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Future of video games: Real-time Ray Tracing by sapten

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· @sapten ·
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Future of video games: Real-time Ray Tracing
<html>
<p>https://www.youtube.com/watch?v=lMSuGoYcT3s</p>
<p>Ray Tracing is usally seen in 3D professionnal pictures, 3D movies, etc. to make more realistic light. Use it in real time and... Yeah, you've got high-end cinematic video games!&nbsp;</p>
<p>Not today. But soon. The demo that you can see in this post was rendered at 24IPS@1080p with Unreal Engine. Not bad... But it's on a $60 000 rendering computer (4 x Tesla V100 GPU).</p>
<p>https://www.youtube.com/watch?v=YWcawaa_9HA</p>
<p>ILMxLAB (who made the demo) said about these two videos:</p>
<p>"<em>Next-generation rendering features shown in today’s demo include:&nbsp;</em></p>
<ul>
  <li><em>Textured area lights</em></li>
  <li><em>Ray-traced area light shadows</em></li>
  <li><em>Ray-traced reflections</em></li>
  <li><em>Ray-traced ambient occlusion</em></li>
  <li><em>Cinematic depth of field (DOF)</em></li>
  <li><em>NVIDIA GameWorks ray tracing denoising</em>"</li>
</ul>
<p>I can't wait to have video games like this. When? In two years? Five years? I don't know. :(</p>
</html>
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