<div class="text-justify">I bring a challenge: choose your favorite fighter from SNK and Capcom. It’s a tough pick, isn’t it? Well, this game brings a resolution to that debate in the best way possible by bringing together the most renowned fighters from both companies’ franchises. </div> --- <center></center> --- <div class="text-justify">On Capcom’s side, we have eighteen characters, including the entire Street Fighter 2 roster, along with additional ones like Sakura, Dan, and Evil Ryu from Street Fighter Alpha, as well as Morrigan from Darkstalkers. Meanwhile, SNK displays seventeen fighters; most of them come from The King of Fighters. Alongside with them are Raiden from Fatal Fury and Nakoruru from Samurai Shodown. </div> --- <center></center> --- <div class="text-justify"> When it comes to the gameplay mechanics, this crossover uses the typical control scheme found in SNK fighting games: four buttons, two for punches and two for kicks, with high and low variations. However, as many of you may know, Capcom’s fighting titles usually feature a six-button configuration. As a result, their characters were adapted to the new scheme while retaining all their iconic special attacks and moves. </div> # <div class="text-justify"> It’s worth noting that these gameplay changes also impact the game modes. For starter, the single-player mode offers one-on-one battles. However, there’s also a King of Fighters style mode available, where you can engage in team battles with a minimum of two characters and a maximum of four. Now, unlike other crossovers, fighters can’t be swapped during a match. Instead, they’ll be replaced in succession each time one of them is defeated. </div> --- <center></center><center></center><center></center><center></center><center></center> --- # <div class="text-justify"> Something interesting about the Arcade mode is that it includes a strength ratio or points system. When choosing the fighters, there are four slots available. Weaker characters occupy one slot; normal characters take up two, final bosses use three slots, while hidden characters fill all four. This makes our decisions something exciting: Should you pick four fighters with 1 point each? Or take a risk with a 4 points character? </div> # <div class="text-justify"> On the other hand, the game also allows you to choose the Groove, which powers up special attacks. Capcom’s Groove comes from Street Fighter Alpha, with a three-level scale. Meanwhile, SNK’s Groove was taken from KOF 98; the Groove is a bar that can be filled manually or by taking hits. </div> # <div class="text-justify"> Although the original arcade machine for this game was more powerful than the PS1, the truth is that the conversion for Sony’s console maintains a very good visual appearance, displaying fairly large and well-animated fighters on screen. Perhaps the only downside is the loading times that always appear when a fighter loses all their health; this is more noticeable in battles that use four characters teams. </div> --- <center></center><center></center><center></center><center></center><center></center> --- <div class="text-justify"> In conclusion, I can only say that the combination of Capcom and SNK should have been a significant event in its time. However, it went somewhat unnoticed, perhaps due to the saturation of fighting game or because SNK was facing a challenging period in early 2000s. Nevertheless, the expertise of both companies is evident in the remarkable effort that was put into creating this excellent and enjoyable game. </div> --- ### <center><u>THANK YOU FOR READING!</u></center> --- ### <center>All images in this post are screenshots taken from my playthrough.</center> ---
author | satoru-raiden | ||||||||||||
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permlink | capcom-vs-snk-a-great-crossover-that-was-unappreciated-in-its-time | ||||||||||||
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I love this kind of games and when I was a child I liked them even more, 🤣 I remember that at that time I used to choose the characters that looked physically stronger, believing that with that I would beat my rival.
author | mairene1 |
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Really? Well in the majority of fighting games the extreme muscular characters are the stronger but they are also the slowest. I prefer to play with fast characters, they usually look less muscular. Thanks for sharing that nice memory of your childhood.
author | satoru-raiden |
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One of the best crossovers I've seen in video games, Capcom and SNK buuff!!! the gameplay of this saga can be a bit rough, but if you get used to it will be enjoyable, I played the second installment. Cheers!
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Yeah, this is a really good fighting series, too bad that no more games came out after the sequel. Thanks for stopping by!
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