Viewing a response to: @netanel-m/re-sp33dy-tutorial-godot-engine-v3-gdscript-create-lots-of-sprites-20180331t152437908z
Hi, just about to jump on a plane, so it's going to be a week. I'm not quite sure what your problem is exactly. When you duplicate a sprite, it rememers ALL the details of the last; including position. However, you also have to remember that a top level sprite at (100, 100) will be that on screen (or global 100x100 as it were). If you have a child sprite at (100, 100), it will actually be globally (200, 200) because it is transformed from the first; unless you set its global_position. The centipede movement requires even more trickery (if you look at the Verlet examples as a starter). I've been working on, but failed to have ready, the 'waves' of invader attack. Once ready, this should help to explain how it all works. But you'll have to wait a few weeks.
author | sp33dy |
---|---|
permlink | re-netanel-m-re-sp33dy-tutorial-godot-engine-v3-gdscript-create-lots-of-sprites-20180401t161638044z |
category | utopian-io |
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created | 2018-04-01 16:16:39 |
last_update | 2018-04-01 16:16:39 |
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root_title | "Tutorial (Godot Engine v3 - GDScript) - Create lots of Sprites!" |
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