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The tension is palpable because race day has arrived here, and today I'm going to tell you about a game I've been dying to play, and I finally got around to it. So, we begin.
As usual, ESPORs is accompanying the launch of the most prominent motorsports category with a new installment in its driving series. F1 2025 is here. Cod Master presents a game that's consistent in terms of gameplay, but adds a few interesting new features to put this simulation and driving franchise back at the top of the grid.
https://www.youtube.com/watch?v=u5rWBgBjDsc&ab_channel=EASPORTSF1
# News in the game
Without going into too many details—you'll have plenty—in this F1 25 review, I want to tell you everything new coming to the game to give single-seater fans something to look forward to. Just as a miraculous upgrade package would do for Aston Martin. After F1 24, which felt somewhat disappointing in terms of gameplay and content, this new title has a first stint, setting good times thanks to the return of Bracking Point and a series of new features that, while not revolutionary, do accomplish their goal.
# STORY MODE: BRACKING POINT 3
Let's start by analyzing Bracking Point 3. The unique story mode that has been with us intermittently returns with a third installment in this installment. Bracking Point 3 continues with a striking narrative formula that follows the adventures of the Cornersport team on and off the track. This installment follows the events we saw in F1 23 and F1 21 and puts us in control of driver Cimer and her teammate Iden Jackson, with the same familiar storyline but with an eye on other well-known characters such as De Bon Butler and Casper Hackerman. This year's mission: to win the constructors' championship from Red Bull.
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The alternation between spectacular cinematics and race objectives to complete once again creates an extremely entertaining mix that manages to offer something that many sports titles like EA Sports FC25 or Moto GP25 are missing, with that excitement and distinct experience.
The characters, being familiar, continue to cultivate a certain charisma—something difficult to achieve in sports titles—although we would have liked to see more interactions with real drivers like Charles Leclair, Alonso, or Lando Norris, for example.
Graphically, the scenes are breathtaking, especially those depicting certain moments from the races. And in terms of gameplay, this mode is perfect for both new drivers and veterans, as it presents almost every possible situation in the sport.
Beyond the objectives of the races you compete in throughout the seasons covered in this story, what happens on the track is tied to an already established destiny, but the game manages to make you strive to compete and give your best for each award. There's also some management involved, as you can make decisions that improve your reputation on the iPad, which leads to more responses to choose from in press conferences, although this has no impact on the final outcome of the story.
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Of course, the tracks are improving. Like many other sports titles, F1 25 uses the buzzword technique to announce a new package of technical improvements. This year's buzzword is Lida, a system that scans several iconic tracks to make them as realistic as possible. From the asphalt surface, to the height of the curbs, to the trees outside the tracks, several circuits benefit from this system, five specifically: Imola, Bahrain, Miami, Suzuka, and Melbourne.
Another great new feature is the ability to travel around Silverstone, the Red Bull Ring, and Zanborg in reverse. In other words, the mirror mode that Mario Kart invented a few generations ago. Again, we don't understand why only a small handful of tracks benefit, but the result is convincing and adds more content to enjoy, as they are practically new circuits. Driving on these tracks is quite an experience.
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# GAMEPLAY AND DRIVING
**What's it like to drive a single-seater in F1 25?** The gameplay of this title can change a lot over the months and with updates, but for now it feels good. This is already a good starting point after what happened in the past with F1 24, which was far from perfect in many of its adjustments and new features.
This game pays special attention to everything related to tire degradation, its behavior on different terrains, and the different grips, to create a greater differentiation between urban layouts and regular circuits. We've also noticed one of the main implementations in aerodynamics. Breathing dirty air and its effects are much more noticeable, as are gear changes and their potential impact on the car's handling.
https://www.youtube.com/watch?v=smwFJlL9wCU&t=17s&ab_channel=EASPORTSF1
# CONCLUSION
The game is a work of art, but there are always changes to be made and aspects that are clearly not addressed in order to promote them in future games. But the truth is that, after playing it, I felt much better than in past installments of the series. Furthermore, F1 25 adds quality content that demonstrates a creative effort, which is extremely important.
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