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Ico: The Connection Between Player and Character by angeru64

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· @angeru64 ·
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Ico: The Connection Between Player and Character
![https://twitter.com/espada_y_pluma/status/1017893369845043200](https://files.peakd.com/file/peakd-hive/angeru64/GO5M5jQR-ico.jpg)

<div class="text-justify">

The connection between player and character is one of those things that are important when you are playing a videogame, sure, one can say ¨I´m just playing it because I want to have fun¨ and this is understandable, but there are other people that are looking for a beyond experience, they want to have fun but also they want to feel some kind of connection with the game, it can be through the world´s game but some other companies preffer doing this by making a deep connection between us and the character we are using,  so deep that we worry about them, not only because of the Game Over screen, it´s more because we worry for their well-being.</div> 

![https://www.uvlist.net/gallery/?game=158545](https://files.peakd.com/file/peakd-hive/angeru64/hAaeEPtf-ico202.jpg)

Companies cares too much about graphics and how much activities you can do in a videogame, or a lot of details in the world´s videogame, but sometimes they forget we need a link between us and the characters, something that make us to care about them and I think there are videogame that do this in a nice way, with no marveleous graphics and not even the best gameplay, this videogame achieves that we as the players care about their safety, there are a lot of videogames that actually do this, but I want to talk specifically about Ico.

![https://vandal.elespanol.com/noticia/38041/el-creador-de-ico-niega-que-sus-juegos-sean-arte/](https://files.peakd.com/file/peakd-hive/angeru64/kelCXzn3-ico203.jpg)

In this game, we follow the story of Ico, a young man with horns on his head, something considered a bad omen in his village. As part of the customs of the village, he is taken by a group of warriors to a castle surrounded by water and locked in it in a sarcophagus, in a crypt. Shortly after the warriors depart back, a tremor shakes the castle, which Ico takes advantage of to escape from his confinement. 

![https://www.mobygames.com/game/ps3/ico/screenshots/gameShotId,530904/](https://files.peakd.com/file/peakd-hive/angeru64/uqEg0YPV-ico204.jpg)


After searching the castle, Ico finds Yorda, A  girl who speaks in an unknown language, and whose body seems to emit a light. Ico helps Yorda to escape, but soon realizes that she is chased by shadows who try to drag her body to portals from which they emerge. Although Ico cannot be damaged by the shadows, he cannot defeat them with the weapons he finds, they´ll have to open his way through the castle and escape from the shadows that want Yorda alive, will they be able to escape?

![https://gtagamers.wordpress.com/2013/04/29/review-ico-playstation-2/](https://files.peakd.com/file/peakd-hive/angeru64/htTUZ2UO-ico20and20shadows.jpg)

Both Yorda and Ico doesn´t speak the same language so they´ll comunicate through shouts, signals and more, we´ll have to take care of Yorda everytime, we can´t leave her alone from a big distance because shadows will take her, we can take her hand and bring her with us to the site we want, this is recommendable so we won´t lose her. If we don´t want to take her hand we can also, as said before, communicate through shoutings, this will be helpful when Yorda needs our help to reach a site by climbing.

![https://www.deviantart.com/cellar-fcp/art/ICO-Sleeping-in-a-chair-199542930](https://files.peakd.com/file/peakd-hive/angeru64/9DTN3nOZ-ico205.jpg)

Our main goal will be escaping from the castle which won´t be an easy task, because the castle is full of puzzles we´ll need to solve in order to keep going, the castle is kinda big in its own way so we´ll get lost sometimes, some of the puzzles will need a lot of your thinking, fear not, if we stuck a lot of time, Yorda will help us by pointing something we´ll have to use in order to proceed with the puzzle, even pointing the path we´ll have to use to keep going, shadows and the castle itself will be a big ideal we´ll have to be careful for.

![https://www.hobbyconsolas.com/reviews/analisis-ico-ps2-primer-juego-fumito-ueda-187718](https://files.peakd.com/file/peakd-hive/angeru64/R1rO7ddo-remolino.jpg)

There is no soundtrack in this game and while there are people that doesn´t like this fact, I think this brings personality to the game itself, Ico is a minimalist experience in which we´ll hear the voices of Ico and Yorda, not only them but the detailed sounds of the environment such as the water or the singing of the birds, the gentil breeze that will be one of our companions and the subtle sound of our footsteps in the ground, everything said plus the artistic style of the game itself is precious, being a Play Station 2 game, sometimes you just want to stop your walking to appreciate the details and the view.

![https://mynameisgame.blog/en/2019/10/04/ico-2/](https://files.peakd.com/file/peakd-hive/angeru64/y7NceY2K-ico20view.jpg)

Ico is a minimalist experience that can be not to the liking of everyone and that´s undestandable but even that, I still think is a experience that is worth the risk, a cult videogame that will let you thinking even after you finish it and will stay in your heart for a long time, it´s cool how a videogame without the best graphics and soundtrack can make you worry too much about the escape of these two characters, if you play it, take into consideration that the battle system can be a bit annoying but this is a kid we are talking about this time, without more to say, I recommend you to play Ico if you have a Play Station 2 or Play Station 3.

![https://www.mobygames.com/game/ps2/ico/cover-art/gameCoverId,9025/](https://files.peakd.com/file/peakd-hive/angeru64/PHPC0dUL-ico206.jpg)









 
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