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How I learning Blender #13 by spiritabsolute

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· @spiritabsolute ·
$16.07
How I learning Blender #13
![1.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/Q3muvESR-1.jpg)

I learned about the convenient tool of automatic retopology.
You saw earlier, I wrote that my manual retopology takes a lot of time.
Fortunately, this work can be greatly accelerated and I am very happy!
The program is called [Instant Meshes](https://github.com/wjakob/instant-meshes).

I sculpted a turtle. Then I made a retopology using the Instant Meshes program and imported the mesh into a blender.
I applied a multiresolution modifier to the object. I understood the convenience of modifier multiresolution.
With this modifier, I have control over the model.
I have a topology of sufficient quality for the animation, while when I will render in 2D, I have all the smallest details of the model.
This is exactly what I need for my upcoming tasks.

|![Screenshot_1.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/dTGA1gh3-Screenshot_1.jpg)|![Screenshot_2.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/N4twyYi3-Screenshot_2.jpg)|![Screenshot_3.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/9TiMInNd-Screenshot_3.jpg)|
|-|-|-|
|![Screenshot_4.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/wids2xWk-Screenshot_4.jpg)|![Screenshot_5.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/Maxn2ZdP-Screenshot_5.jpg)|![Screenshot_6.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/9xPlDcST-Screenshot_6.jpg)|
|![Screenshot_7.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/LB1Ct70f-Screenshot_7.jpg)|![Screenshot_8.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/Ykozn2GN-Screenshot_8.jpg)|![Screenshot_9.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/xNoE46HT-Screenshot_9.jpg)|
|![Screenshot_10.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/51NmWHvl-Screenshot_10.jpg)|![Screenshot_11.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/jmlrxBOe-Screenshot_11.jpg)||


Now I need to learn how to create alpha brushes. This is what I will do soon.
I will create small parts on a model without a dynamic topology, only with the help of a grid created by modifier multiresolution.
And then I will add texture of skin and scales with my brushes.

![Screenshot_12.jpg](https://files.steempeak.com/file/steempeak/spiritabsolute/Vn8MgTKJ-Screenshot_12.jpg)

**The development cycle with new knowledge looks like this:**
- Idea, history
- Selection of references and making sketches if necessary
- Sculpting with dynamic topology
- Retopology with the Instant Meshes tool
- Using modifier multiresolution to the control
- Editing the shape of the object and add small details
- Create alpha brushes or use of existing
- Adding textures
- Animation
- Render

***I am one step closer to the dream! :) Thank you all for your support!***
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 62 others
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