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//Jump Force Review// [English] [Spanish] by ovelor

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· @ovelor ·
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//Jump Force Review// [English] [Spanish]
<Center>![JUMP-Force-1.webp](https://images.hive.blog/DQmSSYWef5RBnE5iWX8sfmrfMxLuEjgK67BKVqcVcLLNMtw/JUMP-Force-1.webp)</Center>


Jump Force starts with a declaration of intentions, the original concept of the game was to merge with motives the celebration of Shonen Jump's anniversary, the world of manga with the real one, something that can be seen on the stages of great world capitals with elements of the game's fragrance and also in that particular visual style that moves away from the original strokes of each series, but what should be the great homage to manga ended up staying half way there.

>Jump Force arranca con toda una declaración de intenciones, el concepto original del juego era de fusionar con motivos la celebración del aniversario de Shonen Jump, el mundo del manga con el real, algo que se ve en los escenarios de grandes capitales mundiales con elementos de la fragancia del juego y también en ese estilo visual tan particular que se aleja de los trazos originales de cada serie, pero el que debería ser el gran homenaje al manga acabo quedandose a medias.


<Center>![1551190881_516738_1551191055_gigante_normal.jpg](https://images.hive.blog/DQmaEuiz9jD7Tty3g9m6hTxAzWVzLGHz6ah4XQzaiaLtETV/1551190881_516738_1551191055_gigante_normal.jpg)</Center>


A game that has more than 40 characters taken from yesterday and today's sagas as Dragon Ball, One Piece, Naruto, Knights of the Zodiac, Boku no Hero, JoJo's, Bleach, Death Note, and some other pleasant surprises as Dragon Quest, among others, missing important names of other sagas not represented and missing relevant characters mostly female franchises with representation but the initial selection is powerful.

>Un juego que cuenta con más de 40 personajes sacados de sagas de ayer y de hoy como Dragon Ball, One Piece, Naruto, Caballeros del Zodiaco, Boku no Hero, JoJo's, Bleach, Death Note, y algunas otras sorpresas agradable como Dragón Quest, entre otros, faltan nombres importantes de otras sagas no representadas y faltan personajes relevantes sobre todo femeninos de franquicias con representación pero la selección inicial es potente.


<Center>![2510225ee7329891be08.31913285-05_JFbattle03_E07.png](https://images.hive.blog/DQmeZahD3MwU9UJYyTgrShW5rgjXrSHKzHEiMjvdV651QGV/2510225ee7329891be08.31913285-05_JFbattle03_E07.png)</Center>


The particularities of combat in Jump Force are obvious, there is only one life bar, an energy bar and special attacks so you can fight by changing characters between teams of three while maintaining the same, we can make frantic attacks and combos only by crushing a button with a system to lengthen the combinations, in addition to cover we will have interesting options for counter-attacks that bring dynamism to the games all of them are completed with spectacular special attacks, assistance from colleagues, transformations and power ups to overcome games.

>Las particularidades de combate de Jump Force saltan a la vista, solo hay una barra de vida, una barra de energía y ataques especiales por lo que se puede combatir cambiando de personajes entre equipos de tres manteniendo siempre el mismo, podemos hacer ataques frenéticos y combos solo machacando un botón con un sistema para alargar las combinaciones, además de cubrirnos tendremos opciones de contra golpe interesantes que aportan dinamismo a las partidas todo ellos se completa con espectaculares ataques especiales, asistencias de compañeros, transformaciones y power ups para poder remontar partidas.


<Center>![Asta-Screenshot-4.jpg](https://images.hive.blog/DQmRNRebPhQNC8A7UYyzfAEA5hdxKjctJnHdSj7FmiNb2Cp/Asta-Screenshot-4.jpg)</Center>


<Center>![27-jump-force-hiei-trailert.jpg](https://images.hive.blog/DQmfAQ3N6RrorSPwQ6uAxjrcfRBkZDUtUKJ6xiRBwExk6My/27-jump-force-hiei-trailert.jpg)</Center>


The result of this system is a very spectacular and showy title with a worthy fidelity in the attacks and possibilities that go beyond crushing a button constantly, the sequences of counterblows, the possibility of lengthening combos and combining them according to the height where to hit them, as well as the combos based on awakenings make that we have entertaining fights, although in the long run that sensation of freshness, light and color of the first hours is diminished.

>El resultado de este sistema es el de un título muy espectacular y vistoso con una fidelidad digna en los ataques y posibilidades que van más allá de machacar un botón constantemente, las secuencias de contragolpes, la posibilidad de alargar combos y combinarlos según la altura donde golpearlos, así como los combos a base de despertares hacen que tengamos luchas entretenidas, aunque a la larga esa sensación de frescura, luz y color de la primeras horas se va disminuyendo.


<Center>![193846247131750.jpg](https://images.hive.blog/DQmbx8KyFy1uvHh2mFwLedAcyuU9AeFkAvxca4ej5YkKfjC/193846247131750.jpg)</Center>


<Center>![Jump-Force-Review.jpg](https://images.hive.blog/DQmQDF7Kn6b39mn5Fy4WCbPSWzzziqfjDWUysmcpNzEtQrT/Jump-Force-Review.jpg)</Center>


The great bet of Jump Force is in the story mode that starts with the presence of our avatar turned into a hero and that we can personalize in many different ways, once done we become the thread of a story that we have already lived too many times. Kanh and Galena, two original characters designed by Toriyama for the game were trying to destroy the real world possessing all kinds of characters, thanks to some mysterious Umbra cubes, on the other hand, the heroes have alienated as Jump Force to fight these Umbra cubes and discover what happens, unfortunately the story becomes heavy to follow and the huge load times between combats and scenes do not help at all.

>La gran apuesta de Jump Force se encuentra en el modo historia que arranca con la presencia de nuestro avatar convertido en héroe y que podemos personalizar de muchas maneras distintas, una vez hecho nos convertimos en el hilo conductor de una historia que ya hemos vivido demasiadas veces. Kanh y Galena, dos personajes originales diseñados por Toriyama para el juego estaban intentando destruir el mundo real poseyendo todo tipo de personajes, gracias a unos misteriosos cubos de Umbra, al otro lado, los héroes se han alienado como Jump Force para combatir estos cubos Umbra y descubrir que sucede, por desgracia la historia se hace pesada de seguir y los enormes tiempos de carga entre combates y escenas no ayudan para nada.

<Center>![1549901276_678322_1549901446_noticia_normal.jpg](https://images.hive.blog/DQmWQKS3QBMMUFMa5uCqKn93kysjCVcmvvNWNFs3ofqS11w/1549901276_678322_1549901446_noticia_normal.jpg)</Center>


<Center>![18-02-2019_1-06-55-y30i2enf.jpg](https://images.hive.blog/DQmTWsbAT6PPqsG5aY375x1D2udYVPA419DxCzk3y7b2sfo/18-02-2019_1-06-55-y30i2enf.jpg)</Center>


In addition to being little, not just explore the base of the Jump Force where we will have the option to do missions of all kinds, online combat or fight with your friends on the same screen, this has worked moderately well and also offers some stores to buy new skills or outfits that if the game has content to give and take, we can unlock new attacks, outfits and many more skills J Fox that will improve our allies, use footholds to make the characters that accompany us more powerful and even equipping effects and elements to our attacks to have unique features, for example a Kame Kame Ha hit extra with elements of fire or a Galic Cannon causes the rival to slow down its energy bar, is not a system that really has an impact on the first 15 hours of game but those who want to seek to complete the maximum amount of missions to do, now also in looking to improve their allies and create bills for certain challenges

>Además de ser poco, no acaba de explorar la base de la Jump Force donde tendremos la opción de hacer misiones de todo tipo, combates online o combatir con tus amigos en la misma pantalla, esto ha funcionado moderadamente bien y también nos ofrece algunas tiendas para comprar nuevas habilidades o atuendos eso sí el juego tiene contenido para dar y tomar, podremos desbloquear nuevos ataques, atuendos y muchos más habilidades J Fox que mejorarán a nuestros aliados, usar puntos de apoyo para que los personajes que nos acompañen sean más poderosos e incluso equipar efectos y elementos a nuestros ataques para que tengan particularidades exclusivas, por ejemplo que un Kame Kame Ha dé de manera extra con elementos de fuego o que un Cañón Galic provoque que el rival cargue más lento su barra de energía, no es un sistema que realmente tenga incidencia en las 15 primeras horas de juego pero aquellos que quieran buscar completar al máximo la cantidad ingente de misiones por hacer, ahora también en echarle un ojo a mejorar sus aliados y crear bills para ciertos desafíos.


<Center>![asdasdasdad.jpg](https://images.hive.blog/DQmZeCQEpB5caMC4LPTqwdT5WbBP1RWZzgqAHDjS5A2EVwn/asdasdasdad.jpg)</Center>


Technically we find a somewhat irregular game in general terms, what happens in spectacular combats effects, speed, and animations is true that some links in the combos and some physics of various impacts are improvable but in general the show is present from the first blow to the last final attack, this contrasts with what happens outside the action with kinematics that have some disturbing FPS drops and certain models that are not at all well recreated in these scenes, like all the aliens that appear contracted of the back, at sound level the game complies based on original Japanese voices

>Técnicamente nos encontramos con un juego algo irregular en términos generales, lo que sucede en combates espectaculares efectos, velocidad, y animaciones es cierto que algunos enlaces en los combos y algunas físicas de varios impactos son mejorables pero en general el espectáculo está presente desde el primer golpe hasta el último ataque final, esto contrasta con lo que sucede fuera de la acción con cinemáticas que tienen algunos bajones de FPS inquietantes y ciertos modelos que no están nada bien recreados en estas escenas, como todos los Aliens que aparecen contracturados de la espalda, a nivel sonoro el juego cumple a base de voces japonesas originales


<Center>![618058_1191x670.jpg](https://images.hive.blog/DQmTfgiqh7njem2FS3xdUdUaJCpdwsgH4dbT7jpZiVtjYDu/618058_1191x670.jpg)</Center>


In short, Jump Force leaves the feeling of being a wasted opportunity, presents good ideas and a selection of licenses from the manga that allow you to dream of anything even if at the moment of truth is halfway.

>En definitiva Jump Force deja la sensación de ser una oportunidad desaprovechada, presenta buenas ideas y una selección de licencias procedentes del manga que permiten soñar con cualquier cosa aunque a la hora de la verdad se quede a medio camino.
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