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Tencent will launch augmented reality game based on blockchain by yosel1n

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Tencent will launch augmented reality game based on blockchain
https://i0.wp.com/www.criptonoticias.com/extra/wp-content/uploads/2018/04/Tencent-juego-VR-blockchain.jpg?resize=910%2C455&ssl=1

The telecommunications company Tencent, which owns more than 50% of the online games market in China, has ventured into blockchain and cryptocurrencies with a new video game.

Tencent revealed through a spokeswoman that she is about to launch the game based on blockchain "Let's Hunt Monsters", a kind of hybrid between Pokémon Go and the popular CryptoKitties, virtual pets based on Ethereum. Thus, players can hunt monsters using the best features of augmented reality and the ability to register assets in blockchain.

It will be at the beginning of May when the game is launched to work in the city of Chengdu, China, on iOS and Android devices.

In view of the fact that the fever for Pokémon Go and the CryptoKitties has descended, separating these applications from the media, Tencent takes advantage of this situation, taking advantage of the best of both games. Sample of this are the 3.4 million players already registered in Let's Hunt Monsters.

https://i2.wp.com/www.criptonoticias.com/extra/wp-content/uploads/2018/04/Lets-Hunt-Monsters.jpg?w=1000&ssl=1

There are 243 monsters available to be captured with a ball like in Pokémon Go, called "monster sealing ball". The creatures come from popular cartoons broadcast in China, such as Calabash Brothers, or some character from Chinese mythology such as the Monkey King, who in the game possesses the ability to stun his opponent. Others fall into the category of assassins or shooters.

In addition, players can conquer areas of the map by confronting others with their creatures, which are capable of evolving as well. For this they have other tools, such as a bell that attracts monsters to the player.
 
But not everything is playful entertainment. Being a collectible asset game based on blockchain, users can buy, sell and exchange creatures, as well as add enhancements to their monsters. On the other hand, they can raise 110 billion digital cats on a blockchain platform provided by Tencent, although it is not yet clear what role they play in the game; if, for example, they can be captured within it, or if there is another distribution mechanism.

Despite enabling players to make exchanges, unlike the CryptoKitties, this platform continues to have a degree of centralization, as Tencent owns the smart contracts of the cats that it maintains on its own platform. Given this, they assure that it is to guarantee that there are no traps or injustices in the game, before opening it entirely to its users.

The game could revolutionize the market of applications of augmented reality in China, since Pokémon Go did not arrive in this country, being a service associated with Google, which is censored there.

In the case of the CryptoKitties, they arrived in China in February, three months after their global launch in November. In the country it is only allowed to play it from mobile devices and the instructions to change fiduciary currencies to Ethereum are ignored, in view of the restrictive regulations on the exchange of cryptocurrencies.

It is through the WeGame platform that Tencent publishes its games, and nearly 200 million people use this platform. Also, with a market value of $ 500 billion dollars, Tencent has incused in other areas, such as music distribution, where it owns 77% of the stream market and, in general, its applications are used by 98% of the Internet users of the country.

During the past month of January the company registered two brands of blockchain projects, although it was kept secret for what purposes they would do so.
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