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RE: New Account for Splinterlands Posts & My Goals / Thought Process by yabapmatt

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Viewing a response to: @femisapiens/re-yabapmattsps-rtu3xj

· @yabapmatt ·
$0.04
I think we're mostly on the same page here actually. You're right that gameplay drives the economics and not the other way around. I acknowledge that in the post when I said "*Gameplay is the product that drives value to the tokens*" and "*Tokenomics without a product is unsustainable*".

But - it's actually a bit of a circular relationship, because the economics in this case is what gets the attention for the gameplay and makes the gameplay so much more exciting and interesting than other games.

You're right that if we took away the games we would have nothing, but if we took away the tokenomics we would have a game that no one would know about or play. So really *both* of them are super important, but the economics piece is the new thing that no one really knows how to do yet, and that's what's the most new and exciting for players with Splinterlands vs other games.

> In this scenario, separate the three games and make spl1 a gameplay only app and it will drive itself forwards and the economy up.

I'm not sure I understand what you mean by this. How, specifically, would you suggest we separate the games and make "spl1" a "gameplay only app"?
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@femisapiens ·
The relationship between the games is indeed circular, but tbh I truly think saying it is the tokenomics that gets attention is selling the games short lol!

I guess it is partly a question of how you define the games.

Whilst it is true that I would never have spent a penny on splinterlands without the assets being on a blockchain, I also wouldn't have invested without playing the free version for a month and finding it to be the most fun game around on w2 or w3, and wanting to be part of that.

For me, that is our primary distinctiveness.

You guys have built a great game but fundamentally there are three very different games that have vastly different audiences. It follows then that they should be presented in three different ways.

Which brings me on to your question.

I only play on my laptop, cos of the bigger screen space. Frankly I would not want to use the current app at all.

I know there is also a problem with apple and google fee gouging so how about an app just for SPL1, the original game, and the one, the only one, of the three that could pull a mass audience due to its combo of fast fun and brevity.

Take all but the gameplay out, with all the transactional stuff in the website only, and I would play that app a lot.

Nice simple design, no clutter, no complexity, just a great fun game that is always the same but crucially always different.

Just let people have fun, whether they want casual fun by simply playing for free, as I did at first, or want to take it further, as I went on to do.

The original game is brilliant and deserves a player base of millions, at least.

Simplicity always beats complexity, indeed complexity is often just simplicity reiterated, so let's take your wonderful creation and make it simply wonderful.

And as popular as it deserves to be as an archetypal new casual game.

Or not, lol.
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