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PERSONA 5 STRIKERS - A jewel out of its comfort zone [EN-ES] by seryi13

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PERSONA 5 STRIKERS - A jewel out of its comfort zone [EN-ES]
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I must admit that I was a little skeptical with this game, the **Persona** saga seems to me one of the best in the JRPG genre and has always been one of my favorites, partly for having that turn-based combat so much fun and that usually varies slightly depending on which installment you play, however, this time **Persona 5 Strikers** leaves all this behind to become a **real-time action JRPG where we will face large hordes of enemies**.
![1.png](https://files.peakd.com/file/peakd-hive/seryi13/23ujnGBikySSW3EpwDLUTSusB9UrTB9nTBNAdJiYgDDeAFtx1wvqPLtFequTZ5f87fBkE.png)
The story takes place after the events of **Persona 5 Royal** and although it is not a direct sequel, **I think it is necessary to have played that title**, since it will help us understand the origins of each of our characters, as well as the origin of this strange world where the Persona's live. That said, the plot in this installment lies in the fact that someone is stealing people's desires, turning them into beings without consciousness and locking them in **prisons within the cognitive world**. Seeing what is happening our group decides to bring back the **Phantom Thieves**, with the intention of recovering the stolen wishes and awakening the heart of whoever is the culprit of all this.
![2.png](https://files.peakd.com/file/peakd-hive/seryi13/23wCEHbGwLWY7eS753RMA2WsUELtNRHtwxpp9fYgJ8Sk8oBTxZZcCQaUqPrfR6RDHoTLF.png)
Throughout the game we will move between two worlds; **The real**, where we will socialize, go shopping, plan our next move, among other things. **And the cognitive**, where we will fight against enemy shadows, explore, complete puzzles and where our Persona will materialize.
![3.png](https://files.peakd.com/file/peakd-hive/seryi13/23wMWDPxftG6NzaE8Mrfxz5zNFkdhBLuijKaMCZkP2cMS6N6mzNGPmfRfdbUM2GGvY6js.png)

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The combat is fast, agile, frenetic and full of chaos on screen. We will have a series of combinations and special abilities that will go hand in hand with the Persona we have under our power, so our combos will have certain variations depending on that.
![4.png](https://files.peakd.com/file/peakd-hive/seryi13/23wgKcEs5brtHVVFNQWYkQGDgAHaEftobKGcaVWKePGzCdNXNDPney8xL6rjHCe5in9id.png)

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**Each Persona, as well as the enemies we encounter will have an element**; Fire, ice, lightning, lightning, light, death, wind and psychic. As well as **they will also have their weaknesses and strengths** to these elements, this makes that during the combat we should evaluate with which character we attack, since many times the strength of the enemy will be so great that it will turn it completely immune to certain attacks. **It is important to take advantage of the weak points**, if we do it well we will be able to leave the enemy in a state of exhaustion, which will allow us to execute a group attack that will cause a lot of damage.
![5.gif](https://files.peakd.com/file/peakd-hive/seryi13/23uQxzC21cVAURYYYYYUZN2KNVLSkz6bw5kacCaEp5emt1qpEDR7WzmWNgjJrzgzmSDEx.gif)
We will have a series of **skills** that we will be able to execute at any time as long as we have the necessary stamina, these skills will normally cover a limited space, so **every time we are going to execute one the time will be paralyzed and we will be able to aim where to throw it**.
![6.png](https://files.peakd.com/file/peakd-hive/seryi13/23wMQ3s7vKP5pLtNqukJHK8RxgMJa2UYLHqdaAVW5hJJd3UaHtxxfQYkKPRGehBu535A8.png)
At the same time, we will also have a kind of **definitive ability** that to perform it we will have to fill a special bar through long combinations, dodges and basically fighting with style. This ability is massive and covers as many enemies as possible, as well as having high damage. **Each character will have its own unique ability**.
![7.gif](https://files.peakd.com/file/peakd-hive/seryi13/23sxNoW4rPQhne8D9r6wzawcisSa999QQn6seHWaSNn72xLcuEzhPxftZqBybEvMmWWDF.gif) 
Earlier I mentioned that we will move between two worlds, the real one and the cognitive one. Well, the amount of time we will spend in the real world, either socializing, carrying out assignments or simply following the main plot, is quite large. **There is a lot of story, a lot of interactions and a lot of dialogues**, although this is usual in Persona games. Personally I don't dislike it, **I've always liked the importance the game gives to personal ties**, so I enjoy seeing how the characters interact as we progress through the plot.
![8.png](https://files.peakd.com/file/peakd-hive/seryi13/23xp6cH1mZY7CeXbmJiszgU8Tz4WUTpjw7awX5zwnAD9S4s1FyFJoVDWNZDL5pMER1VYa.png)
As we progress we will be able to **strengthen our ties**, which translates into different passive improvements when fighting, so every time we level up the group link we will get a number of points that we can spend to improve some of our statistics, such as increasing our maximum health or our stamina bar, for example.
![9.png](https://files.peakd.com/file/peakd-hive/seryi13/23zbXzKiWgg5kdr3CGWG916wJk69KAQh8v5eXkPwmQtcVwcqQF7t6kVqCxmnMu7FLH9rC.png)
On the other hand, we will have a room called the **velvet room**, in which besides being able to improve the potential of our Persona, we will also be able to merge two under our power to create a new one.
![10.png](https://files.peakd.com/file/peakd-hive/seryi13/23vhVzi4MbPRKwKdKAKWftazEuVg1iFg2x8Tc8iJ8MDTmeNiaVpgLmW8kZuy5YZ2AnZvm.png)
Each **prison** within the cognitive world will have a **monarch**, these monarchs will be the bosses that we will have to defeat to advance. The game will progressively introduce them and **show us all the traumas they experienced** and that led them to become what they are now.
![11.png](https://files.peakd.com/file/peakd-hive/seryi13/23y92ESuj68ayvyHjjf9xYN9qVMVtqGryy9U5kmutoRk94AtRah8max5fEY2nyQ4rDQGs.png)
Curiously, due to the game's mechanics, I expected that all the confrontations against these bosses would be simply "button mashing", and although I don't deny that maybe some of them are like that, **there will also be fights that will force you to play a little more tactically**, evaluating when it is convenient to attack or simply motivating you to use the scenery to your advantage.
![12.png](https://files.peakd.com/file/peakd-hive/seryi13/23uQhp2qztLsQNzFN1k3KsAD21UANxk1BmBSepXMuXU1WoktJeyCQQBqMQCUpzJBeqTfX.png)

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Honestly, **the game is a marvel**. I didn't expect to like it so much, since I'm not a big fan of this style of combat, but after playing it I was completely in love, **it has that "essence" that is in all Persona games**. The story keeps you constantly intrigued, wanting to find out what is happening, besides having several moments that make your skin crawl and a soundtrack so magnificent that I have no words to describe it. **An absolute gem**.
![13.png](https://files.peakd.com/file/peakd-hive/seryi13/23tw1orurKBuivXgLWj8q9mPEH7GEb1XE9e5q47qhdvMAD9fqYTRNUmpHtxAah5bfKtRg.png)


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###### All images/gifs used in this post were created and/or taken by me

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Debo admitir que me sentía un poco escéptico con este juego, la saga **Persona** me parece de las mejores dentro del género de los JRPG y siempre ha sido una de mis favoritas, en parte por tener ese combate por turnos tan divertido y que suele variar levemente según que entrega juegues, sin embargo, en esta ocasión **Persona 5 Strikers** deja todo esto atrás para convertirse en un **JRPG de acción en tiempo real donde nos enfrentaremos a grandes hordas de enemigos.**
![1.png](https://files.peakd.com/file/peakd-hive/seryi13/23ujnGBikySSW3EpwDLUTSusB9UrTB9nTBNAdJiYgDDeAFtx1wvqPLtFequTZ5f87fBkE.png)
La historia ocurre después de los acontecimientos de **Persona 5 Royal** y aunque no es una secuela directa, **a mi parecer resulta necesario haber jugado dicho título**, ya que nos servirá para comprender los orígenes de cada uno de nuestros personajes, así como también el origen de este extraño mundo donde habitan las Persona´s. Dicho esto, la trama en esta entrega radica en que alguien está robando los deseos de la gente, convirtiéndolos en seres sin conciencia y encerrándolos en **cárceles dentro del mundo cognitivo**. Al ver lo que está sucediendo nuestro grupo decide traer de vuelta a los **Ladrones Fantasma**, con la intención de recuperar los deseos robados y despertar el corazón de aquel que sea el culpable de todo esto.
![2.png](https://files.peakd.com/file/peakd-hive/seryi13/23wCEHbGwLWY7eS753RMA2WsUELtNRHtwxpp9fYgJ8Sk8oBTxZZcCQaUqPrfR6RDHoTLF.png)
Durante todo el juego nos moveremos entre dos mundos; **El real**, donde socializaremos, iremos de compras, planearemos nuestro próximo movimiento, entre otras cosas. **Y el cognitivo**, que será donde luchemos contra las sombras enemigas, exploremos, completemos puzles y donde nuestra Persona se materializará.
![3.png](https://files.peakd.com/file/peakd-hive/seryi13/23wMWDPxftG6NzaE8Mrfxz5zNFkdhBLuijKaMCZkP2cMS6N6mzNGPmfRfdbUM2GGvY6js.png)

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El combate es rápido, ágil, frenético y lleno de caos en pantalla. Contaremos con una serie de combinaciones y habilidades especiales que irán de la mano con la Persona que tengamos bajo nuestro poder, por lo que nuestros combos tendrán ciertas variaciones en función a eso.
![4.png](https://files.peakd.com/file/peakd-hive/seryi13/23wgKcEs5brtHVVFNQWYkQGDgAHaEftobKGcaVWKePGzCdNXNDPney8xL6rjHCe5in9id.png)

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**Cada Persona, al igual que los enemigos que nos encontremos contarán con un elemento**; Fuego, hielo, rayo, luz, muerte, viento y psíquico. Así como **también tendrán sus debilidades y fortalezas** a dichos elementos, esto hace que durante el combate debamos evaluar con que personaje atacamos, ya que muchas veces la fortaleza del enemigo será tan grande que lo volverá completamente inmune a ciertos ataques. **Es importante aprovechar los puntos débiles**, si lo hacemos bien podremos dejar al enemigo en un estado de agotamiento, lo que nos permitirá ejecutar un ataque grupal que causará mucho daño.
![5.gif](https://files.peakd.com/file/peakd-hive/seryi13/23uQxzC21cVAURYYYYYUZN2KNVLSkz6bw5kacCaEp5emt1qpEDR7WzmWNgjJrzgzmSDEx.gif)
Contaremos con una serie de **habilidades** que podremos ejecutar en cualquier momento siempre y cuando tengamos el aguante necesario, estas habilidades normalmente abarcaran un espacio limitado, por lo que **cada vez que vayamos a ejecutar una se paralizará el tiempo y podremos apuntar donde lanzarla**.
![6.png](https://files.peakd.com/file/peakd-hive/seryi13/23wMQ3s7vKP5pLtNqukJHK8RxgMJa2UYLHqdaAVW5hJJd3UaHtxxfQYkKPRGehBu535A8.png)
A su vez, también tendremos una especie de **habilidad definitiva** que para llevarla a cabo habrá que rellenar una barra especial mediante largas combinaciones, esquives y básicamente luchando con estilo. Esta habilidad es masiva y abarca al mayor número de enemigos posible, además de tener un daño elevado. **Cada personaje tendrá su habilidad única**.
![7.gif](https://files.peakd.com/file/peakd-hive/seryi13/23sxNoW4rPQhne8D9r6wzawcisSa999QQn6seHWaSNn72xLcuEzhPxftZqBybEvMmWWDF.gif) 
Anteriormente mencione que nos moveremos entre dos mundos, el real y el cognitivo. Pues la cantidad de tiempo que pasaremos en el mundo real, ya sea socializando, llevando a cabo encargos o simplemente siguiendo la trama principal, es bastante grande. **Hay mucha historia, muchas interacciones y muchos diálogos**, aunque esto suele ser usual en los juegos de Persona. En lo personal no me desagrada, **siempre me ha gustado la importancia que el juego le da a los lazos personales**, por lo que disfruto ver como interactúan los personajes a medida que avanzamos en la trama.
![8.png](https://files.peakd.com/file/peakd-hive/seryi13/23xp6cH1mZY7CeXbmJiszgU8Tz4WUTpjw7awX5zwnAD9S4s1FyFJoVDWNZDL5pMER1VYa.png)
Conforme vayamos avanzando lograremos **fortalecer nuestros vínculos**, lo cual se traduce en distintas mejoras pasivas a la hora de luchar, por lo que cada vez que subamos de nivel el vínculo del grupo obtendremos una cantidad de puntos que podremos gastar para mejorar alguna de nuestras estadísticas, como aumentar nuestra salud máxima o nuestra barra de estamina, por ejemplo.
![9.png](https://files.peakd.com/file/peakd-hive/seryi13/23zbXzKiWgg5kdr3CGWG916wJk69KAQh8v5eXkPwmQtcVwcqQF7t6kVqCxmnMu7FLH9rC.png)
Por otro lado, tendremos una sala llamada la **habitación de terciopelo**, en la que además de poder mejorar el potencial de nuestra Persona, también podremos fusionar a dos bajo nuestro poder para crear una nueva.
![10.png](https://files.peakd.com/file/peakd-hive/seryi13/23vhVzi4MbPRKwKdKAKWftazEuVg1iFg2x8Tc8iJ8MDTmeNiaVpgLmW8kZuy5YZ2AnZvm.png)
Cada **cárcel** dentro del mundo cognitivo tendrá un **monarca**, estos monarcas serán los jefes que deberemos derrotar para avanzar. El juego los irá presentando progresivamente y **nos mostraran todos los traumas que experimentaron** y que los llevaron a convertirse en lo que son ahora.
![11.png](https://files.peakd.com/file/peakd-hive/seryi13/23y92ESuj68ayvyHjjf9xYN9qVMVtqGryy9U5kmutoRk94AtRah8max5fEY2nyQ4rDQGs.png)
Curiosamente, por la mecánica del juego me esperaba que todos los enfrentamientos contra estos jefes fueran simplemente “machacar botones”, y aunque no niego que quizás alguno que otro si peca de ser así, también **habrá combates que te obligaran a jugar un poco más táctico**, evaluando cuando conviene atacar o simplemente motivándote a usar el escenario a tu favor.
![12.png](https://files.peakd.com/file/peakd-hive/seryi13/23uQhp2qztLsQNzFN1k3KsAD21UANxk1BmBSepXMuXU1WoktJeyCQQBqMQCUpzJBeqTfX.png)

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Sinceramente, **el juego es una maravilla**. No esperaba que me gustase tanto, ya que no soy muy fan de este estilo de combate, pero luego de jugarlo quedé completamente enamorado, **tiene esa “esencia” que hay en todos los juegos de Persona**. La historia te mantiene constantemente intrigado, con ganas de descubrir que está sucediendo, además de contar con varios momentos que logran erizarte la piel y con una banda sonora tan magnifica que no tengo palabras para describirla. **Una absoluta joya**.
![13.png](https://files.peakd.com/file/peakd-hive/seryi13/23tw1orurKBuivXgLWj8q9mPEH7GEb1XE9e5q47qhdvMAD9fqYTRNUmpHtxAah5bfKtRg.png)


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###### Todas las imágenes/gifs utilizadas en este post han sido creadas y/o tomadas por mí


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@incublus ·
The screenshots you shared in the game are very vivid. It varies from game to game, but I think it's good in this game. Also the soundtrack is very important, just like the soundtrack of the movies. It immerses you in the atmosphere and the world of the game. Thanks for this nice promotion.
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@seryi13 ·
Yes! The soundtrack perfectly complements the game's design, creating some very epic and memorable moments 😁.
👍  
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@poshtoken ·
$0.11
https://twitter.com/SERYIMPACT/status/1555910871330734080
<sub> The rewards earned on this comment will go directly to the people( @seryi13 ) sharing the post on Twitter as long as they are registered with @poshtoken. Sign up at https://hiveposh.com.</sub>
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@stk-g ·
*WELCOME TO THE VELVET ROOM*

Este juego sí que me interesa, generalmente me canso rápido de los musou pero tengo la expectativa de que este sea una de pocas excepciones, ya solo con lo poco que he escuchado de la banda sonora además del diseño artístico (que es sublime) me dan muchas ganas de jugarlo.

Jugaste al Persona 5 base o al Royal? yo solo al base así que el lanzamiento en pc es un regalo del cielo.
👍  
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@seryi13 · (edited)
<div class="text-justify">

Jugué al royal directamente, pero creo que si te pasaste el 5 base será suficiente para entender el Strikers, ya que al menos sabrás quienes son los protagonistas xd. 

Sinceramente, a pesar de ser un musou evita sentirse TAN repetitivo gracias a los toques de la saga, como la fusión de las personas, el fortalecer tus vínculos, la historia, etc.

</div> 
👍  
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