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A Solution for DCity by rycharde

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· @rycharde ·
$2.64
A Solution for DCity
The current economy of DCity is the logical conclusion of its rules.
The game has always had two currencies, with a fixed exchange rate assumed through the price of random cards.
Changes in the market HIVE/SIM price can motivate changes in behaviour.
However, the two currencies have also developed into two economies with different tactics.
Those tactics have led to a disconnect between the SIM economy and the HIVE economy.
Worse than that, one side of the economy is able to influence the other side without any feedback in the reverse direction.
Hence, it is now possible to protect one's HIVE earnings by selling SIM earnings thereby increasing SIM taxes further.
This allows the HIVE-earning cities to continue to earn, grow and multiply.
There is nothing any President can do about this.

The solution is to tax HIVE earnings in the same way as SIM earnings.
The DCity game will last longer and we may see a miraculous change in tactics,

This is very easy to implement.
If we wish each President to actually have something to do, then we could leave the current tax options as they are and just take the Income Tax figure for SIM earnings and apply only *that* to the HIVE earnings.

Easy!

👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 37 others
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vote details (101)
@adamada ·
I like the idea to tax more 0 sim income cities. These players don't have the cons beyond 30% luxury tax and even that makes the other strategy less appealing if ROI was the main objective. 
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@bitcoinflood ·
Taxes promote inactivity. It's why you've seen the player base dive off a cliff. If you're not making any income to get more cards what is the point and they leave. 3rd edition of course will bring some love and honestly you can buy SIM for next to nothing to grow your city but most people don't do that.
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@jelly13 ·
When people start playing chess they struggle with moving individual pieces around and lose a lot of games. Then some of them learn how the pieces can cooperate, start winning games and start having fun. Others never learn, keep losing and eventually quit the game and start going to the movies instead. Some of them obviously ask for the change of rules before finding a pasttime they can handle.

Composing your dCity to be profitable is no different.  
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@rycharde ·
Taxes promote behaviour that minimises such taxes - unless the individual can do nothing about them, and then they feel like part of the rules rather than part of the game.

The suggestion is not so much about taxes, although that is the mechanism, but to introduce another level of feedback that seems missing.

Yes, your suggestion is correct, all users can play the same big-city game, but that in itself is one of the consequences: that a game that has at least a handful of *different* strategies, that work at different levels, has become overwhelmed and dominated by a single strategy. 

If this wasn't obvious before, it is now, so the suggestion is mainly to return to a diversity of cities - and a diversity of players.
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@jelly13 ·
I am lost. Where is your proposition coming from? You apparently identified a subset of positive-SIM-income cities that earn too much Hive. It can not be a small one as going after it would decrease diversity. It has to be a large one. If it happens to be "Everyone that owns more cards than I do" kind of group, applying SIM-like tax will not help (at 70% or 90% or 100%) - they will still outperform you (Hive income is highly secondary to most).

The game is centered around people laying their hands on a 200k rewards pool - is anyone going to play if you tell them it is not meant to be distributed?
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@cryptokingzno1 ·
Nice enjoyed thid
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@hivebuzz ·
Congratulations @rycharde! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

<table><tr><td><img src="https://images.hive.blog/60x70/http://hivebuzz.me/@rycharde/upvotes.png?202104042152"></td><td>You distributed more than 135000 upvotes.<br>Your next target is to reach 140000 upvotes.</td></tr>
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@jelly13 ·
Thank you for your input, there is a mechanism called luxury tax. The current president set it at 70%. You can read about it in the Government section of your City tab.
👍  
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vote details (1)
@rycharde ·
I am aware of that! Isn't the same thing at all as it only applies to zero-SIM cities.
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