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#### Hello there! @saydie here, playing Splinterlands everyday!
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**Rebellion** was the 5<sup>th</sup> major set that was introduced into Splinterlands and just like the previous sets, it has introduced a new batch of abilities to the game, expanding the variety of strategies and card synergies that we can use to win our battle. That is why it is important for us to familiarize with how this new abilities work.
And so, with the previous weeks, I did started to have my in depth review on the Rebellion abilities to know which situations they prevail, and for this week's post, I will take a look on the **Execute** Ability.

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### What is Execute Ability? </center> </div>
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**Execute** is an ability that allows a unit to perform another attack against the same unit if the target has 2 or less health after a successful attack. Does not matter if it does not reduce its health and only reduce its armor, as long as the target has 2 or less health, the ability will still trigger. In a sense, this makes it similar to Double Strike or even Trample but will only trigger when the unit reach low health.
<div class="phishy"> <h4>Prons</h4> </div>
* As long as the target has 2 or less health, units with Execute may attack twice, given that the first attack is successful.
* Notable Interactions with other abilities.
* If a unit with Execute has Blast and the blast damage hits an adjacent unit to the target with 2 or less health, the unit with Execute will attack that adjacent unit which further spreads the Blast damage.
* If a unit with Double Strike has Execute, the Execute will trigger either after the first attack if the target already has 2 health or less or after the second attack.
* If a unit has both Trample and Execute, a death using the Execute ability can trigger the Trample ability, allowing a unit to attack 3 times.
<div class="phishy"> <h4>Cons</h4> </div>
* Execute will not take effect if the opponent has 3 or more health.
* Execute will not trigger if the attacker misses its target even if it has 2 or less health.
<div class="phishy"> <h4>Best Ruleset</h4> </div>
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|<br><sup>Stampede</sup>|The  Trample ability can trigger multiple times per attack if the trampled Monster is killed.|
|<br><sup>Explosive Weaponry</sup>|All Monsters have the  Blast ability.|
<div class="phishy"> <h4>Worst Ruleset</h4> </div>
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|<br><sup>Equalizer</sup>|The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.|
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<div class="phishy"> <h4>Cards with Lookout Ability</h4> </div>
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|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/promo/Night%20Stalker_lv8.png|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/soulboundrb/Thanalorian%20Blade_lv6.png|https://d36mxiodymuqjm.cloudfront.net/cards_by_level/rebellion/Nidhoggr_lv4.png
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As of the moment, there were only 2 cards with the **Execute** ability, 1 of which is rare and 1 of which is epic, both of which are melee units. Aside from that, the final Rebellion conflicts summoner, **Nidhoggr** has the ability to to give the **Execute** ability on up to 3 units during the tactics round.
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### Battle Showcase
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<div class="phishy"> <b>Battle 1: Night Stalker</b> </div>
As you can see in this battle, **Night Stalker** has attacked **Clockwork Aide** which has less than 2 health but since it has an armor, it was not able to defeat it in which **Execute** should have triggered and deal the finishing attack.

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However, due to Blast, the health of **Soul Strangler** goes down to 2 and **Night Stalker** has instead attack it, inflicting 3 damage to both **Naga Assassin** and **Clockwork Aide**.

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As a result, not only **Night Stalker** defeat both **Soul Strangler** and **Clockwork Aide** but also defeats **Naga Assassin**.

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[](https://splinterlands.com/battle/sl_a4783ddb9abebee64389bb5b938982c9?ref=saydie)
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___
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<div class="phishy"> <b>Battle 2: Thanalorian Blade</b> </div>
Meanwhile, in this battle, I used both **Thanalorian Blade** which has the Trample ability so when it was able to successfully trigger Execute on **Djinn Apprentice** and defeat it, it proceeds to trigger Trample.

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post-Execute: 4 damage to Djinn Apprentice = 2 health remaining
Execute: 4 damage to Djinn Apprentice = 0 health remaining

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As a result, **Muspelheim Demon** also receive 4 damage due to Trample, resulting for a total of 3 attacks that was initiated in just 1 turn.

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[](https://splinterlands.com/battle/sl_726615d8bd8ac4785eb2a500a0d4da42?ref=saydie)
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<div class="phishy"> <b>Battle 2: Nidhoggr</b> </div>
For the last battle, I used the summoner **Nidhoggr** which can give the **Execute** ability on up to 3 units during the Tactics Stage and give it to **Chaos Dragon**, **Night Reaper** and **Twilight Basilisk** which I have messed up the positioning as I run out of time. Regardless, I still won the battle and it was quite a fun battle to watch.

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For example, when **Night Reaper** attacks **Adelade Brightwing**, not only that it defeats it but the Blast damage also inflicts 2 damage on **Frigid Wolf** which resulted for its health to drop to 2 and triggers **Execute** which inflicts another 4 damage into it and causes its defeat.

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While at the same time, the blast has also inflicts another 1 damage to **Iziar** for a total of 2 damage .

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On the other hand, we also have **Chaos Dragon** which upon inflicting damage 4 damage to **Evelyn Auver**, has initiated its Execute.

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As a result, **Eveln Auvera** was defeated in 1 turn.

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[](https://splinterlands.com/battle/sl_de738f4016f33abf3e4d7b5c7c7c61eb?ref=saydie)

### Closing </center> </div>
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As a new ability that comes with **Rebellion**, **Execute** was only given on few cards but when the ability was triggered, it helps on finishing the target faster. The most fun that I had with this ability was when I was using **Nidhoggr** but given the debilitation, it only plays out well on niche rulesets.
Thank you and see you at the next post.
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### Previous Post </center> </div>
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| [](https://peakd.com/hive-13323/@saydie/vonak-the-rise-of-ambush-ability)|[](https://peakd.com/hive-13323/@saydie/vonak-the-rise-of-armored-strike-ability)| [](https://peakd.com/hive-13323/@saydie/vonak-the-rise-of-lookout-ability)|
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<div class="phishy"> <sup>To read previous articles, just click on the image of the article that you want to read. </sup> </div>
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All the image that I edited here belongs to Splinterlands.
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All the battle links provided comes from my personal accounts and from the scholar account that I am using from [Balthazar Guild](https://bltzr.gg/).
Thank you for reading my post. If you're interested to play **Splinterlands**, you can join by clicking the images below and follow me on Twitter and 3Speak for timely **Splinterlands** updates.
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