Viewing a response to: @relyeagaming/thoughts-on-metroid-prime-dread-the-good-and-the-bad
> Getting a new ability would usually lock out a previous path that needed the ability you just got! This seems to kind of go against everything the Metroid franchise has ever stood for. I wonder why the decided to do that? I have heard others complain about how where you are supposed to go next is too cryptic at certain points as well. The game looks fantastic though and I still want it... but I don't have a Switch so it doesn't really matter :)
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I am not sure why they choose to do it but the style keeps you on track and from getting too lost. I play a lot of metroidvania games and felt like the way to go was always forward. It was usually pretty easy to find where to go... except one time I got pretty lost for about an hour and still beat the game in about 7.5 hours.
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