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Focus Attacking Enemy In The First Position - Fog of War Ruleset by poplar-22

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· @poplar-22 · (edited)
$13.66
Focus Attacking Enemy In The First Position - Fog of War Ruleset
![](https://images.ecency.com/DQmbZFdktjd7FTo5575F4dcJf8cEwKrJuni8VFEypGstqaW/2.jpg)









<br>

Hello everyone, tonight I will make a post again about the **Splinterlands** contest [Battle Mage Secrets Challenge](https://ecency.com/hive-13323/@splinterlands/battle-mage-secrets-weekly-challenge-sc591i). This Week's Theme is  **Fog of War** ruleset.  

I play in the Modern Format Diamond League, using my scholar account from **Balthazar**  I only use cheap cards like **Chaos**, **Reward**, and some **Neutral**.


![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)















# <center>Battle Link</center>
If you want to watch the [Battle Link](https://splinterlands.com/?p=battle&id=sl_83f94ead4d997a9e464c53a9d73ff22c)
Video link: https://youtu.be/pHsUiXISbCw

![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)


# <center>Ruleset</center>
<center>![](https://images.ecency.com/DQmZefR1ZinBRkZMd5BdLj6erBsvMFfwUqZQ97NMsokMjEr/firefox_vk8oefxqfq.png) </center>
- ![](https://images.ecency.com/DQmYg8zyqkZvYjbGsWpmfS7UYFiyoZvP94KwXTKnCrVtqai/firefox_0hlpkypw5o.png) **Fog of War**, monster loses the **Sneak**, **Snipe**, and **Opportunity** abilities:
   - **Sneak** ability, targets the last Monster on the enemy team instead of the first Monsters.
   - **Snipe** ability, targets enemy monsters with Ranged, Magic, or no attack that are not in the first position.
   - **Opportunity** ability, monsters with the **Opportunity** ability may attack from any position and will target the enemy Monster with the lowest health.
- ![](https://images.ecency.com/DQmaPqRo3ZuFs61tpFkqRpLMFT7StbaHP44orkAR3nzPSYC/image.png) **Lost Legendaries**: can not use the Legendary monsters.
 - ![firefox_8uy3KsIfmY.png](https://files.peakd.com/file/peakd-hive/poplar-22/23zS5J4GidcC3K7MXk42PC19QpkCHkY5sFtuQiPSHoNbXNaw418qrpFsoejDtwscCoYtA.png) **Briar Patch**, all monsters have Thorns ability.
    - **Thorn** ability, every time a melee monster attacks the enemy will receive 2 damage back (monster without **Shield** ability, if have **Shield** ability will take 1 damage) . 
- ![](https://images.ecency.com/DQmb5Dsf5pjag3iYkiBgp1ga3n58Ehxb81VFpe9C4jnTCtR/firefox_kmm0yf0cx8.png) mana cap.
- ![](https://images.ecency.com/DQmSMGVkrA8e31oMAfBrRr4CzrikyyDjHPKTuhRxZSszixP/firefox_xufu4rtgau.png) can use elements **Fire**, **Water**, **Life**, **Death**, and **Dragon**.
![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)


# <center>My Lineup and strategy</center>
In this battle, we decided to use melee attacks even though we would be hit by a backlash due to the **Briar Patch** ruleset. In battles with the **Fog of War** ruleset, apart from the **Scattershot** ability (an attack that randomly attacks enemy units) then all attacks will be aimed at the monster in the first position unless the enemy brings a unit with the **Taunt ability **. For this reason, we chose the **Water** element which has the strongest front attack / very large damage. To ensure that our attackers in the front position can survive long enough from enemy attacks, the **Water** element also has a unit with the ability **Taunt** so that most of the enemy's attacks will attack this monster.


This is my lineup :
|Summoner or monster|Abilities|Description|
|------------|------------|------------|
| ![](https://images.ecency.com/DQmWzcGfVdhuUwmLDZTM2izbRsSG2RhkA8tS9WjRhMVQwpj/1.png)|**Diemonshark**, 1st position, attacker and tanker. Has the Ability **Trample**, **Enrage**, and **Retaliate**.|This monster has high HP, armor, and good speed, suitable to become a tanker. With high armor it will negate some of the **Briar Patch** damage **Enrage* ability and will increase the damage and speed which is already high enough, to activate the **Enrage** ability of the monster it's HP needs to be decreased. The **Retaliate** ability is a good ability when facing the melee monster it has a chance of 50% that this monster will counterattack the attacker. **Trample's** ability is the same ability as our summoner.|
|![](https://images.ecency.com/DQmaEhrczq24anerXC7GRZwM88j4fsvLdAPZcs87A8K6MJW/image.png) |**Coastal Sentry**, 2nd position, Attacker and 2nd tanker. Has the ability **Double Strike**, **Piercing** and **Knock Out**.|Has very high damage. With **Double Strike** this monster will attack twice each round giving 5 damage each attack for a total of 10 damage with the **Piercing** ability if the attack by this monster hits the armor and destroys it, then the remaining damage will hit the HP make this monster easier to kill the enemy. Usually, this monster only attacks from the first position, but because of the summoner **Possibilus** it can attack from 2nd position, this monster does not have a strong defense/ability, against many attackers will die quickly, so I put it behind our tanker. The last ability this unit has is **Knock Out** ability, with this ability if the enemy is hit by the **Stun** effect this monster will do double damage. In this battle we will bring monster with **Stun** ability hope can inflicted the **Stun** status in the enemy monster.|
| ![](https://images.ecency.com/DQmbgkk2AtVR4MjfMeE21KWffvU1imLSBFD8xcsas9htbYE/image.png)|**Scavo Hireling**, 3rd position, support, have the ability **Repair**, **Camouflage**, and **Slow**.| This monster's main job is to restore/repair the armored monster in the first and second positions to negate some effect of the **Thorn** ability, prolonging the life of our attacker. Slow ability will decrease all enemy speed to -1 this is an important support ability when using the summoner **Possibilus** who lacks of Speed buff. This monster only can be attacked by the enemy if moves to the first position because have **Camouflage** ability.  |
| ![](https://images.ecency.com/DQmPmzjLsGhrYXbhrZio3m8pcBZVVdJUgc3kbopFKwuZSPM/merdaali_guardian.png) | **Merdaali Guardian**, 4th position, support, has the ability **Tank Heal**,  **Repair**, and **Strengthen**.  |We use this monster to increase the survival of the tanker, it **Heal** our monster HP in the first position and restores the **monster armor** that has the highest damage. The **Strengthen** ability will increase all of the ally monster HP to +1. I put it here to make it safe from front and back attacks. This monster weakness it can't attack.  |   
| ![](https://images.ecency.com/DQmTggg48roTXb8JBC1qHjWdPmU2QTnCEMvwBj7Khvor16e/firefox_m96pwzxqwr.png) |**Igor Darkspear**, 5th position, attacker, has the ability **Stun**.|Have good range damage of 3, and the ability to **Stun** the enemy, this ability will support the **Knock Out** ruleset, although the success rate to inflict upon the enemy while attacking is only 50% if the enemy got stunned it will skip the turn for 1 round. |
| ![](https://images.ecency.com/DQmbtdYJJhAXfJGDvvVuFZKpvRVfRU73EDXKjtATGWXfJJ6/firefox_phw9ggmmes.png) |**Wave Brood**, 6th position, attacker and tanker. Has the ability **Taunt**, **Close Range**, **Void**, and **Return Fire**.| We need this monster's **Taunt** ability that ensures that enemy monsters will attack this monster if they can, this will increase the survival rate of our monster in the first position because almost all enemies will attack this monster temporarily. Although **Wave Brood** is a ranged attacker, its **Close Range** ability will make this monster can attack from the first position. The **Void** ability will decrease the enemy magic attack damage by 50%. **Wave Brood** **Return Fire** ability will reflect the range attack and give +2 damage to the attacker.   |

![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)




<br>

Our Formation is finished and we are ready to battle :
![](https://images.ecency.com/DQmNsK64YUPKcNiUCqdThNVwXwWDb15w8n9KdsTemsjpBgr/image.png)







![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)















# <center> Did your Strategy Work? </center>
Our strategy went well, the enemy avoided using melee monsters and only used **Tide Bitter** melee monsters which have the **Reflecton Shield** ability so they are immune to the **Thorn effect**. Our attack provides a surprise to the enemy who is not ready to receive such a large melee attack in the front direction so that we can easily kill the enemies in front one by one:
![](https://images.ecency.com/DQmZKUxQyoK671pWM3qCumzTGrxaUXkhdmYuvEyD5pfb5b6/mpc_hc_au0ikizmai.gif)





With the help of 2 supports **Merdaali Guardian** and **Scavo Hireling**, our melee monster **Diemonshark** survived until the end. Unfortunately, the two support monsters did not restore the armor from **Coastal Sentry**,  because the amount of armor that was prioritized for restoration belonged to Diemonshark the highest armor lost unit.
![](https://images.ecency.com/DQmSVX895hEMM3uL7wibCGugM1scUGq7CFqYP9Xz6gL7dCy/mpc_hc_0o75umngwl.gif)






![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)



Thank you, my friend, for taking the time to review my battle report. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment. 

If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.

![](https://images.ecency.com/DQmScQFYoiyQEaRVJujkpuDm8HLLmY9jRFPHwKCVFsx7N9g/water_divider.png)



# <center>Credit </center>
- Thumbnail using Canva.
- Divider took from @kyo-gaming.
- Card description, Image, and graphic were taken from https://Peakmonsters.com and https://Splintercards.com
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 196 others
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vote details (260)
@bdvoter.cur ·
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@shawnnft ·
u dont really have a choice right :P unless scattershot
👍  
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@poplar-22 ·
yeah scattershot but the damage not as high as water with possibilus summoner and the damage can be controlled , while scattershot damage just hit everywhere , lol you are very fast to comment always watching hive
 
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@shawnnft ·
nope i just happened to see  your post
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@splinterboost ·
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@steemmonsters ·
**Thanks for sharing! - @cieliss**
![](https://media.giphy.com/media/W4QD5qT1u6OJV1ENXU/giphy.gif)

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