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Bigger Game Worlds - Do We Even Need Them? by wirago

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· @wirago ·
$42.08
Bigger Game Worlds - Do We Even Need Them?
Ubisoft's new Scalar technology will allow the company's game developers to create worlds on ever larger scales. The game worlds should be set almost no limits. 
Does that mean games will only get bigger in the future? 
Patrick Bach, head of the Scalar project at Ubisoft Stockholm, asked himself this question.


![image.png](https://files.peakd.com/file/peakd-hive/wirago/2458E7q2J5NUHpnFpWoRWnBY4vAgQHG8GarXw9M87crLBSg3Mc1UHJk2h2Rc6hFoyb5CQ.png)
<a href="https://twistedvoxel.com/wp-content/uploads/2020/10/cyberpunk-2077-scaled.jpg">img source</a>

With the unveiling of the new *Scalar* developer tool, Ubisoft has announced that it will not only open up completely new possibilities for in-house game development, but that there will be almost no limits to the game worlds created with it. 
The open worlds of the last releases from the *Assassin's Creed* and *Far Cry* series were already so big that some players criticized them. 
Do games really need limitless worlds? Patrick Bach, Managing Director of Ubisoft Stockholm, answered this question in an interview.

> Ubisoft Scalar is a new foundational technology that enables Ubisoft titles to utilize the power of the cloud to ensure that developers aren’t limited by time or hardware, but by their imaginations. The result could enable game worlds that are bigger, more social, and richer than anything that’s ever been seen before at Ubisoft.

-- More on Scalar on the <a href="https://news.ubisoft.com/en-us/article/6mEL7uExWMczw4HpZSCg6v/ubisoft-scalar-promises-to-change-the-way-developers-make-games">offical Ubisoft News</a>

<hr>

<h3>Do games have to keep getting bigger?</h3>

The developers at Ubisoft also have to face the question of whether game worlds should keep getting bigger. 
The Ubisoft subsidiary in Stockholm is currently working on the new game development technology: Scalar. What has been heralded as groundbreaking has some skeptical. Is bigger always better?

According to Patrick Bach, who leads the team behind Scalar, that's not the case at all. The managing director doesn't think games need to keep getting bigger, but he does think some titles could benefit from it.

In an interview with <a href="https://www.gamesindustry.biz/articles/2022-04-14-ubisoft-scalar-aims-to-make-games-more-like-the-web">GamesIndustriy.biz</a>, he explains that Scalar technology will give developers the opportunity to create bigger games, but he doesn't see the connection that bigger means better quality:

> I don't think there's a real connection between games being bigger and them being better or worse. It depends on the creators and how they want to spend their energy achieving their vision.


![image.png](https://files.peakd.com/file/peakd-hive/wirago/23vi6Jd4DuJeotd1WR7ZziEUJRR8kHcSyebLsMMrBCiAxQVcHdhe7ik9wv92DnL9nwZLL.png)
*Always been a fan of physical maps! <a href="https://howchoo.com/media/yz/g2/ot/skyrim-map.jpeg">img source</a>*

<hr>

<h3>Scalar is not intended to be licensed</h3>

Ubisoft's new Scalar technology is a cloud-based production tool that will enable developers to develop games faster, more efficiently and at scale that Ubisoft says was previously impossible. This certainly sounds like a tool that developers outside of Ubisoft would also like to use. But the French games company thwarts such ideas.

Bach added that Ubisoft has no plans to market Scalar to other studios like Epic does with its Unreal Engine. "We're not trying to sell you anything, we're just talking about what we want to do." According to him, Ubisoft just wants to give an indication of what the future will look like.

<hr>
Side fact: Top 10 biggest game worlds:

- The Elder Scrolls II: Daggerfall (160.000 km²)
- Guild Wars Nightfall (39.000 km²)
- Fuel (14.400 km²)
- The Crew (4.900 km²)
- Final Fantasy XV (1.800 km²)
- Test Drive Unlimited 2 (1.600 km²)
- Asheron’s Call (1.300 km²)
- Just Cause 3 (1.000 km²)
- True Crime: Street of LA (620 km²)
- Burnout Paradise (520 km²)
[...]
- Grand Theft Auto V (125 km²)
- The Elder Scrolls V: Skyrim (39 km²)

<hr>

How about you?
Have you already got lost in huge game worlds?
For me, game worlds as big as Skyrim are already "pretty big" but yet just small figures compared to the top 10.

I actually prefer small but more detailed worlds over huge "waste lands"
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vote details (145)
@danielcarrerag ·
I think that Scalar will mark a milestone in the world of video games, but I think that even game developers aren't ready for bigger maps, for example, when I played AC Valhalla (Ubisoth game) I was surprised by its large map, but lacking in secondary activities that weren't so repetitive, something that doesn't happen in Red Death Redemption 2. That will be the problem, enough activities for so much space.
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@lilacse ·
$0.03
I actually don't mind games having one or two vast areas that do nothing apart from serving for that one lore purpose or that one quest... In the end it's up to the artist's design goals. As long as it ends up being satisfying and fun to play I think. I don't really like overly packed worlds as well, so having some occasional "blank" areas that do nothing apart from being there for the view isn't bad in my opinion. Making worlds larger just for the sake of breaking records or being cool doesn't sound like good for a fun product, though.
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@mig1 ·
I really did not know about this new technology for me an excessively large world means something boring, and that I have played different games like Far cry and the first skyrim, although I did not find them boring most of one is spent going from one side to another, although there are different areas of interest but I do not think that entertains enough and imagine an even bigger world gives me a lazy hahahah, I feel that they look is things that things not so necessary as a giant map instead of trying to make a good game.
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@seryi13 ·
> The open worlds of the last releases from the Assassin's Creed and Far Cry series were already so big that some players criticized them

To me, what they did with the AC Valhalla world is completely unnecessary. I think it was the biggest world I've ever seen and played in a video game, and that's exactly why when you're about 50 hours into the game you start to get overwhelmed or bored of seeing the map full of icons


> The managing director doesn't think games need to keep getting bigger, but he does think some titles could benefit from it.

With this new technology they are supposed to be able to create a world even bigger than Valhalla. I see it very difficult for any game to really benefit from it. 😟

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@wirago ·
Thats also my concern.
I already hear the sales guys crying: "We have new tech! Make it bigger!" - "But it doesnt help making a good game." - "I said MAKE IT BIGGER!" :-/
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@trave160 ·
Making bigger game worlds work requires a lot of work to put around. Managing games like this is strenuous, so, two things I believe needs to be done. 

1. Games hardware need to be fully capable, because we're talking about increasing the scale that a lot of open world games already do by 3-4x times.

2. The workforce and talents, usually most game studios have 100+ people working there. With difference being 10 to 15 more. But this would only mean hiring more and increasing budget. 

I have no faith in Ubisoft, but plenty of other developers out there are finding ways to challenge the norms. 
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@wayward-dreams ·
$0.11
Nah, thanks. I still remember playing Daggerfall and how quick the novelty faded after I explored that huge land "the size of Britain" (that's how they sold it in ads) and discovered that it's just an empty wilderness with some copy-and-paste dungeons and towns. Decades later, I felt the same kind of disappointment when exploring Night City in Cyberpunk 2077. So, again, thank you very much, but my ideal is New Vegas with its (relatively) middle-sized map full of surprises.

Besides, I'm fed up with this nonsensical megacorp mindset. "Bigger is better! Larger maps! More weapons! Better graphics!" How about finally getting creative again, Mr CEO?
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@wittyzell ·
> Have you already got lost in huge game worlds?

I've been lost a couple of times! 😅
And sometimes, I just don't understand what I need to do or where I need to go, which leads me to being bored so I end up not playing the game. 
Although there are instances that some new discoveries will excite me. 

I hope they get more creative. I don't really mind getting lost for hours as long as it's something worth it.
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