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Update Explained. Release Date and 2000 Hive Promotion by dcitygame

View this thread on: hive.blogpeakd.comecency.com
· @dcitygame ·
$59.33
Update Explained. Release Date and 2000 Hive Promotion
![](https://i.imgur.com/ZAlYEgA.png)
<center> one of the collectible dCITY backgrounds made by @zaxan</center>

# Idea

When creating the game my first goal was to avoid making it time consuming for the players (clicks every x minutes or energy to use every day). I think this has been achived - players can build their city and check it from time to time to buy and sell assets. The primary game actions are happening on the market where players are trading assets.

The second most important target was mining. The possibility to mine other tokens or cards in-game. We are introducing that with this update. Two new buidlings for mining tokens, technologies and backgrounds as items that can be collected throughout the game based on certain rules.

![](https://i.imgur.com/9Qs2P2G.png)

-----

## New Properties

**Education** - the base for discovering technologies; 40 education = 1% chance to discover technology daily, with a max cap at 25%

**Creativity** - the base for finding a background; 80 creativity = 1% chance to find a background with a max cap at 25%

![](https://i.imgur.com/9Qs2P2G.png)

-----

## New Cards

**Farm**: population: 5, income: 6, popularity: 5, workers: 11,
probability: 15%

**Park**: population: 2, popularity: 5, workers: 1,
probability: 15%

**Wind Turbine**, income: 3, popularity: -2, workers: 2,
probability: 14.2%

**Hospital**, income: 5, popularity: 14, workers: 10,
probability: **0.2%**, increase population by 1%, this bonus works only once per city

**Hotel**, population: 4, income: 10, popularity: 5, workers: 15,
probability: 5%

**Job Center**: income: 5, popularity: 7, workers: 10,
probability: 5%, increase chance for daily training by 3%

**Stadium**, income: 15, popularity: 10, workers: 17,
probability: 4%

**Casino**: income: 25, popularity: 8, workers: 10,
probability: 3%, incrase crime ratio, can get robbed for 400

**Art Gallery**: popularity: 12, workers: 5, creativity: 10,
probability: 5%, required to receive background

**Ad Agency**: income: 9, popularity: 5, workers: 6, creativity: 5,
probability: 3%

**School**: income: 2, popularity: 9, workers: 12, education: 5,
probability: 4%

**Research Center**: income: 3, popularity: 5, workers: 18, education: 10,
probability: 5%, required to get technology

**University**: income: 2, popularity: 9, workers: 14, education: 10,
probability: 3%

**Brewery**: income: 9, popularity: 5, workers: 10,
probability: 1%, producing BEER daily

**WEED Farm**: income: 7, popularity: 5, workers: 8,
probability: 2%, producing WEED daily

**Night Club**: income: 8, popularity: 8, workers: 10, creativity: 3,
probability: 1%

**Waves Broadcast Tower**: income: 1, popularity: 5, workers: 1, creativity: 40,
probability: 0.1%

**Laboratory**: income: 6, popularity: 5, workers: 11, education": 6,
probability: 0.5%

**Forest**: income: 4, popularity: 4, workers: 2,
probability: 3%

**Solar Plant**: income: 5, popularity: 7, workers: 5,
probability: 4%

**Nuclear Plant**: income: 20, popularity: -15, workers: 15,
probability: 3%

**Military Industrial Complex**: income: 20, popularity: -10, workers: 30,
probability: 1%, gives player shares from war tax

**Public Restrooms**: income: 2, popularity: -1, workers: 2,
probability: 2%

**Law Firm**: income: 10, popularity: 2, workers: 10,
probability: 0.5%, 10% tax reduction, only one per city gives that bonus

**Social Aid Office**: income: 0, popularity: 5, workers: 40
probability: 0.5%, decrease social support costs by 100

![](https://i.imgur.com/9Qs2P2G.png)

-----

## New Events

**Science Convention** - organized with 100 STEM tokens, gives the player 40-120 education for 24h, and 20% chance to receive scientist every 2 hours

**Art Convention** - organized with 250 CCC tokens, gives the player 80-180 creativity for 24h, and 20% chance to receive artist every 2 hours

**WEED Fest** - organized with 75 WEED tokens, gives the player 40-120 creativity for 24h, and 20% chance to receive artist, also doubles WEED Farm production

![](https://i.imgur.com/9Qs2P2G.png)

-----

## New Mechanics

**Training:**

Now, on a daily basis your immigrants and homeless are trained into workers(80%), artists(10%) and scientists(10%)

Every homeless/immigrant card gives 0.01% chance for training.

Every Job Center card gives a 3% chance for training.

Positive Popularity is required for training.

![](https://i.imgur.com/9Qs2P2G.png)

-----

## Government & Taxes

Players can elect a president for 14 days.

Voting power is calculated from average 30 days SIM holdings, snapshots before distribution.

The President can influence some stats but it also means more taxes:

**income tax  - based on SIM price**

This one is based on the average SIM token price over the last 3 days, when the price goes down, this tax should go up and decrease inflation and vice versa when the token price going up.

**police tax - funding police**

The President funds the police with this tax, and can make it work 4x better. 1% tax.

**education tax - funding education**

The President can boost education by 10% but it will cost players 5% of their daily income.

**art tax - tax to fund Artists**

The President can boost creativity by 10% but it will cost players 5% of daily income.

**war tax - funding war**

When The President declares  war, players pay a 10% tax and 80% of that goes to the Military Industrial Complex (one of the new upcoming buildings) owners.

**eco tax - tax for eco program**

For a 5% tax, The President can boost income from Wind Turbines and Solar Panels (new buildings).

**jobs tax - funding jobs program**

For a 5% tax, The President can double the effects of the Job Agency (a new builiding with an effect on training).

**basic tax - just basic tax**

Basic tax from 1-20%. The President can use it to reduce SIM inflation.

![](https://i.imgur.com/9Qs2P2G.png)

-----

## Tech-Tree and Technologies

To be able to discover technology, a player needs to unlock it first in the Tech-Tree.

Players can unlock one technology every 36 hours and can reset this cooldown with 900 SIM.

Technologies are grouped into 4 branches, **collecting all five technologies from one branch gives the player a 1% bonus to population**

### **Reminder:** 
**Unlocking a technology doesn't give you the actual technology card and bonus. Instead, it makes you eligible to discover that technology. Discovery happens every 24 hours at 19 UTC - the probability for discovery is calculated from education: 40 education = 1% chance with a max cap of 25%. When discovering technology, the player will receive the actual random technology card with the associated bonus.**

### Control

- Police Equipment - unlocking costs (30 SIM) - Police Station Crime decreases by 1%
- Drone Technology - (60 SIM) - Decreases the crime rate by 5%
- RoboCop - (150 SIM) - Police Station Crime decreases by 2%
- Neural Network - (500SIM) - Decreases crime rate by 10%
- Voice to Skull - (1000SIM) - 10% increased chance to receive citizens from an event

### Education

- Free Internet Connection - (30 SIM) - Education +5%
- Better Documentation Practice - (60 SIM) - unlock cooldown -12 hours
- Open Source - (150 SIM) - Education +10%
- Free Education - (500SIM) - University Education x2
- Advanced Training - (1000SIM) - 2 Trainings daily

### Automation

- Basic Automation - (30 SIM) - Factory +3 income
- Fully Automated Brewery - (60 SIM) - Doubles BEER production
- AI Technology - (150 SIM) - Factory requires 2x less workers
- Mining Operation - (500SIM) - income bonus 2%/4%/6%
- Advanced Robotics - (1000SIM) - Factory requires only 2 workers

### Utility

- GMO Farming - (30 SIM) - Farm income +4, popularity -3
- ECO Energy - (60 SIM) - Solar Panels and Wind Turbines +2 income
- Cold Fusion - (150 SIM) - Removes negative popularity effect from the Nuclear Plant
- Dyson Sphere - (500SIM) - Solar Panel income +8
- Advanced Recycling - (1000SIM) - Garbage Dump income +15

**When discovering a technology, the probability is determined by tier:**

- Tier 1 - 49%
- Tier 2 - 29%
- Tier 3 - 14%
- Tier 4 - 6%
- Tier 5 - 2%

*Note: Expect high tier technologies to be rare*

To get a bonus from technology cards, the player doen't need to do the initial research. That way players can skip the discovery process and buy it all from other players on the market.

![](https://i.imgur.com/9Qs2P2G.png)

-----

## Garbage Dump

Garbage Dump now requires 25 different cards to reverse the negative popular effect on the card. This should be easy to achieve with all of the new cards and technologies. As every type of card counts.

![](https://i.imgur.com/9Qs2P2G.png)

-----
## Release Date and Promotion

**Official release date: Saturday 6th June 19 UTC**

**100 lucky cards bought daily will win 1 HIVE (100 HIVE total per day), the promotion starts today at 19:00 UTC and lasts for the next 14 days.**

We're starting the promotion 7 days before the release so that new players can get 1st edition cards with a possible discount and for 7 days after the release so that all the bought cards become tickets for the lottery.

**At the end of the 14 day promotion, 3 super lucky cards bought during the 14 days will win 200 HIVE each for the owners, and we will close promotion with 2000 total HIVE distributed to card buyers.**

You need to have the winning card on your account to get the reward. Cards on the market don't count. 

![](https://i.imgur.com/fzaLmK5.png)


* Game Webpage: https://dcity.io
* [dCITY discord](https://discord.gg/PeCE8S)
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 245 others
👎  
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vote details (310)
@bala41288 ·
Wow it's a huge upgrade. It is going to take multiple reads to digest all these in the brain. 
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@battlegames ·
Way to go dCity..Epic update! 👊
👍  
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@cryptictruth ·
Great updates guys! This game is evolving at a rapid pace I’m excited. 
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@cryptoknight12 ·
I am so excited about the updates and I've marked my calendar. Guess I'll be accumulating my SIM now so I can afford to train my city workers!
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@dalz ·
So many new things .... slow down man :)
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@darkflame ·
My brewery isnt producing Beer, how do I fix this?
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@deanliu ·
So cool. Super excited. Great game design. Good for the entire hiveconomy.
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@ecoinstant ·
Very Bullish on this update!  I have initiated power down to buy some of the new edition cards!!!!  GOOD LUCK TO ALL PARTICIPANTS!
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@eirik ·
It's getting better than CIV VI.
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@forexbrokr ·
I love the new events integrating with all of the community tokens.

Some sort of "investment" alongside your SIM balance that involves LEO tokens is surely somewhere around the corner? 

Keep up the great work!

Posted Using [LeoFinance](https://leofinance.io/@forexbrokr/qb6cvs)
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@forykw ·
Hey @gerber, are tiers dependent or independent of each other?

ie: Can I buy tier5 cards without having any other tier?
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@gerber · (edited)
$0.16
Cards gives bonuses, you don't need to unlock tech for it or hold previous tier cards to get bonus.
Unlocking technologies in tech tree goes from tier 1 to tier 5
👍  
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@gradeon ·
I just started this game yesterday. Nice to see that it's growing.
👍  
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vote details (1)
@hivebuzz ·
Congratulations @dcitygame! You have completed the following achievement on the Hive blockchain and have been rewarded with new badge(s) :

<table><tr><td><img src="https://images.hive.blog/60x70/http://hivebuzz.me/@dcitygame/upvoted.png?202005301743"></td><td>You received more than 600 upvotes. Your next target is to reach 700 upvotes.</td></tr>
</table>

<sub>_You can view [your badges on your board](https://hivebuzz.me/@dcitygame) And compare to others on the [Ranking](https://hivebuzz.me/ranking)_</sub>
<sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub>


To support your work, I also upvoted your post!


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###### Support the HiveBuzz project. [Vote for our proposal](https://hivesigner.com/sign/update_proposal_votes?proposal_ids=%5B%22109%22%5D&approve=true)!
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@intellihandling ·
Hi, it is very nice game and i am enjoy on it, but i would like to ask if in near future we can sell some card using own hive-engine coin?
Between users in the market it could be done, you always sell it first, than who sell cards can use any coin from engine, is that a possible update?
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@gerber ·
it's there from the beginning, just in box for symbol type your symbol
properties (22)
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@intellihandling ·
Dear @gerber, it is not seems working like you say...:(((

![image.png](https://images.hive.blog/DQmNeYUrDo4T6HN2ygYUgeKCgmybbVCv2g2Uzx4e2uyKWqX/image.png)
properties (22)
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@joebabana · (edited)
What?! Garbage dump now needs 1.5x more card types? Smart, get em' hook in plunging more back in. Hope there is no pandemic card. Gravitational pull is strong with this one.
properties (22)
authorjoebabana
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categorydcity
json_metadata{"tags":["dcity"],"app":"peakd/2020.05.5"}
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@johnspalding ·
Dang. This is really great stuff.  Looking forward into getting some of these cards and starting to mine some tokens, specifically !BEER   

Cheers all.
properties (22)
authorjohnspalding
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@khaleelkazi ·
$0.06
Looks like you’re putting those endless to-do lists and ideas to work 🚀 this game has evolved into a full-fledged economy. Keep it up

Posted Using [LeoFinance](https://leofinance.io/@khaleelkazi/qb5p8d)
👍  , , , , , ,
properties (23)
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vote details (7)
@cryptoknight12 ·
I agree, this is very exciting. Hope to earn your vote when I run for prez!
properties (22)
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@felander ·
you should do some economic event with Leo tokens, that would be cool, @gerber
then you have, maybe a bank (or short the bank) event
beer
Stem
ccc
weed
and maybe LEO
properties (22)
authorfelander
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created2020-05-30 19:25:27
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@localgrower ·
This game looks awesome and I'm looking forward to another great part of HIVE! I've recetly stumbled across Hive-Engine and I am excited at the idea of creating my own Hive token. Mine would be based around my content, growing local and sustainable fruits and vegetables. I've noticed that you got some great Hive tokens already implemented into the game: BEER, WEED, CCC, STEM and others! Perhaps once I create my own token this too could be implemented into the game? Perhaps the Farm? It would be great to hear your thoughts! I encourage you to keep pressing on with the game! Upvoted!
properties (22)
authorlocalgrower
permlinkqb7ei6
categorydcity
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created2020-05-31 16:15:42
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@localgrower ·
Hey @dcitygame ! I just did a cool blog post about you guys [here](https://hive.blog/hive-167922/@localgrower/creating-grow-token-on-hive-engine) if you want to check it out.
Plus, I tried joining the discord but the link is invalid? Any help here would love to get involved! 
Thanks!
properties (22)
authorlocalgrower
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json_metadata{"users":["dcitygame"],"links":["https://hive.blog/hive-167922/@localgrower/creating-grow-token-on-hive-engine"],"app":"hiveblog/0.1"}
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@pardinus ·
Just wow! This brings the game to a whole new level. Joined recently, and thank you @forykw for the publicity, glad I joined in!! ;)
👍  
properties (23)
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vote details (1)
@pixaroma ·
Things just got more complex, can't wait to test new cards 🙂 I have to figure out how to earn more sims without waiting a week to be able to buy a new card
properties (22)
authorpixaroma
permlinkre-dcitygame-2020531t8401777z
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@potta ·
This is great. Thanks!
properties (22)
authorpotta
permlinkqb78fz
categorydcity
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created2020-05-31 14:04:48
last_update2020-05-31 14:04:48
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@pouchon ·
So much info,
Definitely we will climb another level.
rehived!
properties (22)
authorpouchon
permlinkqb6m6o
categorydcity
json_metadata{"app":"hiveblog/0.1"}
created2020-05-31 06:04:00
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@r0nd0n ·
Exciting stuff, you are doing an awesome job!
properties (22)
authorr0nd0n
permlinkre-dcitygame-qb5n4b
categorydcity
json_metadata{"tags":["dcity"],"app":"peakd/2020.05.5"}
created2020-05-30 17:26:36
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@reseller ·
Love this game! Thanks for all your hard work and new updates! 
properties (22)
authorreseller
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categorydcity
json_metadata{"tags":["dcity"],"app":"peakd/2020.05.5"}
created2020-05-30 17:38:15
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@risingstargame ·
How exciting!! I can't wait!
properties (22)
authorrisingstargame
permlinkre-dcitygame-qb5rad
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json_metadata{"tags":["dcity"],"app":"peakd/2020.05.5"}
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@rollandthomas ·
@gerber...aka "Mama There Goes That Man Again" is da Man.

Posted Using [LeoFinance](https://leofinance.io/@rollandthomas/qb5nk2)
properties (22)
authorrollandthomas
permlinkqb5nk2
categorydcity
json_metadata{"tags":["leofinance"],"app":"leofinance/0.1","canonical_url":"https://leofinance.io/@rollandthomas/qb5nk2"}
created2020-05-30 17:36:03
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@sharatdotinfo ·
Thank you for the detailed guide!
👎  
properties (23)
authorsharatdotinfo
permlinkqb78dh
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vote details (1)
@spinvest ·
Shit,  it' over my head. lmao. 

Great update post and perfect post to ref back to :) 

Thanks man

Posted Using [LeoFinance](https://leofinance.io/@spinvest/qb775s)
properties (22)
authorspinvest
permlinkqb775s
categorydcity
json_metadata{"tags":["leofinance"],"app":"leofinance/0.1","canonical_url":"https://leofinance.io/@spinvest/qb775s"}
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@stayoutoftherz · (edited)
WOW!
This is huge!

3 quick questions:
1) Why is this game not yet on stateofthedapps.com?
2) Means "education 40 => 1% chance" that if I have only education 10 I have a corresponding 0,025% chance or is 40 the minimum?
3) *How much* WEED and BEER is mined per day?
properties (22)
authorstayoutoftherz
permlinkre-dcitygame-qbnqwy
categorydcity
json_metadata{"tags":["dcity"],"app":"peakd/2020.05.5"}
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@stever82 ·
Wow man that is how to do an update great work. 
properties (22)
authorstever82
permlinkre-dcitygame-qb5s3c
categorydcity
json_metadata{"tags":["dcity"],"app":"peakd/2020.05.5"}
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@successforall ·
Hi @dcitygame, I tried to join your discord server, but I get an error message. I am promoting Tamil Charity Coin @tamilcharitycoin - a self-sustaining charity initiative on Hive/Steem. We have our Steem-Engine Token Tamil Charity Coin. We are interested in promoting events in dcity with our coins. If you are interested, kindly let me know.
properties (22)
authorsuccessforall
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@summertooth ·
Fantastic!  Loving the game and looking forward to the update.

Posted Using [LeoFinance](https://leofinance.io/@summertooth/qb5o8e)
properties (22)
authorsummertooth
permlinkqb5o8e
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@teenagecrypto ·
Time to save up my hive for more cards then :)
properties (22)
authorteenagecrypto
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@tsnaks ·
What if you buy the winning card from market :D ?
properties (22)
authortsnaks
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@gerber ·
you win :)
👍  
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vote details (1)
@udabeu ·
This is an update.
Wow.
I will have to read this a few times to get it all sorted into my brains.
Great Job.
properties (22)
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@veteranforcrypto ·
Cant wait to start mining WEED and BEER!!! BEERfest for all!

<center>https://files.peakd.com/file/peakd-hive/veteranforcrypto/XwQQ0Tk3-VFCwitness.gif</center><center><sub>Designed by fellow Vet @derangedvisions.  (Dont forget to use your [Witness Votes](https://peakd.com/@veteranforcrypto))</sub></center>

👍  
properties (23)
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vote details (1)
@zen.fit ·
So glad to see this community exploding with creativity
properties (22)
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