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The case for game downloads to be tied to your identity rather than accounts by purpleprose

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· @purpleprose · (edited)
$0.35
The case for game downloads to be tied to your identity rather than accounts
I love the old games from my childhood. I started gaming very young around 1990.  I still game now but have rarely felt the awe and magic I felt when I played games like Sonic the Hedgehog, Zelda: The Ocarina of Time and Shenmue. Somewhere in my house is an NES, N64 and Dreamcast. There's also boxes full of old games I can go back and play anytime I wish, or sell should they become valuable. 
![HyruleField.jpg](https://steemitimages.com/DQmYAatuwW4Goa7d1yHYbmtqBKLjo8DAwrCx9QUZegP3TRb/HyruleField.jpg)

When you bought a game back then it was for keeps (except Nintendo cartridge boxes which were cardboard and fell apart). Apart from a few titles like Snatcher, Final Fantasy VII and Shenmue; none of them gained much value but at least I don't have to re-buy them. I own these games, they are mine. Even the games I no longer have a console for.

# Then Steam came along...
![Steam.jpg](https://steemitimages.com/DQmVtKbDVLnSEV5PaVyTPu77Ezoqxz5q2dTUjZMJqD4Jne7/Steam.jpg)

I was one of the first people to install Steam the day it came out. I was a big Counter Strike gamer at the time (the original not the Source Engine version)and we would need it to be able to find servers. This meant I could do away with the terrible, resource sucking Gamespy Arcade and anti-cheat software needed to get on a good server.

Soon after; downloads of mods and games were available on Steam and the era of direct to drive downloads was underway. There were initially some consumer's rights concerns when Steam became mandatory, but these were quickly forgotten with convenience and worldwide releases at the same time rather than region-specific launch dates.

# But where are those games I purchased?

I am now on my fourth Steam account. I have no idea what passwords I used for the other three, which email accounts they were registered with or even what games I've purchased. I've probably purchased 300 games or more over the years but I own none of them. Also, if I recall correctly I never actually owned any of those games, merely held a licence to play them.

Yes I'm careless. Hands up it's my fault. But consider how many passwords and accounts we have to keep track of now days and still remember when we buy a PC, move house or the platform itself is hacked.

There's also a few games I've purchased more than once. When Skyrim comes out again for VR it will be my fourth copy on all platforms  and I'm on my third copy of Mount and Blade.

In the modern gaming era we are being milked like cash cows paying for the same content or slightly remastered content over and over again. Now if we want to replay a game we played years ago, it often means purchasing it again. Even if we're careful we often buy the same game for different platforms.

![skyrim-vr-flame-and-sword.png](https://steemitimages.com/DQmZyC2Kvg9TDz2qHg8r7ivPBctVbokVyrqF2ovPDWFsqKU/skyrim-vr-flame-and-sword.png)

# Wouldn't it be better if the games were tied to us rather than platforms and accounts?

Imagine If you had purchased Skyrim on the PC, it was tied to you as an individual. Your right to play it would last a lifetime. If you wanted to buy the VR version for PS4 it would be a matter of paying a reasonable upgrade fee. Should you lose your passwords and have no way to recover them, a scan of your passport and a small recovery fee could unlock the game for life.

Privacy minded people may not like the idea, but when we purchase something online, the company knows who we are anyway. We've already mostly lost anonymity while gaming, we may as well get something back for it.

Let me know what you think Steemians, have you re-purchased games or are you far more careful than I? Do you see it as supporting the developer and providing an incentive for updated content? If so, how long should you be expected to keep supporting the same content without owning something at the end of it?
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@carltheexplorer ·
I think it's a way to do it and it would definately work. But I also think that the companies like the fact that you may buy games more than once -_-
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@purpleprose ·
Yeah, it would probably take a sizeable campaign of boycotting or something to get it done. I don't think companies would just willingly sign up to it.
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@gaming-trail ·
Yes, this would be lovely, the issue is that you would need to get competing companies to agree to do that. And that will never happen as long as it would cost them money.

Great post! Would you mind if I included it in today's "best of gaming"?
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@purpleprose ·
Go right ahead mate.

I think it could be done if there was consumer pressure for it.
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@pathforger ·
$0.02
Ah. A topic that strikes close to my heart.

I have to firstly concur with @gaming-trail's reservation. It would indeed be difficult to convince developers to agree to this - especially most studios from the AAA game industry. They may be more interested in releasing older games however (that they don't plan on releasing DLC for anyway).

I can see Indie studios and casual developers being more inclined to agree to this with respect to their newer releases however - and this, along with some modest Quality-Assurance filtering could result in a beautiful thing.

I really like your idea that access rights to content should be mapped to a person rather than an account. It is my opinion that rather than the service provider gaining direct access to peoples' identification documents data (such would be complicating from a data protection front), it makes more sense to require use of an intermediary key which serves as your one-stop-shop for authentication purposes. This opens all kinds of security-enhancing possibilities - including limited-scope keys (think Steemit).

Thank you for posting about this @purpleprose. Nicely said.
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@purpleprose ·
Maybe a virtual gaming passport that can be tied to a person. 

I think it would be easy to make companies do it, but gamers often don't stand up for themselves. Look at DLC, it's been clear for years that some companies are gutting objects and storylines from the initial release, to sell them to gamers later. But we let it go, people kept buying it and it became the norm.
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@penname ·
$0.03
Absolutely not! Tying to your identity is scary. Especially for something as simple as a game. It's not that hard to remember a password. The government shouldn't be allowed to have your identifying information. Why should a company like steam be allowed to. Google is a corporation who makes money from identifying you. Should they have that right without paying you for that info? They make an enormous amount from stealing your identity from you. 
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@penname ·
$0.37
Nope! The ship has not sailed  if you know what you are doing. I register an llc in an anonymous name in certain states. A debit card can be produced from an anonymous id fairly quickly if you know what you are doing. From there what kind of connection can be established?
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@purpleprose · (edited)
Your I.P unless you're using a proxy to game ( wouldn't fancy that for low ping).

Also, how many people are registering an LLC for a credit card? I'm talking about the average gamer, you can do what you want, no-one said anything about it being compulsory.
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@purpleprose ·
$0.74
First off they know you anyway. When you use your credit or debit card. That ship has sailed long ago. 

It wouldn't have to be mandatory, just an option for those who want it.
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