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RE: Building a roguelike in F# from scratch - Items again by woz.software

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· @woz.software ·
It is more a learning process but when it becomes more playable I will build an exe and host that on github :)

Roguelikes have a lot of hidden complexity to them which makes them a great development exercise. I will be interested to see the performance once I get path finding up an running as that can be a costly process.
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