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Creating a platform game with Godot engine by spiritabsolute

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· @spiritabsolute ·
$6.13
Creating a platform game with Godot engine
With small steps, I decided to continue to develop in the development of games. Every time I see some kind of lesson on “Godot engine” and “Blender” I want to resume this work! I plan to go through all the available lessons and create demos with different mechanics on the Godot engine and I will creating all game 2D assets using 3D Blender.

![Selection_018.jpg](https://images.esteem.app/DQmVBwqpCHYoAsVBHtsuGZ8LBGkubmjxew1s9hXHLXUDFs4/Selection_018.jpg)

To remember how to model in Blender, I created this many forms:

![blender_forms.jpg](https://images.esteem.app/DQmS9etuFwfcWAixXdokJ2MEoNzEJCXqbShkNbn1he2DbVz/blender_forms.jpg)

To remember Godot engine, I started doing a 2D platformer from a lesson by [GDquest](https://www.youtube.com/playlist?list=PLhqJJNjsQ7KH_z21S_XeXD3Ht3WnSqW97).

I made all the assets of the game in the Blender myself:
|![Selection_001.jpg](https://images.esteem.app/DQmZ1797UUN1rhbiUXLY32gfo37Zdkf7DKrHjCjtozPeQU3/Selection_001.jpg)|![Selection_002.jpg](https://images.esteem.app/DQmSGufebAGc7qB3ohFC8ZTPUst8zUBk4CZvZRK7xLJH7SZ/Selection_002.jpg)|![Selection_003.jpg](https://images.esteem.app/DQmNoTnrt929MbgbThoBWMWosiDvzJDRLs1hmxFRt1kcjBy/Selection_003.jpg)|
|	--------	|	--------	|	--------	|
|![Selection_004.jpg](https://images.esteem.app/DQmcWM8kCxixP3UA7mY4m59r3K14TusxYAq9ayV7nc9AdRw/Selection_004.jpg)|![Selection_005.jpg](https://images.esteem.app/DQmeLw3Hss2poZf472mma5gsh99q5xurbtzYs3cSDWae6rz/Selection_005.jpg)|![Selection_006.jpg](https://images.esteem.app/DQmXRegGsJXV6BsSKhSVthhYVwxWoiu915RhjiEZ6etUyyP/Selection_006.jpg)|
|![Selection_007.jpg](https://images.esteem.app/DQmUAxZBiKxMyeCkW2T2p5ze287hufbrnwcAZGyCGkHc2wt/Selection_007.jpg)|![Selection_008.jpg](https://images.esteem.app/DQmYHs9SQjRs2esdGmqrnLqmNMwdZzifm59zoTdPMoH5eEa/Selection_008.jpg)|![Selection_009.jpg](https://images.esteem.app/DQmPwV32zUcEwYtpD1uMwPJrmEQaxqoxhqoWacPfkkERfn5/Selection_009.jpg)|
|![Selection_010.jpg](https://images.esteem.app/DQmakgncALzLHs5r5nG1bFTRobbX2V6ZxjpWGfve914RjTX/Selection_010.jpg)|![Selection_011.jpg](https://images.esteem.app/DQmRWxV3Rv5vYHxLbURhHQ6dLYxzdSRjLfjg2NzY8ewU3Em/Selection_011.jpg)|![Selection_012.jpg](https://images.esteem.app/DQmYTG82iQDb11LLcXm86KYoo27ZfxUrywfw6yvgDjvqCVm/Selection_012.jpg)|
|![Selection_013.jpg](https://images.esteem.app/DQmVn62JCVoXHey4Cv2cUWCHBDKWG5zLfsGjtHnAjMtdmA9/Selection_013.jpg)|![Selection_015.jpg](https://images.esteem.app/DQmUG5STGoWetr8aXg3haaMgD5qdP6DTmviZj3gmpauH5L8/Selection_015.jpg)|![Selection_016.jpg](https://images.esteem.app/DQmYuXhvZV29xGVetP4Q6DTt1cNkVgN9rkx7xrmEunDnnHv/Selection_016.jpg)|

I found the best way to structure files for a workflow. Each entity and all the necessary data for are stored in a separate directory as a module. Now I’m not afraid to lose control even when working on a complex project.

![Screenshot%20from%202020-05-17%2014-10-02.png](https://images.esteem.app/DQmPhPgsuiVRy2VtZafRFsUV5DZw2zxu5mXcY4dcFnSxsxL/Screenshot%20from%202020-05-17%2014-10-02.png)

Now I have the first demo:

![1.gif](https://images.esteem.app/DQmf4FJBZMrDFEubn38LgkqbVUzaB2QsX8vdKC5M8427EdH/1.gif)

![2.gif](https://images.esteem.app/DQmRfSam4XsNTC6QLXJCH4DUwZXyxgnwjoQZudPkQuziggy/2.gif)

![3.gif](https://images.esteem.app/DQmVF4fBfDwbq1QefdBAi4aNeSFm9xaNx1iZcfziez5yXLM/3.gif)

That's all for now. Thanks for reading!
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 406 others
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vote details (470)
@cryptodeepdive ·
Awesome! 

Keep at it, I'm curious as to where you will get.
You probably already know this, but Enjin can be implemented in Godot games.

Check it out! https://blog.enjin.io/enjin-sdk-for-godot/

Good luck
👍  ,
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vote details (2)
@mproxima ·
Well done :D Looking forward to more!
👍  
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