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Review Resident Evil 3: Nemesis. [ESP/ENG] by gregoriovd

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· @gregoriovd ·
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Review Resident Evil 3: Nemesis. [ESP/ENG]
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*Buenos días, tardes o noches a todos los zombies o S.T.A.R.S que estén leyendo este nuevo post, hoy vamos a hablar de uno de los juegos con debo decir que uno de los bosses más difíciles y traumantes (las primeras semanas jugando tuve pesadillas) de la historia de Resident Evil, hablamos sin lugar a duda de Resident Evil 3: Nemesis.*
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**Good morning, afternoon or evening to all the zombies or S.T.A.R.S who are reading this new post, today we are going to talk about one of the games with I must say that one of the most difficult and traumatic bosses (the first weeks playing I had nightmares) of the history of Resident Evil, we speak without a doubt of Resident Evil 3: Nemesis.**
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<center>![portada.jpg](https://images.hive.blog/DQmYhbGoJzhf1EkDigRz4uD8CRPhiAcW5ppXeNBmiZZjRjV/portada.jpg)
[Source](https://4.bp.blogspot.com/-g9tFOFkZrLY/XBSP6-HSuPI/AAAAAAAABhE/vQavJOSfVEgndKOQFW33nlRfmeuew7QvACLcBGAs/s1600/resident_evil_3_custom-front.jpg)</center>

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*Este juego fue desarrollado y distribuido por Capcom en el año 1999 para el PS1 y en el 2000 para la PC además tuvo también una presentación para el Sega Dreamcast en el mismo año, y tal fue su fama y gran cantidad de fans que no solo tuvo para el PSP y el PS3 sino también tuvo una total remasterización para el PS4 en el año 2019 y también conto con una adaptación cinematográfica en el 2002 conocida como Resident Evil Apocalypse (aunque no fue una muy buena adaptación estando incluso entre las 10 peores adaptaciones inspiradas en videojuegos).*
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**This game was developed and distributed by Capcom in 1999 for the PS1 and in 2000 for the PC, it also had a presentation for the Sega Dreamcast in the same year, and such was its fame and large number of fans that it not only had a version for the PSP and the PS3 but also had a total remastering for the PS4 in 2019 and also had a 2002 film adaptation known as Resident Evil Apocalypse (although it was not a very good adaptation, being even among the 10 worst inspired adaptations). in video games).**
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<center>![1.jpg](https://images.hive.blog/DQma8bLE2RUFctw1S8j2YxUv1fifK8mFYA5EjfVRxwpgRcq/1.jpg)
[Source](https://generacionxbox.com/wp-content/uploads/2020/03/resident-evil-3-remake-gameplay-japan.jpg)</center>

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*La historia de este juego se divide en dos partes, la primera parte ocurre horas antes de los hechos de Resident Evil 2 y la segunda parte ocurre dos días luego de estos hechos, la protagonista (el personaje  con el que pasaremos el juego) será Jill Valentine sobreviviente de los del desastre viral de la mansión Spencer, deberá escapar de Raccoon City (que se ha infectado en su totalidad de zombies) ya que el gobierno de los Estados Unidos planea destruir la ciudad con un misil nuclear, pero lo que no sabían es que Umbrella Corporation ha creado un arma biológica mejorada a partir de los tyrants para cazar y eliminar a todos los S.T.AR.S; nuestra protagonista no solo debe de escapar de Raccoon City antes de la llegada del misil sino también sobrevivir a los diferentes zombies que se encontrara y esquivar y pelear contra una de las armas biológicas mas fuertes, mejor armadas y mas resistentes que ha podido crear Umbrella Corporation.*
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**The story of this game is divided into two parts, the first part occurs hours before the events of Resident Evil 2 and the second part occurs two days after these events, the protagonist (and also the character with whom we will spend the game) will be Jill Valentine, survivor of the viral disaster of the Spencer mansion, must escape from Raccoon City (which has been completely infected with zombies) since the United States government plans to destroy the city with a nuclear missile, but what they did not know is that Umbrella Corporation has created a biological weapon improved from the tyrants to hunt down and eliminate all S.T.A.R.S; our protagonist must not only escape from Raccoon City before the arrival of the missile, but also survive the different zombies that she will encounter and dodge and fight against one of the strongest, best armed and most resistant biological weapons that Umbrella Corporation has been able to create. **
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<center>![2.jpg](https://images.hive.blog/DQmPZcAm3vCsMo2Heykz5WDa13kmNQFmEBket2Zuaxzf5Qv/2.jpg)
[Source](https://i2.wp.com/www.bitme.gg/wp-content/uploads/2019/09/jugabilidad.jpg?resize=1280%2C720&ssl=1)</center>

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*En esta entrega no contamos con la posibilidad de elegir que personaje queremos utilizar solo podíamos utilizar a Jill y en una oportunidad a otro personaje llamado Carlos, además este juego introducía a Nemesis, un tipo experimental de Tyrant programado por Umbrella para cazar y eliminar a los miembros sobrevivientes de los S.T.A.R.S, este podía correr, utilizar un lanzacohetes, golpear y perseguir al jugador por distintas áreas, este aparee en múltiples ocasiones y aunque lo venzamos volverá mutado, lo cual lo hace aún más peligroso. Además, en este juego se mejoró la movilidad de nuestro personaje para poder esquivar con mayor facilidad, se introdujo la capacidad de subir escaleras de forma automática y el giro de 180 grados se introdujo en este juego y termino siendo una característica que fue integrada en los próximos juegos.*
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**In this game we do not have the possibility to choose which character we want to use, we could only use Jill and on one occasion another character named Carlos, also this game introduced Nemesis, an experimental type of Tyrant programmed by Umbrella to hunt and eliminate the surviving members of the S.T.A.R.S, he could run, use a rocket launcher, hit and chase the player through different areas, he appears on multiple occasions and even if we defeat him, he will return mutated, which makes him even more dangerous. In addition, in this game the mobility of our character was improved to be able to dodge more easily, the ability to climb stairs was introduced automatically and the 180 degree turn was introduced in this game and it ended up being a feature that was integrated into the upcoming games.**
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<center>![3.jpg](https://images.hive.blog/DQmYWmtWbpKGcMVfZX3PQ68pAfsQgLEAcdLNzVFxFDJjx5u/3.jpg)
[Source](https://www.jarcors.com/wp-content/uploads/2013/12/resident-evil-3-nemesis-4.jpg)</center>

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*Este juego nos permitió la opción de crear municiones dependiendo del tipo de pólvora que encontráramos en diferentes partes del juego, también se puede hacer explotar barriles de gasolina para así herir a enemigos cercanos, además este juego contaba con momentos en los que debíamos realizar selecciones en vivo, y dependiendo de la elección que tomáramos el final de juego podría variar.*
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**This game allowed us the option of creating ammunition depending on the type of gunpowder that we found in different parts of the game, it is also possible to explode barrels of gasoline in order to hurt nearby enemies, also this game had moments in which we had to make selections in alive, and depending on the choice we make, the endgame could vary.**
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<center>![4.jpg](https://images.hive.blog/DQmXv3i3mzqpfh3PuDKLaSu33teQ7cUopowC2HSGDnsGdRX/4.jpg)
[Source](https://i.ytimg.com/vi/y7L8nyqk5pA/maxresdefault.jpg)</center>

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*El juego contaba con las características en 3D y vista en tercera persona de sus antecesores, además presento un soundtrack que se encargo de manera excelente de mantener el ambiente de suspenso en los momentos en los que Nemesis nos perseguía y en las batallas contra este jefe prácticamente invencible.*
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**The game had the 3D features and third-person view of its predecessors, also presented a soundtrack that was in charge of excellent way to maintain the suspenseful atmosphere in the moments when Nemesis was chasing us and in the battles against this boss practically invincible.**
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<center>![5.jpg](https://images.hive.blog/DQmap3YmNBBRq33h9QMtnzZUyJ3UDi1fHsAu56PDq6HLmC6/5.jpg)
[Source](https://www.masgamers.com/wp-content/uploads/2019/09/Resident-Evil-3-foto-1.jpg)</center>

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*Resident Evil 3 tuvo una gran aceptación por parte de los fanáticos de la saga, pero no pudo alanzar el éxito de su antecesor Resident Evil 2, aunque fue recibido de muy buena manera por la crítica debido a sus innovaciones en la dinamia y movilidad del juego y también a la introducción de un Boss que se volvió tan emblemático para la saga (siendo incluido en una de dos entregas de Marvel vs Capcom).*
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**Resident Evil 3 had a great acceptance by the fans of the saga, but could not achieve the success of its predecessor Resident Evil 2, although it was received very well by critics due to its innovations in the dynamics and mobility of the game. and also, to the introduction of a Boss that became so emblematic for the saga (being included in one of two installments of Marvel vs Capcom).**
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<center>![6.jpg](https://images.hive.blog/DQmNXwpsF372nU91UqHWaRfMEP4fB3df33ugbQiR4N4YcsX/6.jpg)
[Source](https://sm.ign.com/ign_es/screenshot/default/image_h85c.jpg)</center>

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*Para finalizar este post quisiera agregar que este es uno de mis juegos favoritos de Resident Evil, debido a lo increíble que era Nemesis y a los muchos intentos de infarto que me hacia tener cada vez que aparecía, además de lo difícil que se volvía vencerlo cada vez que se transformaba, este juego fue uno de los encargados de crean mi fanatismo por los juegos, películas y libros de terror, espero que este post les haya gustado y nos vemos en el próximo.*
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**To end this post I would like to add that this is one of my favorite Resident Evil games, due to how incredible Nemesis was and the many heart attack attempts that it made me have every time it appeared, in addition to how difficult it became to beat it each time that was transformed, this game was one of those in charge of creating my fanaticism for horror games, movies and books, I hope you liked this post and see you in the next one.**
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<center>![7.jpg](https://images.hive.blog/DQmcn8iRtLAc9SofJpVrfX6zNoVanA3UprEsz1i39eahwNe/7.jpg)
[Source](https://i.ytimg.com/vi/h0TB5zAqEwg/maxresdefault.jpg)</center>
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