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RE: Seed Game Engine - Messaging & Input by helo

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Viewing a response to: @jaegar/seed-game-engine-messaging-and-input

· @helo ·
* More comments in the code would be welcomed.
* I'm curious to know what types of games would use this engine.
* Any blockchain plans for this engine?


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@jaegar ·
`- More comments in the code would be welcomed.`
Of course! I'll continue with class, function, and member commenting. I hope to have more commented examples eventually as well.

`- I'm curious to know what types of games would use this engine.`
 I'm currently designing it in scope for Kingdom of Eloria. Aside from what KOE will be, Seed Engine will offer 2D collisions, input, physics, spritesheets and animations, text, UI, shader effects...  The goal is to be able to make just about any Top-Down or Platform viewed games. This will hopefully expand when 3D comes into question.

`- Any blockchain plans for this engine?`
KoE is an casual MMO RPG that will be using the engine, and will be using [Seed](https://steemit.com/crypto/@carsonroscoe/seed-dev-discussion-lattice-based-cryptography-part-1) to communicate with other players.

Seed is an experimental decentralized network for which the Seed Engine will be designed to create modules with. It is being developed right now by [Carson Roscoe](https://steemit.com/@carsonroscoe).
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