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November ProgBlog #3: out of whack by ryivhnn

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· @ryivhnn ·
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November ProgBlog #3: out of whack
I have done literally nothing on either project since the [last progblog](https://peakd.com/aer/@ryivhnn/november-progblog-2-distractions).

This time I got distracted choreographing a "fight" scene for the big boys.  And because ~~I'm a bit extra~~ it's easier to visualise, I 3d'd it.

<center>https://technonaturalist.net/sites/default/files/styles/watermark/public/blog/Screenshot_20211116_111255.jpg?itok=bSSc0B8R</center>

It's mostly just positioning I'm visualising as I'm just going to tell the children my ideas, though I've casually expanded to seeing if I can still animate flips (the answer is yes and I really should have started parenting to empties a lot earlier, I went through an overly long period of time where I was going out of my way to avoid adding extra things into the scene in a bid to make things less cluttered and confusing, but it's a lot easier to snap an empty to a surface and I find it a lot easier to just use the root bone when there's drastic position changes such as inverting).

<sup>I was hoping to finish it by tonight so I could show them but did not, and got asked if they could see it anyway.  I just had to talk them through it tonight and said I would show them when I was done, and I could actually finish it as we worked out that entire section in the time that we had, and I said I could throw in everything we'd done now and then show them.</sup>

I have also been spending way too much time (read: longer than a handful of hours) working on the games I'm GMing.  I'm currently running two games along the same storyline (and have just been told that the children involved in both feel capable of jumping to their other character temporarily if necessary as long as they don't have to talk to their own characters/themselves, which is fine as that's a scenario I would actively avoid anyway); one has the players as an ex-military mercenary group (I just [wrote up their very long prelude](https://peakd.com/worldofdarkness/@ryivhnn/ttrpg-writeups-wod-modern-2-mercenaries-0) yesterday), the other has them as a bunch of vampires.  It's a really entertaining challenge trying to keep everything tight and working given what players can do.  Fortunately I have a good bunch of players to work with.

And also too much time working on the dice system.

I was going to try and get back on track today and work on stuff I have scheduled to work on specific days but ended up building an IKEA desk instead.  So that's tomorrow's job (back to AER stuff which is currently that freaking tattoo).

<center>https://images.hive.blog/DQmRMSEoEL4KXz3NQpvhrprX7WRwMtPizFSWVN41Nx933ys/hiveaustralia-banner-ryivhnn.png</center>

This post also appears on [my blog](https://technonaturalist.net/blog/2021/11/november-progblog-3-out-whack).

Want a crowd character? If you interact frequently with me here (either on my posts or your posts or better yet both!) or on one of the linked Discord channels, all you have to do is let me know and tell me what you'd like :) [Everything you need to know is (probably) here](https://technonaturalist.net/how-get-aer-cameo-character) and if it isn't just ask (sorry the link goes offsite to my blog where the layout is how I want rather than the one here which is only here because the original one was).

Thanks for looking! ^_^

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@takuris ·
Long time no see mate. Hahahah lots have happened since then.

Just stopping by to those awesome peeps i met at steemit. Created this new account cause i lost the Keys to @taluri. Hhahaah

Just moved to hive. Seeya mate. 

*Learning the arts of drawing hentai
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