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Introducing Splinterlands Survival Mode by splinterlands

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· @splinterlands ·
$20.15
Introducing Splinterlands Survival Mode


![image.png](https://files.peakd.com/file/peakd-hive/splinterlands/23wCEChyTovs83Fhk5q8Kox6vLiX9UiMiURz9BFfJeWVYqhzkUcAaN7asa9sGYVKocftt.png)


The Splinterlands team is excited to announce an upcoming new gameplay format known as "Survival Mode" which will be a new ranked play format in addition to the current Modern and Wild formats. We believe this new format will have a major impact on the overall product and game economy and we are hoping to release the initial version within the next couple of months.

Similar to Wild format, any card in the game may be used (except for Gladiator cards without a Conscript Summoner or Ruleset), and the use of battle helpers and automation tools will be allowed as well. There is not currently planned to be any pass or payment required to participate. Survival mode will, however, include two significant changes that we expect will create a very interesting and unique gameplay experience:

1. **No energy required to battle** - players can battle as much as they are able!
2. **When a card dies in a Survival mode battle, it will not be able to be used again in ANY battles for a period of time** (more details on that below).

In Survival mode, the cards themselves act as the "energy" that determine how many battles a player can play. Survival mode is less about choosing individual teams for each battle and more about overall collection management. It changes the collection strategy from "do I have one copy of each card I need at a high enough level?" to "how many copies of each different card do I need and at what levels?".

With only these two relatively small changes, Survival mode creates a completely different type of game that can appeal to a different type of player, and for the first time incentivizes players to get more than one copy of cards they need to win battles.

Nearly all other aspects of ranked battles will remain the same in Survival mode, including seasons, end of season resets, the rating system (except that there will be no win streak rating bonuses), matchmaking etc.

### Rewards
Survival mode will have an SPS reward pool of the same size and that works in exactly the same way as the reward pools for Modern and Wild formats. That means that players will win SPS from the reward pool for each win in Survival mode based on the reward shares they earned in that battle as compared to the total number of reward shares earned from all Survival mode battles over the past 15 days. The same calculations and modifiers/bonuses will apply to reward shares for Survival mode battles as for Modern and Wild battles.

There will also be leaderboard rewards for the players who have the highest ratings in Survival mode at the end of each ranked play season.

Initially, both the SPS rewards and the leaderboard rewards will be supplied by the Splinterlands company. After some time, assuming that the Survival mode format is well received and is adding value to the ecosystem, we hope that the SPS stakeholders will approve the rewards to be paid from the DAO or from the available remaining SPS inflation via a governance proposal vote.

Glint rewards are also planned to be added for Survival mode battle wins after a few seasons have passed. This will allow the team to review a couple seasons of real data and design the payouts to ensure that reasonable amounts of Glint are awarded in a fair manner.

### Card Cooldowns on Death
The primary difference between Survival mode and the other ranked play formats is that when a card dies in a Survival mode battle, it goes on cooldown for a period of time, meaning that it cannot be used in ANY other battles (including Survival, Modern, Wild, Tournaments, and Guild Brawls) until the cooldown period is over.

Please note that cards on cooldown from a Survival mode battle death will still be able to be transferred, delegated, listed for sale or rent, and put to work on land. The existing cooldown indicator will be used to indicate if a card is on cooldown and for how long in the collection and market detail screens.

Summoner cards will be considered to have died in a Survival mode battle if their team loses the battle. In the case of a draw, neither Summoner will be considered to have died.

The cooldown time for a specific card will be based on the card's rarity, level, and foil, and will be calculated based on the following formula:

base_cd - (base_cd - max_cd) * bcx / max_bcx

Where base_cd is the base cooldown time for a 1 BCX card of that rarity and max_cd is the cooldown time for a max level card of that rarity, both of which can be found in the following table:


![Screen Shot 2024-11-21 at 5.32.02 PM.png](https://files.peakd.com/file/peakd-hive/splinterlands/Eo2BL2qNnT4qEMg7UbzQUTw79hauietyNqMrpASYRfUHkZf8MgfdahpCBLyusnNcEE3.png)



Please note that a 1 BCX card will use the Base cooldown from the table above and will not use the formula. Additionally, **Gold Foil cards will have half the cooldown time of the equivalent regular foil card**.

For example, a 300 BCX regular foil Common card would have a cooldown of 180 hours or 7.5 days:

360 - (360 - 120) * 300 / 400 = 180

A 5 BCX Gold Foil Epic card would have a cooldown of 78 hours or 3.25 days:

(240 - (240 - 72) * 5 / 10) / 2 = 78

### Revival Potions
A new type of potion will also be added to the Splinterlands shop with the release of Survival mode that will revive a card that has died in a Survival mode battle, removing its cooldown so that it can immediately be used again in battles.

Each Revival potion charge can be used on a single card and will remove its entire cooldown, no matter how long that cooldown is. The Revivial potions will be purchasable with DEC, Credits, or Glint like the other potions, and their cost is still TBD.

Players will be able to apply Revival potions manually through the card details screen by selecting the card or cards on cooldown they want to revive and clicking a button to use the required number of Revival potion charges. There is also planned to be an option to use Revival potions automatically, in which case the system will use available Revival potion charges to remove the cooldown on cards that die in Survival mode battles automatically, requiring no action from the player.

### MVP & Future Iterations
We fully expect that, after reading this, the player community will have tons of ideas and suggestions on how this new type of battle format can be expanded, changed, and made better. Indeed, the Splinterlands team has had many such ideas during the design process as well. While we have listened to and noted all of the ideas that have been presented so far, we have purposely kept the initial version of the new format as simple as possible in order to be able to get it out for players to try as quickly as possible.

We can discuss and debate indefinitely about how it will go and what will work and what won't (and there were many such internal discussions), but ultimately there's no better way to find out for sure than putting it out for our players to try in a live environment. Assuming the new format is well received, we fully intended to iterate on it and incorporate player feedback to continue to improve and expand on it over time.

Some ideas that have been discussed internally that we may look to add in the future are:

- A "Modern" version of Survival mode that only allows cards from the two most recent sets.
- A version of Survival mode that does not allow battle helpers or automated battle services.
- Limited time Survival formats that offer special prize pools and/or allow limited sets of cards. For example, there could be a month-long Survival mode event that only allows Rebellion cards and has a special prize pool.
- Ability to craft Revival potions using land plots and/or land resources.

**Additionally, things like card cooldown times on death, reward amounts and structure, revival potion mechanics, etc., are all subject to change both before and after the initial release as we evaluate the new format and work to incorporate community feedback and improve upon it.**

### Prepare Your Collections!
Survival mode will be all about collection management. The best player with only one copy of each card may get easily passed in rating and rewards by a player with hundreds of copies of cheaper cards who can play many more battles while the first player is waiting for their cards to come off cooldown.

We are extemely excited to see what interesting and unexpected strategies come out of this new format and we expect that it could spark a significant increase in market sales and rental volumes, especially for some of the cheaper but powerful cards, of which players may now want to acquire multiple copies.

### Town Hall
Finally, we want to remind everyone that **we will be holding our monthly live Town Hall event later today - Thursday, November 21st, 2024 - at 7:00 PM ET / 00:00 UTC in the [Splinterlands Discord server](https://discord.com/events/447924793048825866/1296491318859796510)**, as well as on our [YouTube](https://www.youtube.com/@SplinterlandsOfficial) and [Twitch](https://www.twitch.tv/splinterlandsofficial) channels, where we will be discussing the new Survival mode format and taking questions from the community.

For those of you who are not able to make the live event, please feel free to post your questions or comments about Survival mode or anything else in the #town-hall channel in the [Splinterlands Discord](https://discord.com/events/447924793048825866/1296491318859796510) server and a team member will do our best to respond as quickly as possible!
👍  , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , and 400 others
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vote details (464)
@aironeous ·
$0.53
* A terms of service agreement is not a substitute for your own ethical and moral responsibility to not cheat, scam and steal from others. **You are responsible for your own actions, not a TOS agreement**.

Idle games
1) LAND (in the future this will be maybe "somewhat idle")
2) LP'S
3) Wagons
4) Botters in wild format

And these are already integrated into the game at different/multiple time scales.

I strongly disagree with this format because it includes a dishonest group of people (botters) while lumping them in with large asset holders into the same category in order to disguise what they (cheaters) are doing.

You are describing both groups as "idle game players" and lumping both groups together in order to disguise the dishonesty of the dishonest portion that is botting against humans. 

Giving a pretense of caring for a certain category of players called "idle players" and calling that a demographic, I don't buy it.

My Definition of a cheater in this game: A person that uses a calculating program to win battles against humans and disguises themselves as a human player.

Cheaters/botters are not a demographic and not an "idle game" demographic. Not all whales are cheaters and not all cheaters are whales. Whales that want to disguise themselves as real players and bot the game should be punished.

There are plenty of places to put your money into in Splinterlands that are idle instead of ruining the game for real players by griefing them.
There is no excuse for botting or using battle helpers.

<u>**Whales**</u>

If you bought too many cards and have duplicates **THAT IS YOUR PROBLEM** 
Stop trying to punish the rest of us by pressuring the team for whale games for your enormous collections.

If you are so enormously impatient then pool your money together and make a proposal to hire some developers to create land region boss fights that way you can use your enormous card collections duplicates and still be spread out into the various land regions so that way you do not unbalance the game but instead fight each others collections.
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vote details (5)
@jaki01 · (edited)
$0.12
I can only speak for myself but for me the main condition for enjoying a game is - apart from being challenging and fun - to make sure that the BEST and most skillful players will win (and also earn most).
In Splinterlands there are two reasons why that is not the case:
- There is such a huge amount of (partly very expensive) cards on the market that only these players who spend a lot of money have a chance to dominate the rankings and tournaments. That has always been the case but is getting more and more extreme.

- In the only mode where one can use all one's cards one will mainly fight against 'players' who are using any kind of software which has nothing to do with skill in the game (and most of them are not even using self-made programs).
In my eyes a 'player' who doesn't <em>play</em> is a contradiction in itself.

The idea of "idle games" never attracted me at all. If I want to have a passive income I stake any crypto currencies and don't need a complicated game with many requirements at all.
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@aurikan ·
$0.05
NO BOTS PLEASE
👍  
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@bobaphet ·
$0.07
How will the cooldown effect apply when a played card is a rented card?
👍  
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vote details (1)
@jarvie ·
It's gonna be something they're gonna have to think carefully about. Maybe don't allow them to begin and if the game is a success put in the time to figure out. 

My suggestion is the renter should have to pay to revive them (with the potions) when they're returned and still in cooldown.
👍  
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@bobaphet ·
$0.72
Yeh, something needs to be considered for sure, otherwise all the rental cards on the market will soon all be on cooldown lol
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vote details (4)
@yabapmatt ·
My current thought - and keep in mind this is just a thought - is that we make it so that only season rentals can be used in Survival Mode battles, and then we make it so that all cards come off cooldown automatically at the end of each season.
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@canada804 ·
Why a new potion? Couldn't we just use Time Crystals?
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@jarvie ·
While time crystals were created for land. I kind of like your idea. Could be less work too and helps give utility that may not get much land usage for a long time to come.
👍  
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vote details (1)
@christybliss ·
Hello, Splinterlands Community 
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@danzocal ·
!PIZZA
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@darkangel07 ·
$0.18
It would be better if the card will only die on survival mode, modern or wild battle should be separate. 
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vote details (9)
@anjanida ·
That's what I was thinking.
!invest_vote
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@investinthefutur ·
@anjanida denkt du hast ein Vote durch @investinthefutur verdient!<br>@anjanida thinks you have earned a vote of @investinthefutur !<br>
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@jarvie ·
Hardcore mode is too hardcore? Maybe you would like a softcore mode? 
Or a tis but a flesh wound mode?

![untitled.gif](https://media.tenor.com/BIDzMhE92mQAAAAC/triggerfav-kick.gif)
👍  
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vote details (1)
@jeremiahcustis ·
$0.05
I agree. If I can't use dead cards in Brawls, Modern, or Wild, I'll probably never play in Survival mode. Overall, it's still a good idea that should benefit card prices.
👍  ,
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vote details (2)
@sodom-lv ·
$0.05
Agreed with you. It seems Splinterlands wants players to own and upgrade more cards.
👍  ,
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vote details (2)
@yabapmatt · (edited)
This is something we spent a lot of time considering, and ultimately I do not agree that it would be better the way you are suggesting.

If cards that died in survival mode could still be used in other formats, then it is effectively forcing everyone who currently plays in modern and wild to also play in survival mode or else they are losing out on rewards they could otherwise be earning.

This is similar reasoning for why energy is not separate between modern and wild format which I believe is working well there. It's important to understand that this new mode is not expected to be for everyone. This is specifically geared towards players with large collections including multiples of many cards and we expect most players that don't fall in that category to stick to modern or wild format.
👍  
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vote details (1)
@davideownzall · (edited)
Will it still be 6v6 cards? Just that on death they go on cool down?

Sps stake requirements?

@yabapmatt thx
👍  
👎  ,
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vote details (3)
@eldon1 ·
$0.11
A new interesting game mode, thats exactly what the game needs but...

Are you seriously going to give this new mode to bots once again? Wtf, whats wrong with you guys?
👍  ,
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vote details (2)
@sodom-lv ·
$0.04
Because bots will need more cards to play in this mode. Imagine, bots may need 20 cards of 1 core monster to farm instead 1 card.
👍  ,
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vote details (2)
@anjanida ·
I'm already loving it! While I don't see the last word to be spoken on all the details.

!invest_vote
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@investinthefutur ·
@anjanida denkt du hast ein Vote durch @investinthefutur verdient!<br>@anjanida thinks you have earned a vote of @investinthefutur !<br>
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@emeraldtiger ·
$0.50
That's a very good thing for the game to get a new game mode!

Also amongst the followup ideas, the land related one is the most important one. The ability to create a valuable item using land will give actual use and value to plots and help reaching the original land goal (locked DEC, locked cards, ...). This will also create a new market and earnings for players and the company.
Please finally give some actual use to land plots! 
👍  , , , ,
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vote details (5)
@yabapmatt ·
We 100% plan to provide as much in-game utility for land as we can, but we need to wait until the current ongoing work on land is completed before we can start on that. I can assure you the team wants this as much as the players, and we're doing everything we can to get it done as quickly as possible.
👍  , ,
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vote details (3)
@fatjimmy ·
Man, the more I think about it, the more bummed I get about this mode AT THIS TIME.  There have been SO many great ideas brought up over the past several years that would improve the game for ALL players, and the answer in TH is always 'yeah that would be great, but we don't have the resources'.  Now this whales only mode gets pushed to the front of the line, even BEFORE we have a steady influx of new players.  This leaves a bad taste not only in my mouth but in the mouth of many others.  
Please consider shelving this mode and bust it out when the NPE is finished and we have succeeded in onboarding new players, the stated goal of 2024!!  Adding this distraction is very dangerous, especially since it will only appeal to a very small percentage of accounts.  
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@fivemishras ·
I’m really looking forward to this. It looks well thought out and and fetches a new way to play which has got to be good 
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@gadrian ·
Uhm, this could revive the rental market... Interesting!
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@georgeknowsall ·
Sound like another money grab to get people to buy more cards. Great job Splinterlands.
👍  
👎  
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vote details (2)
@yabapmatt ·
$0.46
Typically I try not to respond to obvious trolling, but I thought it was important to address the absolute ridiculousness of this comment.

First, that is what businesses do. They try to create products or services that people want to pay for in order to make money. So yes, what we are doing here is developing something that we think a significant number of Splinterlands players will like, and therefore be inclined to purchase more cards. Nobody is forced to purchase anything. Players will only buy more cards if they like the new format and want to participate in it and need more cards than they have already.

The really ridiculous part of all this though, is that _if_ it causes players to buy more cards, the money won't even be going to the company for the most part! Nearly all of it will go to the player base either directly or via the DAO.

So if I understand your comment correctly, you're saying that Splinterlands is spending company money to develop, operate, and even fund the reward pool, for a new feature that we expect players will like and therefore lead to more money going directly to the players, and that that is somehow a bad thing and a "money grab" by the company?
👍  , ,
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vote details (3)
@heruvim1978 ·
@pvmihalache read this!
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@heruvim1978 ·
@pvmihalache read this!
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@ifhy ·
$0.26
That sounds quite interesting, and the idea of “killing” the creatures for a while was great.

I would like to add an opinion about the automation of the Bots, you could release a tool that is not totally automated, but that has half of some functions of the other versions like XBOT and ARCHMAGE. Maybe just the possibility of leaving it running, configured manually of course. That could be an advance.
👍  
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vote details (1)
@joshman ·
LMAO, yet another strategy to squeeze your (dwindling) existing player base and alienate new players.  This is about a tone deaf as you can get.
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@libertycrypto27 ·
$0.67
Hi @yabapmatt Survival Mode is absolutely a good idea because more game modes = + fun = + use cases for cards and tokens **BUT**
Modern Format is the only format that is fun for Splinterlands players who LOVE to play on Splinterlands
The Wild Format is a format with 0 fun because it is the realm of bots and is basically an idle game.


![image.png](https://files.peakd.com/file/peakd-hive/libertycrypto27/243BiMLtRicD1pu4qwWCjtvCNYdNVMFh2wU5oAZvCPPDgT8RTsY7XNKW22rzB4oCyeHSY.png)


In Survival Mode will bots be allowed?

**The current big problem is:**
- **real players can only play and have fun in one format and with only two sets of cards**
- bots can use all cards from all editions AND NOW THEY WILL HAVE TWO FORMATS AT THEIR TOTAL DISPOSAL.

**Does Splinterlands want to attract new real players or not?**

Real players are the pillars of any game but on Splinterlands it seems that protecting the bots is the priority...

If Survival Mode will be only for real players = great idea 
If Survival Mode will also be for bots = bad idea
👍  , , , , ,
👎  
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vote details (7)
@fatjimmy ·
$0.36
I play manually in wild and it IS FUN.  I love using the older cards that have rotated out of modern. 
👍  , ,
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vote details (3)
@jarvie ·
$0.05
well there goes his whole theory that it is 0.0% now he'll have to apologize and update his numbers. hahaha (cuz that will happen)
👍  ,
properties (23)
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vote details (2)
@libertycrypto27 ·
$0.10
Hi @fatjimmy first of all, I would like to make it clear that I am not against those who create bots or those who use them.
There is in my opinion a problem related to the impossibility for an active player who wants to play only against active players like him to use all his cards and not only the cards that can be used in the Modern Format.

But in my opinion IS FUN that you who have xbot, archmage in your wallet don't use them and you write a comment in which you also say that you don't use them even though you have purchased them. Do you like to buy tokens that you don't use? :)

![image.png](https://files.peakd.com/file/peakd-hive/libertycrypto27/48KaL7RHAkpiAbQFHCqx1RNyhfwAbrZLinZq8JshQf9UARuexZ8xVqhKzXhBrJFkzG.png)
👍  , ,
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vote details (3)
@pardinus ·
$0.05
Honestly at this point, can't tell if they're just trolling real players... 
👍  
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vote details (1)
@yabapmatt ·
$0.17
These are all things that we have thoroughly considered in designing this new format and it's good that you brought them up for further discussion. The first thing to keep in mind is that most everything you have said here - while presented as facts - are actually just your opinions. It's important to understand that other people view things differently.

For example:

> The Wild Format is a format with 0 fun because it is the realm of bots and is basically an idle game.

I understand that in your opinion Wild is "0 fun", but I know a lot of people who enjoy the game experience of using bot services in Wild. Many people enjoy idle games and I don't see any reason that Splinterlands should not provide an option for those players as long as that option doesn't take away from the experience for players who prefer an active game, which is why it is completely separate from Modern format.

> real players can only play and have fun in one format and with only two sets of cards

This is not true at all. You seem to be categorizing "real players" as people who do not use bots. I think this is a bad way to look at it. Behind every single bot is a very real player and that group has put millions of dollars collectively into this ecosystem over the years. I can assure you that many "real players" can and do have fun in Wild format.

> Does Splinterlands want to attract new real players or not?

Yes! We want to attract players who want to test their skill against other human players in live battles (and we have been doing a lot of work on that front recently) but we ALSO want to attract players who want to compete in a more passive, collection-management style game experience. We feel that the latter is a very key demographic for Splinterlands that has contributed significantly to our success in the past but that we have been ignoring more recently, which has been to the detriment of everyone in the ecosystem.

Finally, I want to note that we clearly stated that assuming this new format is successful and we are able to work out the kinks that we will look into adding a version of this format that does not allow automated services or battle helpers to be used.
👍  ,
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vote details (2)
@azircon ·
> I think this is a bad way to look at it. Behind every single bot is a very real player and that group has put millions of dollars collectively into this ecosystem over the years.

Matt I respectfully ask, where are those millions? I clearly do not see it inside our ecosystem:)

So I am going to guess that those millions are sold for cash. I rest my case.
👍  , , , ,
👎  ,
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vote details (7)
@libertycrypto27 · (edited)
$0.12
Hi @yabapmatt first of all I thank you for your reply because I always like to confront different ideas from mine and especially with you who are the creator of my favorite web3 game.

I have been playing on Splinterlands for more than 5 years and I have never used bots because I like to play on Splinterlands. 

However, I would like to address some points where we seem to diverge and explain my thinking better.

>The first thing to keep in mind is that most everything you have said here - while presented as facts - are actually just your opinions.

Absolutely it is my opinion and it was not my intent for it to look like a fact.
It is my personal opinion but it is also the opinion of all the members of my Guild and many players who have commented on my posts over the years and looking them up I could list quite a number of active players who have an opinion similar to mine.

>I understand that in your opinion Wild is "0 fun", but I know a lot of people who enjoy the game experience of using bot services in Wild.

You are absolutely right that my statement about Wild Format being "0 fun" is my personal opinion. 
Splinterlands is a beautiful strategy game, and the most beautiful part is the gameplay.


![image.png](https://files.peakd.com/file/peakd-hive/libertycrypto27/23uFGsZQ4aCBPv8SCfst9XxPBJg3izAcTaHMth5YumdG9Z5a6qDMTrVYhs9kQ7tnW3WU3.png)

the definition of gameplay is "characteristic of video games that represents the experience of the player's interaction with the game".
Can the use of a bot in the Wild Format be called a game experience? 

If within Splinterland there had been an option use a bot then yes but that is not the case because whoever wants to use a bot plays on the interface of a third party service.
In my opinion there is no gaming experience in using a bot because it is the bot that plays and the person who uses a bot you can call him an investor, manager of NFTs, tokens and rewards but not a player or at least not an active player.

>This is not true at all. You seem to be categorizing "real players" as people who do not use bots. I think this is a bad way to look at it. Behind every single bot is a very real player and that group has put millions of dollars collectively into this ecosystem over the years. I can assure you that many "real players" can and do have fun in Wild format.

I understand your perspective that every bot represents a "real player".
So I correct the term real player to active/manual player because that's the term I wanted to refer to and I rephrase my question because that's the crucial point in my opinion to be solved.

Why is it that active players who only want to play against active players like themselves can only do so in the Modern Format and can only use cards from the last two editions?

Why can those who use bots use all cards from all editions in the Wild Format?

My opinion is not meant to be a war between pro bots and anti bots but just wants to bring attention that in fact currently on Splinterlands people like me who only enjoy playing against active players cannot use all their cards for fun, my fun.

Of course those who use bots have fun playing but active players? Active players enjoy playing against bots? some maybe do but I have yet to meet a player who plays manually in the Wild format happy with bots.

What I think should be solved is this balance regarding the possibility of fun that for active players is restricted if an active player wants to play only against players like him who have the win and error chances of a (this is a fact).

>Yes! We want to attract players who want to test their skill against other human players in live battles (and we have been doing a lot of work on that front recently) but we ALSO want to attract players who want to compete in a more passive, collection-management style game experience.

It is always just my opinion the current Modern Format - Wild Format division can attract new players but only in the short term while a game as beautiful as Splinterlands should think about the medium to long term because it has this potential.

What will the new active player do when he finds out that the cards he buys and uses in Modern Format will be able to use them against active players like him on a temporary basis and then he will have to use a bot for cards coming out of Modern Format?

Does an active player currently on Splinterlands have the same options regarding his cards that a real player using a bot has?

Will an active player be able to play with all his cards in the future without being forced to play against bots that are more efficient than he is?

👍  , , ,
👎  
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vote details (5)
@logen9f ·
$0.33
Looks like a great idea 😀
👍  
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vote details (1)
@madgol ·
What if I surrender BEFORE choosing summoner and monsters?
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@maldin ·
I don't think the cooldown should apply for guild brawls. Also there should be a new locking system that can be applied to cards, where players can rule certain cards not to be used in survival mode in order for them to be able to protect their brawls(if this is not changed), ranked and tournament core teams that they don't want to risk. 

I would be happy to try this with by secondary teams and lower level cards, but I would hate to accidentally use some of my core cards and potentially ruin brawls for my guild or my normal ranked season.

Such locking option is a must imo, otherwise the stress to not accidentally pick core cards would be too much and I would not deem the risk worth it. Also those core cards in current system will block you from selecting you lower level cards, which the locking system would solve as they would not be visible in the selection screen.

I hope I'm making any sense, just woke up. 
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@jarvie ·
The ability to lock your cards from being used in survival/hardcore is an option i suppose. 

I wonder if we could coordinate between peakmonsters and allow them to use lists to see which cards the user has in a list (a do not use in survival list). Or they can do their own list like system. it's not that complicated took us very little time. 
👍  
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vote details (1)
@sodom-lv ·
It is how Splinterlands can sell new potion :)
properties (22)
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@maldin ·
$0.16
Is it possible to play f.e. my L6 Kelya instead of max Kelya in order not to risk my maxed version of the card or will the higher level card be the only one possible to be selected in the battle selection screen?
👍  , ,
properties (23)
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vote details (3)
@jarvie ·
They will for sure have to make some changes to the battle screen for choosing cards. Perhaps a dropdown under the card that lets you choose the version of that card. It shouldn't be too big of a feature addition. 
👍  
properties (23)
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vote details (1)
@michealb · (edited)
$4.14
this could be cool! 

edit: from the getgo, hopefully you can make it so coders do not have any advantages over non-coders... please 😀
👍  , , ,
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vote details (4)
@azircon ·
How?
I am concerned about returning bots draining the reward pool.
👍  , , , , , , , ,
👎  ,
properties (23)
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vote details (11)
@fatjimmy ·
$0.24
With soulbound rewards cards (including summoners), and tens of thousands of idle accounts loaded with SBR cards, this seems like an incredibly obvious and very serious issue that was overlooked.  
👍  ,
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vote details (2)
@ghostlybg ·
$0.17
That's my n1 concern as well...
👍  
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vote details (1)
@yabapmatt ·
$0.18
There are many bot services available that non-coders can use, and those tend to actually be much better than individual custom-coded software from what I've seen, so I don't see any reason that coders will have an advantage.
👍  
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vote details (1)
@azircon ·
Why do we want to open up our reward pool for exploitation again when we fought so hard to get rid of the bots from modern. No problem with the new game mode but I am uncomfortable about the reward pool exploitation 
👍  , , , , , , ,
👎  ,
properties (23)
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vote details (10)
@toxicdiamond · (edited)
well here´s a reason Matt: No token needed to be bought for the bots and no fees for using the bot-service if you can code.
properties (22)
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@milomex ·
I really like the idea, but I’m concerned about soulbound cards. There are many accounts with single BCX soulbound summoners (and other soulbound cards). If these accounts queue up together, they’ll often end up fighting each other, which could easily drain the reward pool.

That said, giving utility to soulbound cards beyond a single max copy should still be a goal. However, I believe a better solution would be this:

Only allow fully maxed copies of soulbound cards to be used. This would drastically reduce the potential for exploitation while still providing players with meaningful utility for soulbound cards beyond their first max copy.
properties (22)
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@oaaguy ·
$0.26
Wow this sounds insanely cool! And we have enough SPS inflation left to add another full size reward pool?
👍  
properties (23)
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vote details (1)
@sodom-lv ·
I'm thinking about SPS reward pool from Soulkeep
properties (22)
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@yabapmatt ·
There is a large pool of SPS inflation that is currently unallocated that could potentially be used for this if that's what the SPS stakeholders want.
👍  
properties (23)
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vote details (1)
@pardinus ·
$0.12
A pretty good idea, a new game mode, a good way to improve economy... and then, bots wild and free? For fucks sake...
👍  
properties (23)
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vote details (1)
@georgeknowsall ·
getting rid of bot players must be having an adverse affect on their wallets
properties (22)
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@beerlover ·
<div class='pull-right'>https://files.peakd.com/file/peakd-hive/beerlover/yiuU6bdf-beerlover20gives20BEER.gif<p><sup><a href='https://hive-engine.com/?p=market&t=BEER'>View or trade </a> <code>BEER</code>.</sup></p></div><center><br> <p>Hey @georgeknowsall, here is a little bit of <code>BEER</code> from @isnochys for you. Enjoy it!</p> <p>If you like BEER and want to support us please consider voting @louis.witness on <a href='https://vote.hive.uno/@louis.witness'>HIVE</a> and on <a href='https://primersion.com/he-witnesses'>HIVE Engine</a>.</p> </center><div></div>
properties (22)
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json_metadata{"app":"beerlover/3.0","language":"rust","developer":"wehmoen"}
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@beerlover ·
<div class='pull-right'>https://files.peakd.com/file/peakd-hive/beerlover/yiuU6bdf-beerlover20gives20BEER.gif<p><sup><a href='https://hive-engine.com/?p=market&t=BEER'>View or trade </a> <code>BEER</code>.</sup></p></div><center><br> <p>Hey @georgeknowsall, here is a little bit of <code>BEER</code> from @isnochys for you. Enjoy it!</p> <p>Do you want to <a href='https://friends.beersaturday.com/'>win <b>SOME BEER</b> together with your friends </a> and draw the <code>BEERKING</code>.</p> </center><div></div>
properties (22)
authorbeerlover
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@beerlover ·
<div class='pull-right'>https://files.peakd.com/file/peakd-hive/beerlover/yiuU6bdf-beerlover20gives20BEER.gif<p><sup><a href='https://hive-engine.com/?p=market&t=BEER'>View or trade </a> <code>BEER</code>.</sup></p></div><center><br> <p>Hey @georgeknowsall, here is a little bit of <code>BEER</code> from @isnochys for you. Enjoy it!</p> <p>Did you know that <a href='https://dcity.io/city</b>you can use <b>BEER</b> at dCity game</a> to buy cards to rule the world.</p> </center><div></div>
properties (22)
authorbeerlover
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@beerlover ·
<div class='pull-right'>https://files.peakd.com/file/peakd-hive/beerlover/yiuU6bdf-beerlover20gives20BEER.gif<p><sup><a href='https://hive-engine.com/?p=market&t=BEER'>View or trade </a> <code>BEER</code>.</sup></p></div><center><br> <p>Hey @georgeknowsall, here is a little bit of <code>BEER</code> from @isnochys for you. Enjoy it!</p> <p>Learn how to <a href='https://peakd.com/beer/@beerlover/what-is-proof-of-stake-with-beer'>earn <b>FREE BEER</b> each day </a> by staking your <code>BEER</code>.</p> </center><div></div>
properties (22)
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@illegal-migrant ·
$1.62
Fairly certain it had an adverse affect on all our wallets.
👍  
properties (23)
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vote details (1)
@isnochys ·
Thank you for your [witness vote](https://hivesigner.com/sign/account-witness-vote?witness=isnochys&approve=1)!
 Have a !BEER on me!
To Opt-Out of my witness beer program just comment STOP below
properties (22)
authorisnochys
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@isnochys ·
Thank you for your [witness vote](https://hivesigner.com/sign/account-witness-vote?witness=isnochys&approve=1)!
 Have a !BEER on me!
To Opt-Out of my witness beer program just comment STOP below
properties (22)
authorisnochys
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@isnochys ·
Thank you for your [witness vote](https://hivesigner.com/sign/account-witness-vote?witness=isnochys&approve=1)!
 Have a !BEER on me!
To Opt-Out of my witness beer program just comment STOP below
👎  
properties (23)
authorisnochys
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vote details (1)
@isnochys ·
Thank you for your [witness vote](https://hivesigner.com/sign/account-witness-vote?witness=isnochys&approve=1)!
 Have a !BEER on me!
To Opt-Out of my witness beer program just comment STOP below
properties (22)
authorisnochys
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@jarvie · (edited)
You know they're in info stage right? You know they said they'll take input and see how it works out. If you are in the demographic of this mode then share some thoughts. They've changed modes based on DAO proposals and yet you seem to forget all this. Your reaction is disappointing. I expected more.
👍  
properties (23)
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vote details (1)
@pardinus ·
$0.27
I may have sound too harsh, but it comes from being absolutely frustrating for me (and I would say any human player) that after SIX YEARS bots are still allowed AND encouraged.

> Similar to Wild format, any card in the game may be used (except for Gladiator cards without a Conscript Summoner or Ruleset), and the use of battle helpers and automation tools will be allowed as well

Similar to wild format, you'll be having real humans playing against advanced AI bots; just looking at leaderboards and battles in wild league, yu can probably have a way better idea than me on how many human players are there.

Is this what we want for the game? An idle game played by bots where we basically don't play and try to get an ROI on the assets we buy? Because that's what we have in wild league, the (by far!) funniest game mode, that is basically impossible to have fun playing with. I've lost count on how many times this subject was brought to discussion. 

And again, seeing the clear intention of keeping this ethos on a new coming mode is frustrating, to say the least. As a real player, it's beyond my comprehension this way of thinking. Just my two cents.
👍  ,
properties (23)
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vote details (2)
@pizzabot ·
<center>PIZZA!


$PIZZA slices delivered:
@danzocal<sub>(1/10)</sub> tipped @splinterlands 


</center>
properties (22)
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@romulus594 ·
$0.18
Just make sure the new potions are expensive or rare, otherwise you're just adding to inflation by trading a big SPS pool for a proportionally small DEC burn (and there won't be much incentive to load up on extra cards).

Honestly, I'd say just don't have the potions or perhaps only have them come from land, players should be dipping into the rental or purchase market to get the extra card copies instead of being able to constantly reload the cards at will.
👍  ,
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@jarvie ·
I was thinking how some people may just use a potion on one particular summoner non stop and that's all. Seems like perhaps one option is to make it more expensive each time they revive a particular card. 
👍  
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vote details (1)
@sodom-lv ·
Either ways, rent or purchase, it will help the market to be more active
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@rtonline ·
$0.05
It looks like a very cool mode, I can't wait to experience it. However, I think it would be better without bots, but it's hard to say for sure without trying it.
👍  
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vote details (1)
@saydie ·
$0.32
Sweet! This new mode brings more utility to old cards.
👍  ,
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vote details (2)
@shawnnft ·
$0.25
cooking so now gold matters can double up his gold foil collection
👍  
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vote details (1)
@jarvie ·
$0.03
Yep and max GFL are kind of overpowered when you consider that they only go into time out for 1 day (if i'm reading it right) ... that's IF they even die. haha
I guess you play enough games and they'll die eventually so you only have to wait one day to get them back.
👍  ,
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vote details (2)
@shawnnft ·
Ya I love the idea. You are reading it right; they do get half off :D. I just hope they keep it bot free to keep it fun if not it might not cook as much :(
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@sodom-lv ·
$0.10
For example, I have 2 **General Sloan** cards , if one dies in a battle, I still can use another one in next battle, right?
👍  ,
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vote details (2)
@jeremiahcustis ·
Yeah.
properties (22)
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@splinterboost ·
 <center> This post has been supported by @Splinterboost with a 12% upvote! Delagate HP to Splinterboost to Earn Daily HIVE rewards for supporting the @Splinterlands community!</center> 

 <center> [ Delegate HP ](https://peakd.com/@splinterboost)  | [Join Discord](https://discord.gg/RK4ZHKmgcX) </center>
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@thecryptocoinkid ·
I'm pumped! Excited to see some new features like always @yabapmatt 😎
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@tobetada · (edited)
Suggestion: take the sps reward pool from modern and wild and then Split it into 3 for modern, wild and survival. Then keep all modes separate. I.e. survival cool down for cards only affects survival mode
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@sodom-lv ·
$0.15
I'm thinking about SPS reward pool from Soulkeep. 
👍  
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vote details (1)
@tsnaks ·
$0.52
That's amazing, we are finally getting a new gamemode to Splinterlands and it sounds AWESOMEEE.


I'm super excited to kill off my cards 😅 (for a period of time ofc)
👍  , , , , ,
👎  
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vote details (7)
@vimukthi ·
One of the best news regarding the game I have seen recently. The tide is truly turning and let's do our best to become the #1 DAPP in the world again!
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