenos gráficos, pero la historia y las mecánicas (exagerados con los QTE) no lo hacían memorable, fue todo una decepción. Lo realmente valioso es que tenga una buena historia, según mi opinión, o que sea divertido. 
👍  
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@nerujoestar ·
cada cosa en lo que destaca un juego debe ser mucho mas que sus defectos para poder asi lograr el equilibrio
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@soltecno ·
Está muy claro.  Que sea bonito está bien, pero que sea interesante, y si puede que tenga alguna novedad o una muy buena historia, eso es algo que se agradece. Estoy de acuerdo.
👍  
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vote details (1)
@venapboyz · (edited)
Muy buena publicación mi bro. Y si hoy día las compañias pecan en creer que el desempeño gráfico lo es todo y tenemso casos como el de Cyber Punk. Y así como esos fracasos encontramos juegos indie o juegos que no necesariamente tienen un Ray Tracing con sombras dinamicas que nos dan horas y horas de diversión. Si que tambien hay titulos donde todo esto juega a favor y donde la gráfica juega un papel sumamente importante. Así como no todo lo que brilla es oro, no todo lo que se ve bien esta bien. 

Pero creo que tampoco como te digo puedes dejar de lado o no mirar grandes titulos donde bueno la evolución gráfica no ha echo más que aportar algo invaluable como: A plague Tale, DOOM Eternal, Bordelands 3, Red Dead Redemption, Jedi Fallen Order y muchos otros más. 

Recuerda que para nosotros que crecimos con Nintendo americano y hemos pasado por todas esas generaciones, en aquella época nuestra perspectiva de aquellos  gráficos eran lo más impresionante y que sin duda les tenemos cariño y buen recuerdo a muchos titulos, pero no por eso podemos desprestigiar o cerrarnos a la evolución que ha llegago la industria.  Es un interesante punto de vista frente a una industria en un frenesi de desarrollo mundial. Estaba muy full de trabajo  y me vengo activando ahorita a comentar y tambien retomo mis post hoy por eso no habia pasado antes. Muchas gracias por compartir.
👍  
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@nerujoestar ·
claro que no me niego a la evolucion! solo creo que deberían aprovecharla mejor <3
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@venapboyz ·
Bueno tu sabes que siempre el dinero esta de por medio jajaja
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