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Using Jared Scar and Win the Battle by Understanding how the Target Practice Ruleset Work by poplar-22

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· @poplar-22 · (edited)
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Using Jared Scar and Win the Battle by Understanding how the Target Practice Ruleset Work
https://live.staticflickr.com/65535/54016190300_e027d0fae7_o.jpg














































<br>

Hello, everyone we meet again, today I will make a post about [Community Engagement Challenge: Tips How to Battle in The Target Practice Ruleset](https://ecency.com/hive-13323/@splinterlands/splinterlands-community-engagement-challenge-tutorials-and-tips-from-the-community?referral=poplar-22), in this ruleset I will use **Jared Scar** to take advantage of the ruleset.  

These tips may only suit someone with limited resources who can't rent or buy expensive/strong cards. Cause in my scholar account I only have a standard card, cheap to rent or buy.


![](https://images.ecency.com/DQmQohwKKidKt5qvcG34YuueWk7G2V5W3LzYSxGSVQQExTJ/neutral_divider.png)


































# <center>Way to Fight in the Target Practice Ruleset</center>
<center>![](https://images.ecency.com/DQmUANpi2Huqci5xv4XKGme6fPyUYj7thnigwhKeYX75gfe/image.png)</center>


**Target Practice** ruleset, all ally units have Snipe ability
   - **Snipe** ability: targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position.

There are several strategies to battle in this ruleset :
- Battle as usual but make sure to bring the unit with the **Taunt** ability so all range and magic units will attack this unit. Our range and magic unit will be safe until our unit with the **Taunt ability** dies. Example unit with the **Taunt** ability is like **Wave Brood**, **Mycelic Slipspawn**, **Iziar**, etc :
![](https://images.ecency.com/DQmaGH26sMRKEfwzq4KvQnBn6TjUjoFWv9yM2pMjfRAvQEB/image.png)



- Bring a Tanker like **Pelacor Conjurer**, **Chaos Agent**, **Baakjira**, etc, and put it either in the 2nd - or 6th position, so all enemy range and magic attacks will attack this unit, make our other unit is safe until the tanker die.
![](https://images.ecency.com/DQmaxck1wEX6WfZtWckov38BHNC9xUtXXqiKNYS3N1GFhjD/image.png)

- Bring melee unit only, this makes the enemy range and magic unit without an ability like **Opportunity**/**Sneak** to attack our unit in the first position, so we must put a good tanker in the first position.
- Combination of strategy above.

With this ruleset as long there is a unit with the **Taunt** ability or range/magic/unit who can't attack and is not in the first position then our melee will be safe from range and magic attack. 

# <center>How to win using **Jared Scar** on the **Target Practice** ruleset battle</center>
In this post, we will focus to discussing about strategy/tips using the **Jared Scar** unit from the **Life** element in battle with the **Target Practice** ruleset.
<center>https://images.ecency.com/DQmZk4npyiC1nrcGgo62B3pufnM41yxAvxfnxkA6CMza6bU/image.png</center>
This unit ability :
|Ruleset|Description|
|------------|------------|
| https://live.staticflickr.com/65535/54016480809_69564362f1_o.png  |**Bloodlust**, every time this unit kills the enemy it gets +1 to all stats.    |
|https://live.staticflickr.com/65535/54016585580_84324d1710_o.png| **True Strike**, this unit attack can't be missed.|
|https://live.staticflickr.com/65535/54016380113_15279bb33c_o.png|**Piercing**, if the attack destroys the enemy unit armor then the remainder damage will hit the health. For example, if the enemy unit armor is 3 with 5 health, our unit damage is 5 then after it is destroyed the armor will give 2 damage to health, and the enemy will left with only 3 health.|

**Jared Scar** is usually used when there is a ruleset that makes this unit attack from any position (**Melee Mayhem**, **Super Sneak**, **Equal Opportunity**) then we can put it in the safer position behind. This unit is weak against attack. 

From understanding the **Target Practice** ruleset we know that our melee (**Jared Scar**) unit in the first position is safe too from range and melee attack as long we have range/magic/unit who doesn't have any attack behind. So we only need to worry about melee attackers. 

We will discuss more about it while looking at [battle 1](https://splinterlands.com/?p=battle&id=sl_e0f40b834f5b82f9277e6de6f148bfca) for a clear explanation :
![](https://images.ecency.com/DQmUvwLnudwbJverJCiymnySav42eHYkLAL7D8wJouKNz61/image.png)
In this low mana battle usually the enemy will not prepare when we put the **Jared Scar** In front, they will bring a small mana unit with low armor/health which can easily killed by **Jared Scar**, in this battle we depend a lot from the **Bloodlust** ability. We bring **Venari Marksrat** who has **Martyr** ability if the enemy brings range/magic/unit with the **Sneak** ability and kills **Venari Marksrat** then the stats of **Jared Scar** will increase.  Usually, we will need summoner **Lux Vega** to give armor and health to unleash **Jared Scar** potential. We can see in this battle with the help of **Martyr** ability **Jared Scar** can kill the enemy in front one by one while the enemy range unit is busy attacking our **Venari Marksrat**. This was not an easy battle cause we were hit by **Uraeus** poison attack but we managed to win this battle.

<br>
[battle 2](https://splinterlands.com/?p=battle&id=sl_23e41ff063ef2d36c47a5e13434ea72a)
![](https://images.ecency.com/DQmY5tfoEnNByQzqH2VzzsQSQX5xdZpjCKG42cLHPXqKCTp/image.png)
Another battle uses the same summoner with a different enemy, almost the same as the first battle but in this battle the enemy brings many magic attackers which are created by using **Weapon Training** ability from **Aves Sturgis**. In this battle with the help of **Celestial Harpy**, we kill the enemy in front one by one. The enemy magic unit has difficulty killing our tanker **Pelacor Conjurer**. those because of the **Blind** (increasing chance of evading the attack by 15%) ability from our **Blinding Reflector** and speed increase from our summoner. We already predict that the enemy will bring a unit with the **Sneak** ability in this battle so we put **Blinding Reflector** behind.
 
# <center>Conclusion</center>
- Make sure no element water because if they put **Baakjira** in front it will be hard for **Jared Scar** to kill it. 
![](https://images.ecency.com/DQmS2T4JdLGKWK3sptSTNuDiC1MqbRAeDsfTy37wLzhTnnf/image.png)
- By understanding how the **Target Practice** ruleset works, put some tanker (range/magic/unit with no attack) in the 2nd-6th position to protect our **Jared Scar** from range and magic attack. 
- I think 25 or below the mana cap is ideal to use **Jared Scar** in the first position because the enemy will likely use the unit with low health and armor in the first position.
- Bring summoner **Lux Vega** to increase the win rate using **Jared Scar**, for more speed, health, and armor.




![](https://images.ecency.com/DQmQxZ6mY1kmwU4Re2EqyJHnu8qWKtHgfjqpRYuNmrR12RM/divider_life_by_kyo_gaming.png)















Thank you, my friend, for taking the time to review my battle report. I appreciate your efforts and would be grateful if you could provide me with feedback on any mistakes you find by leaving a comment. 

If you are new and want to try this fantastic strategy card battle game feel free to use my referral code https://splinterlands.com?ref=poplar-22 to join.

![](https://images.ecency.com/DQmQxZ6mY1kmwU4Re2EqyJHnu8qWKtHgfjqpRYuNmrR12RM/divider_life_by_kyo_gaming.png)




# <center>Credit </center>
- Thumbnail using Canva.
- Divider took from @kyo-gaming.
- Card description, Image, and graphic were taken from https://Peakmonsters.com and https://Splintercards.com
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 33 others
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vote details (97)
@steemmonsters ·
**Thanks for sharing! - @yonilkar**
![](https://media.giphy.com/media/W4QD5qT1u6OJV1ENXU/giphy.gif)

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