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Legend of Zelda Work in Progress Shown, Source Released, on Commodore Amiga by triverse

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· @triverse ·
$2.26
Legend of Zelda Work in Progress Shown, Source Released, on Commodore Amiga
Who wants to see what The Legend of Zelda could have looked like on the Commodore Amiga? Well, thanks to an independent home brew developer named Tukinem, we can see just that. What is even cooler is, the source has been released for anyone wishing to tinker with it, or complete its development even.

![R.jpg](https://images.hive.blog/DQmTxoKMAKTqfLR1Z24pQiviayPrWeYjp9pdiqPxjJxCNMU/R.jpg)

<h2>Do not tell Nintendo</h2>

While it is clear Nintendo were fine with 3rd parties releasing their NES games on PC, Nintendo themselves never partook of this. Early on, prior to their launching the Nintendo Entertainment System, they did develop, and license, their games for many platforms. 

In Japan, Hudson Soft were able to license and release a few Nintendo owned properties to computer platforms of the time. Unfortunately, the results were less than ideal. That may be a reason Nintendo did not expand on this. Now, why they didn’t just program the games themselves, I will never know.

Nintendo is also quite litigious, going after projects like this on the regular.

That fear may be why the source was released and the developer has moved to other projects. 
<iframe width="560" height="315" src="https://www.youtube.com/embed/zCN_FpFOTnQ" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<h2>The start to a great port</h2>

While it is great to see almost a perfect port in the works, I would rather see new things done with these types of releases. I want more than just the original game with slightly better graphics, animations that feel off now, etc.

Differences include a slightly different walking animation for Link, he now looks like he is riding an invisible wooden pony. Screen transitions are near instant flips versus scrolling affairs of the original. Also, as of this writing, there are no enemies in the game, no items, etc. Simply walk around the game world without fear of being attacked.

Head over to Indie Retro News for a few snippets from Tukinem translated to English. Discussion is around this port and limitations they faced.

The question now is, will someone pick this up and continue development?

Source: [Indie Retro News]( https://www.indieretronews.com/2022/11/zelda-as-unfinished-prototype-for.html)
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@cocacolaron ·
$0.04
you just have to love it when small developers do these things ❤️
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@triverse ·
Exactly. I understand, independent developers are not under the same scrutiny for time and resources as professional ones are, but they still knock these things out of the park regularly.
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@freddbrito ·
$0.05
Sometimes I get annoyed by Nintendo's attitude towards some developers who even make better games of some of their IPS than Nintendo itself. I hope they don't make the classic threat that this company makes.
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@triverse ·
Unfortunately, the laws protecting these games (books, movies, music, etc) and the owners of them are archaic beyond stupidity (thanks partially to stalwarts such as Universal Studios and Disney among others).

Basically, they have to protect their rights or risk losing them to the public domain, or a squatter (someone that swoops in and grabs dead/dormant rights).
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@lionsaturbix ·
$0.05
What a great nostalgia you have given me with this video, this video game of the nintendo console was amazing, I got to play a lot once when I was little, now I do not remember anything, but I know you had to spend a lot of time to advance in this adventure.
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@triverse ·
Oh yeah, when I got the original Legend of Zelda game, I was enthralled with it. I did not have access to Nintendo Power so I was lost most of the time, having to old school it - figuring out things myself. Such a great game.

The first Zelda game I beat was the sequel, Adventures of Link. Then I beat A Link to the Past. Never beat the original though.
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