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1. | parent_author | "" |
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parent_permlink | hive-196387 |
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author | alfonsoalfonsi |
---|
permlink | eng-spn-tecnologia-haptica-sentido-del-tacto-a-los-ambientes-virtuales-haptic-technology-sense-of-touche-to-virtual-environments |
---|
title | "[ENG/SPN] Tecnología Háptica: Sentido del Tacto a los Ambientes Virtuales. // Haptic Technology: Sense of Touche to Virtual Environments." |
---|
body | "<center>
<img src="https://c.pxhere.com/photos/0a/86/cyber_glasses_virtual_virtual_world_virtual_glasses_data_programming_programming_data_animation-1204851.jpg!d" srcset="https://c.pxhere.com/photos/0a/86/cyber_glasses_virtual_virtual_world_virtual_glasses_data_programming_programming_data_animation-1204851.jpg!d" alt="computadora, mujer, tecnología, programación, fuente, animación, ficción, texto, gafas, presentación, Digitalización, captura de pantalla, datos, adelante, virtual, realidad virtual, solicitud, mundo virtual, Gafas cibernéticas, Gafas virtuales, Datos de programación, Datos informáticos, Fotos gratis In PxHere">
<sup>Fuente/Source [PxHere](https://pxhere.com/es/photo/1204851?tm_content=clipUser&utm_medium=referral&utm_source=pxhere)</sup>
### Hola amigos de Hive // <i>Hello friends of Hive</i>
![SeparadorYo.png](https://images.hive.blog/DQmQQbA7jPSRAdkgS5r845a9iEaH8fWyTZUJTdTZbJ3jNsS/SeparadorYo.png)
</center>
<div class="text-justify">
<div class=pull-left>
Cada día somos partícipes de experiencias del mundo virtual generada desde la tecnología conocida como la Realidad Virtual. Esta nos coloca en medio de un escenario que debe ser muy semejante al percibido en la vida cotidiana, para conseguir que nos olvidemos que el entorno no es real.
</div>
<div class=pull-right>
<i>Every day we participate in experiences of the virtual world generated from the technology known as Virtual Reality. It places us in the middle of a scenario that must be very similar to the one perceived in everyday life, to make us forget that the environment is not real.</i>
</div>
<hr>
<div class=pull-left>
La información utilizada en la mayoría de las aplicaciones de la Realidad Virtual se obtiene a través de canales visuales y auditivos, y han tenido grandes apoyos para desarrollarla. No obstante, existen otros tipos de información que están siendo explorados y han creado la necesidad de responder rápidamente a los requerimientos que sobrevienen, dentro de los cuales se encuentran la interacción de objetos dentro de estos ambientes digitales.
</div>
<div class=pull-right>
<i>The information used in most Virtual Reality applications is obtained through visual and auditory channels, and they have had great support to develop it. However, there are other types of information that are being explored and have created the need to respond quickly to the requirements that arise, including the interaction of objects within these digital environments.</i>
</div>
<hr>
<div class=pull-left>
Por tanto, en este post les presento a la <b>tecnología háptica</b>, que permite al usuario interactuar con entornos generados por una computadora y crear una sensación de realidad y tangibilidad.
</div>
<div class=pull-right>
<i>Therefore, in this post I introduce you to <b>haptic technology</b>, which allows the user to interact with computer-generated environments and create a sense of reality and tangibility.</i>
</div>
![SeparadorYo.png](https://images.hive.blog/DQmQQbA7jPSRAdkgS5r845a9iEaH8fWyTZUJTdTZbJ3jNsS/SeparadorYo.png)
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<img src="https://c.pxhere.com/images/3e/04/eac51ace307b24db39a35ad04e45-1458883.jpg!d" srcset="https://c.pxhere.com/images/3e/04/eac51ace307b24db39a35ad04e45-1458883.jpg!d" alt="código binario, binario, sistema binario, byte, Bits, administrador, virus, Troyano, computadora, digital, 1, software, código, desarrollador, software development, programa, Hacker, azul, verde, texto, fuente, neón, Papel pintado de la computadora, organismo, azul eléctrico, gráficos, diseño gráfico, circulo, patrón, señal de neón, número, Fotos gratis In PxHere">
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Las escenas y objetos de la Realidad Virtual (VR: Virtual Reality) crean en el usuario la sensación de estar inmerso en ella, experimentado un alto grado de realismo.
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<i>The scenes and objects of Virtual Reality (VR) in the user the feeling of being immersed in it, experiencing a high degree of realism.</i>
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Un sistema de VR se basa en tres aristas. Una, la interacción que consiste en la capacidad del usuario de poder interactuar con el entorno virtual. Cuanto mayor sea la interacción del usuario con los objetos virtuales, mayor será la sensación de realismo. Dos, la inmersión que es la capacidad del sistema de acaparar toda la concentración y atención de la persona involucrada, de manera que consiga obviar todos los estímulos que indican que la experiencia que se presenta no es real. Y tres, la imaginación como la voluntad o capacidad del usuario para creer que el entorno virtual es real.
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<i>A VR system is based on three edges. One is the interaction that consists of the user’s ability to interact with the virtual environment. The greater the user’s interaction with virtual objects, the greater the sense of realism. Two, immersion, which is the ability of the system to grab all the concentration and attention of the person involved, so that it obviates all the stimuli that indicate that the experience presented is not real. And three, imagination is the will or ability of the user to believe that the virtual environment is real.</i>
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Unas gafas o cascos de VR (HMD: Head-mounted Display) son el componente principal que un usuario debe colocarse para ver el contenido VR creado a través de una pantalla. El dispositivo, está equipado con sensores (acelerómetro y giroscopio) que permitirá creer que está en la escena representada. Las aplicaciones de VR son más frecuentes en áreas como el entretenimiento, medicina o educación.
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<i>Head-mounted Displays (HMD) are the main component that a user must wear to view the VR content created through a display. The device is equipped with sensors (accelerometer and gyroscope) that will allow one to believe that it is in the scene represented. Applications of VR are most common in areas such as entertainment, medicine, or education.</i>
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Sin embargo, los sistemas VR no siempre son los adecuados para simular tareas en las que es necesario que el usuario interactúe físicamente con el entorno. Estas limitaciones se han superado en gran medida incorporando dispositivos hápticos, es decir, añadiendo el sentido del tacto a los entornos virtuales.
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<i>However, VR systems are not always suitable for simulating tasks where the user needs to physically interact with the environment. These limitations have been largely overcome by incorporating haptic devices, i. e. adding a sense of touch to virtual environments.</i>
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El término háptico, del griego háptō/haptesthai (tocar, relativo al tacto), es el adjetivo usado para describir lo relacionado con o basado en el sentido del tacto, además que hace referencia a la ciencia que estudia todo lo relativo al tacto y sus sensaciones como medio de control e interacción con máquinas y computadores. La información háptica contiene tanto información propioceptiva (información kinestésica), táctil como vestibular, todas necesarias en ciertos casos.
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<i>The term haptic, from the Greek háptō/haptesthai (to touch, relating to touch), is the adjective used to describe what is related to or based on the sense of touch and refers to the science that studies everything related to touch and its sensations as a means of controlling and interacting with machines and computers. The haptic information contains proprioceptive (kinesthetic), tactile and vestibular information, all of which are necessary in certain cases.</i>
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Esta tecnología ha estado muchos años acompañándonos, por ejemplo en los teléfonos móviles, presentes desde 1996 a través del Motorola StarTAC con su función de vibración o, en las consolas de videojuegos Nintendo 64, desde el lanzamiento del accesorio Rumble Pak en abril de 1997.
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<i>This technology has been with us for many years, for example on mobile phones, present since 1996 via the Motorola StarTAC with its vibration function or, on Nintendo 64 video game consoles, since the launch of the Rumble Pak accessory in April 1997.</i>
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Para la construcción de dispositivos hápticos se requiere conocimientos multidisciplinarios de diferentes campos como la ingeniería, computación, percepción humana, física, diseño electromecánico, factores humanos, ergonomía y tecnología de la información.
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<i>The construction of haptic devices requires multidisciplinary knowledge from different fields such as engineering, computing, human perception, physics, electromechanical design, human factors, ergonomics, and information technology.</i>
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Así como para la VR se emplean los HMD, para incorporar la tecnología háptica se necesitan los guantes hápticos o de control para la VR.
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<i>Just as HMDs are used for VR, the use of haptic technology requires haptic or control gloves for VR.</i>
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Los guantes hápticos permiten interactuar con este tipo de entorno, con el valor agregado que puedes sentir el tacto de diferentes objetos, a través de una serie de estímulos vibratorios en cada dedo. Este tipo de interacción se manifiesta gracias a los actuadores del mecanismo del dispositivo táctil que se denomina retroalimentación táctil, sobre movimientos y fuerza generadas por los usuarios.
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<i>The haptic gloves allow you to interact with this type of environment, with the added value that you can feel the touch of different objects, through a series of vibratory stimuli on each finger. This type of interaction is manifested by the actuators of the mechanism of the touch device called touch feedback, on movements and force generated by the users.</i>
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También se encuentran en la actualidad trajes de cuerpo completo con retroalimentación háptica de captura de movimiento, control de temperatura y biometría.
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<i>Full-body suits with haptic feedback of motion capture, temperature control and biometrics are also now available.</i>
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Las interfaces hápticas se emplean en diferentes áreas como el entretenimiento, educación, industria, salud, industria, militar, entres otras.
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<i>Haptic interfaces are used in different areas such as entertainment, education, industry, health, industry, military, among others.</i>
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Dentro de sus aplicaciones, que van en crecimiento, se pueden nombrar la ayuda en el tratamiento de fobias a los pacientes sin necesidad de exponerse a riesgos innecesarios. También en procedimientos de diagnóstico o quirúrgicos. Así como también, militares en el control de explosivos sin poner en peligro al ser humano.
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<i>Among its applications, which are growing, it is possible to name the help in the treatment of phobias to patients without the need to expose themselves to unnecessary risks. Also in diagnostic or surgical procedures. As well as military personnel in the control of explosives without endangering the human being.</i>
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Como cierre se puede señalar, la tecnología háptica es capaz de emular el sentido del tacto a través de sensores incorporados en el equipamiento como guantes y trajes. Además, ha contribuido a la expansión de la Realidad Virtual, ya que no solo genera imágenes realistas y sonidos, sino que también, a incorporando esas sensaciones del tacto.
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<i>As a closing note, the haptic technology can emulate the sense of touch through sensors built into the equipment such as gloves and suits. In addition, it has contributed to the expansion of Virtual Reality, as it not only generates realistic images and sounds but also incorporates those sensations of touch.</i>
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Aun esta está en crecimiento y mientras aumenten los requerimientos en las diferentes aplicaciones, seguirá actualizándose para seguir ayudando a la Realidad Virtual a darnos experiencias virtuales cada vez más reales.
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<i>It is still growing and as the requirements for different applications increase, it will continue to be updated to continue helping Virtual Reality to give us more and more realistic virtual experiences.</i>
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Nos vemos pronto amigos HIVE, espero que les haya gustado este post.
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<i>See you soon friends HIVE, I hope you enjoyed this post.</i>
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Gracias por su tiempo y comentarios.
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<i>Thank you for your time and feedback.</i>
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![SeparadorYo.png](https://images.hive.blog/DQmQQbA7jPSRAdkgS5r845a9iEaH8fWyTZUJTdTZbJ3jNsS/SeparadorYo.png)
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#### Referencias Consultadas // References Consulted
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Giri, G.S., Maddahi, Y., Zareinia, K. (2021). An Application-Based Review of Haptics Technology. <i>Robotics, 10</i>, 29. https://doi.org/10.3390/robotics10010029
Raya González, L. (2011). Visión global sobre tecnología háptica. <i>Autores Científico-Técnicos y Académicos, 61</i>, 1115-122.
https://www.acta.es/medios/articulos/ciencias_y_tecnologia/061115.pdf
Escobar, D. y Vivas, O. (2018). Sistemas hápticos: Una revisión. <i>Journal de Ciencia e Ingeniería, 10</i>(1), 47-54. https://jci.uniautonoma.edu.co/2018/2018-6.pdf
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signatures | 0. | 1f5e69816e0f903a818ae4a883b98f47a95136f2c5ad77af5d9e467c48d35208190940d2009d3da5bffaaba5daf2f75547d7b5b415f80e51a0404e855b62a005e6 |
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transaction_id | d7aadb4963c3585552c3efd36cc99ff3ffde161e |
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block_num | 53,720,903 |
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transaction_num | 26 |
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27. | ref_block_num | 46,900 |
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ref_block_prefix | 1,021,671,753 |
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expiration | 2021-05-08 22:05:09 |
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operations | 0. | 0. | custom_json |
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1. | required_auths | |
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required_posting_auths | [] |
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id | ssc-mainnet-hive |
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json | {"contractName":"nft","contractAction":"issueMultiple","contractPayload":{"instances":[{"symbol":"HKFARM","to":"michgf","feeSymbol":"BEE","properties":{"NAME":"Water","TYPE":"water","LVL":1,"WATER":30}}]}} |
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extensions | [] |
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signatures | 0. | 2074a866e394c4658ea45565806e79b837782fd582820a899c76fcf207c9f56b295694e561289f2e2bee040a55413624fbb2849aef09b3ce25035a690d118511d1 |
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transaction_id | 458d97e3c99c10d1b3f492a6640ac76921b8373c |
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block_num | 53,720,903 |
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transaction_num | 27 |
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28. | ref_block_num | 46,900 |
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ref_block_prefix | 1,021,671,753 |
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expiration | 2021-05-08 22:05:09 |
---|
operations | 0. | 0. | custom_json |
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1. | required_auths | [] |
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required_posting_auths | |
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id | sm_submit_team |
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json | {"trx_id":"c3bd4263d39ade570591168606c43d616de3a1da","team_hash":"461c6e26e357c89c0501cba16c47489c","summoner":"C1-16-0MQZNCISR4","monsters":["C2-128-D2ZNRRRWFK","C3-232-1AEBZU779S","C3-83-5OGPR2MBW0","C3-98-RWCNDZ494G","C4-171-5Y85EWBCHC","C3-213-EFVALSMDCG"],"secret":"0USD5OAEjV","app":"splinterlands/0.7.106"} |
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extensions | [] |
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signatures | 0. | 1f5535180bbcbde7db4f8b1b37b79a8f0c8c43660f6ebbe43bb08182db339c029705cf556fce609ba6b8c029a0fbbba8fa53039f52fb87d11bd7e21da077833121 |
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transaction_id | 10a37bd0596fa60902f7129f39a320d80666a7aa |
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block_num | 53,720,903 |
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transaction_num | 28 |
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