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World Of Xeen | From Underground To The Clouds by enjar

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· @enjar ·
$15.84
World Of Xeen | From Underground To The Clouds
<center>![From Underground To The Clouds.jpg](https://files.peakd.com/file/peakd-hive/enjar/23vsNB7xt3ZE61MfnD3tQo1Hb3AeBwUyhsdnuLCd12jZCscAmApMzyeMWLccXaKH6rsdC.jpg)</center> 

I ended up exploring a cavern full of water to walking on clouds in the sky. It was time to run my next two dungeons with one leading to another. Along the way, I'd end up finding some upgrades, stat increases, and a good time.  

 

First up on my hit list of dungeons was Cave of Illusion. This entire place had been flooded. I’d end up finding some chests in it that I could not open as they were flooded in the water. I don’t usually double-run a dungeon but I ended up needing to for loot.  

 

The first time though it was quite interesting. There were what looked like lots of traps. While I ended up using the teleporter spell to get around most of them. One of them I ended up having to walk through. That is when I realized something. I had taken no damage. 

 

<center>![the traps.jpg](https://files.peakd.com/file/peakd-hive/enjar/23wqiBjnTLTuBMkJYRnCqKvA4NrtNwiMz27U1HPKs3Lg1yQTj3TBXKqsESMBHwQZ53d4d.jpg)</center> 

 

 

Since I'm on top of the water. The part that is doing all the damage is underwater. So, I went back through the place a second time. I realized I could just skip over all the traps as they were not going to cause any threat to me just yet.  

 

It’s not like I needed access to any of the treasure just yet anyway. I was far too busy getting something more important. Quite a lot of the rooms I'd walk in towards any dead ends they had would have these skulls in the wall. For a price of gold or gems depending on the skull, they would grant a single character a boost to different stats from might to personality. The cost and reward started small just 10 gems on the first floor with two points in a stat increase for every skull I found.  

 

<center>![level one of cave of illusion.jpg](https://files.peakd.com/file/peakd-hive/enjar/23uFPYbEJz9EgzFHSD7cFzFecw62RKPdtURc3TMBMaW7vn8j5RYci5acxpfC23Hyu3B6X.jpg) </center> 

Cave of Illusion ended up being another multiple-level dungeon. The first floor was mostly filled with water golems. There were also a lot of water vortexes that would port you around if you went into one. I made it a point for the most part to avoid them unless it felt like I could not move forward on one of the floors.  

 

It also became quite clear this was a dungeon I should have run sooner. Always the interesting thing about Might and Magic games. There is a certain order that would make your life easier if you just did it. Then there is however I end up running through the game.  

 

I ended up saving my mana and just using ranged arrow damage from my melee. Even if something got into melee range. There was no point in busting out the spells to deal high amounts of damage. It’s not like many things in here could do much of anything to me so far.  

<center>![the second floor of cave of illusion.jpg](https://files.peakd.com/file/peakd-hive/enjar/23u611QNh5MeRH1Vuzghdgw7cPauHeSFhw9oCifLxPD5mCNCqxFzfE7PaQFzSb9RhuQsA.jpg)</center> 

I ended up finishing the second and third floors of the dungeon rather fast. It was mostly of just small little rooms. With each of the little holes shown in the walls being further skulls I found for a single stat boost for one of my characters. They were far more rewarding than the first floor and cost more to acquire as well.  

 

This place ended up being a bit bigger than I was expecting. Each of these floors would end up having further chests I could not open just yet. I ended up just taking a screenshot and placing it on the maps.  

 

I had a feeling that ended up being right about the traps being a slight annoyance by the time I could gain access to the chests. To save myself some time and take less damage. I’d end up just teleporting through the walls to quickly get access to the chests and make my way back down the dungeon when the time came.  

 

The fourth and final floor of the dungeon was just as easy. Here I ended up finding a skull that was offering me a key to the Tower of High Magic. Looks like I was wrong in some of my early assumptions that I would not be getting keys out of dungeons. The next few tower dungeons end up running would each have a key to the next one.  

<center>![no water left in the dungeon.jpg](https://files.peakd.com/file/peakd-hive/enjar/23tbkSFUtXVxRm7Ht9KSHWe9aZWn4QpawfMZzywWoBUnyoC7nj3fQigVYLKa1S8wer8QA.jpg)</center> 

 

I ended up coming up with a giant plug that would end up draining all the water out of every floor in Cave of Illusion. I ended up having some lower-might characters of mine attempt to pull it without success. I suppose it’s a good thing I've been stacking might on one of my characters. With ease, he pulled the drain plug out and all the water was removed.  

 

This place ended up looking so strange without water in it. I then went quickly through the floor to loot the chests. Some guardian's skulls had spawned to protect them. Like everything else in this dungeon, they were easy to take out as well.  

 

![tower of high magic level 1.jpg](https://files.peakd.com/file/peakd-hive/enjar/23tvbu3GR9Ethp26ofKbMnN2ki7RvtRKir1Tvj6rVjxcuKcipzPo97rzB24GER3EC64J6.jpg) 

 

Next up I moved to the Tower Of High Magic. It ended up having four tower floors and then an outdoor cloud floor for me to explore. The tower portions ended up having quite a few flying feet and sorcerers protecting the tower itself.  

 

Each of these tower floors was quite small. In the walls were these potion bottles to drink. Instead of getting stat increases for things like might and luck. They were giving out an increase of ten resistance to a single elemental like fire, cold, or poison. It was a bit of a shame each of my characters could not get a full set of elemental increases. I ended up giving it to my paladin and casters. Since they were usually the ones getting hit with elemental damage the most. 

 

Each of the floors only took a couple of steps in each direction to fully uncover and clear out. It was not long before I found myself on the fourth floor before hitting the outdoors cloud area.  

 

On the fourth floor, I ended up getting some rather important things. One of them was the key to Darzog’s tower. Another was a prestidigitation skill that seemed to boost my sorcerer's spell points for having it. I’m not sure what the effect the skill had on other party members if anything at all.  

 

<center>![fighting the clouds.jpg](https://files.peakd.com/file/peakd-hive/enjar/23z7G4Touie5tWn7ogh6BpzhpzzU22wuc3NR4LBKxMfcih6EdBKKyCAqRQvfw3kA1N4hM.jpg)</center> 

It was then time for the cloud outdoor section of the tower. There ended up being eight or so cloud platforms to move around on. Along with a bunch of single-tile clouds that seemed to be for those who only had the jump spell so far. Since I had teleport, I just ended up going anywhere I wanted for the most part.  

 

For whatever reason. There were a lot of bows and shields sticking up as loot scattered all over the place. No complaints from me. Many of them were decent upgrades for my bow users. By the time I was done with this section of the dungeon, I must have about doubled my arrow volley damage.  

 

There were also quite a few statues around. All giving hints about opening Golem dungeon. It seems I was supposed to have run this tower first before getting to that part of the game. Most of them also made sense and would have made things a little easier for me to know them ahead of time.  

 

# Final Thoughts  

<center>![getting ready for the next run.jpg](https://files.peakd.com/file/peakd-hive/enjar/23ywiagYZho5Y9F2qizG2FTHaJFEH6or45wqXRkcyXBsthx97KTcigm9E1y6ocMP41fG5.jpg)</center> 

While these dungeons were quite easy to run. They ended up boosting my status and resistance for quite a few party members. I also ended up walking away with some weapon and armor upgrades as well.  

 

As per usual. After I had run these two dungeons. I went over and discovered only one of my characters increased in level. I then sold off anything that was not an upgrade, made repairs, and got ready for the next set of dungeons to end up running.  

 

 

# Information               

Screenshots were taken and content was written by @Enjar about Might And Magic IV And V World of Xeen. 

 <center> <a href=https://enjargames.com/gaming><img src=https://files.peakd.com/file/peakd-hive/enjar/K8xmTOyY-image.png></a> </center> 
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vote details (990)
@infinitejourney ·
You have presented the game of World of Xeen very well. Especially your screenshots turn out very nicely. You have presented the game's journey from Underground to Clouds very well. Brother Enjar, your posts are always very good. I hope to get more beautiful posts in the future. Waiting for your next post.
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@enjar ·
Thanks. Have a great week. 
👍  
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@infinitejourney ·
Welcome my friend 🧡
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